Player Matchup

Fenrir
Fenrir
DarkLinken
Fenrir
Level 83
God Stats
2W - 3L
1,505 SR
Queue Stats
207W - 232L
1,484 Elo+
Party 1
Artemis
Artemis
Emy2002
Artemis
Level 29
God Stats
45W - 68L
1,382 SR
Queue Stats
62W - 104L
1,351 Elo+
Party 1
Ymir
Ymir
Goldenfair
Ymir
Level 15
God Stats
2W - 1L
1,521 SR
Queue Stats
19W - 12L
1,370 Elo+
Party 3
Hercules
Hercules
Gustave05
Hercules
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 10L
1,170 Elo+
Party 3
Chronos
Chronos
jmmkg
Chronos
Level 99
God Stats
2W - 1L
1,495 SR
Queue Stats
178W - 203L
1,430 Elo+
Party 1
Team Averages
Level 62
1,481 SR
1,361 Elo+

VS

Team Averages
Level 36
1,565 SR
1,325 Elo+
Danzaburou
Danzaburou
Adrianotes
Danzaburou
Level 27
God Stats
25W - 32L
1,425 SR
Queue Stats
60W - 93L
1,278 Elo+
Party 2
Hera
Hera
Freitinhas_Gamer
Hera
Level 65
God Stats
3W - 5L
1,787 SR
Queue Stats
190W - 249L
1,349 Elo+
Party 2
Ymir
Ymir
PGoficial
Ymir
Level 29
God Stats
18W - 24L
1,362 SR
Queue Stats
96W - 143L
1,290 Elo+
Party 2
Sun Wukong
Sun Wukong
destmolidos09
Sun Wukong
Level 27
God Stats
4W - 4L
1,590 SR
Queue Stats
54W - 82L
1,308 Elo+
Party 2
Thanatos
Thanatos
frostenerionibag
Thanatos
Level 31
God Stats
33W - 15L
1,662 SR
Queue Stats
116W - 115L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DarkLinken
Fenrir
10
8 / 0 / 6
6,427
643
5,841
4,781
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
Emy2002
Artemis
9
3 / 2 / 3
5,173
517
3,751
5,168
1,275
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 2 / 4
4,524
452
1,677
5,907
2,306
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Gustave05
Hercules
10
3 / 0 / 0
5,612
561
3,472
7,875
5,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
jmmkg
Chronos
10
1 / 0 / 5
5,663
566
3,551
3,753
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adrianotes
Danzaburou
8
1 / 4 / 2
5,043
504
4,674
5,893
1,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 4 / 0
4,305
431
1,683
5,202
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
7
2 / 3 / 1
5,329
533
2,092
8,170
3,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
destmolidos09
Sun Wukong
8
0 / 2 / 0
4,844
484
2,868
6,372
2,568
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 3 / 0
4,562
456
2,504
4,547
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
16
Kills
3
4
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Adrianotes
Danzaburou
1
4
2
0.5
W
Fenrir
DarkLinken
Fenrir
8
0
6
11
W
Artemis
Emy2002
Artemis
3
2
3
2.25
L
0
4
0
0
W
1
2
4
1.5
W
Hercules
Gustave05
Hercules
3
0
0
3
L
Ymir
2
3
1
0.83
L
Sun Wukong
destmolidos09
Sun Wukong
0
2
0
0
L
0
3
0
0
W
Chronos
jmmkg
Chronos
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,292
Damage
13,821
27,484
Taken
30,184
11,350
Mitigated
10,558
6,916
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Adrianotes
Danzaburou
4,674
2,326
130
1,103
5,893
1,562
160
1,487
4,344
0
23,777
W
Fenrir
DarkLinken
Fenrir
5,841
1,405
0
754
4,781
1,441
0
112
4,629
0
28,050
W
Artemis
Emy2002
Artemis
3,751
1,660
0
1,446
5,168
1,275
75
403
4,765
0
23,094
L
1,683
335
0
763
5,202
1,120
0
1,391
3,632
14,224
0
W
1,677
614
0
0
5,907
2,306
0
1,627
4,280
9,221
0
W
Hercules
Gustave05
Hercules
3,472
1,850
0
3,487
7,875
5,290
403
0
7,875
14
20,099
L
Ymir
2,092
665
0
2,109
8,170
3,897
116
1,217
6,935
15,322
0
L
Sun Wukong
destmolidos09
Sun Wukong
2,868
918
0
148
6,372
2,568
36
0
6,372
0
23,407
L
2,504
344
0
3,020
4,547
1,411
0
758
3,659
0
18,509
W
Chronos
jmmkg
Chronos
3,551
212
0
1,229
3,753
1,038
614
1,469
2,160
24,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,399
Gold Earned
24,083
199
Minions Killed
188
0
Camps Cleared
0
852,432
Distance Traveled
903,185
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,043
504
49
5
0
171,540
0
W
Fenrir
6,427
643
50
5
0
209,170
0
W
Artemis
5,173
517
37
4
0
137,479
0
L
Hera
4,305
431
25
3
0
169,387
2
W
Ymir
4,524
452
15
2
0
144,781
3
W
Hercules
5,612
561
43
4
0
172,928
2
L
Ymir
5,329
533
26
3
0
160,485
0
L
Sun Wukong
4,844
484
47
5
0
198,321
0
L
Thanatos
4,562
456
41
4
0
203,452
3
W
Chronos
5,663
566
54
5
0
188,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role