Player Matchup

Odin
Odin
BTXNINJA2
Odin
Level 29
God Stats
2W - 2L
1,864 SR
Queue Stats
42W - 16L
1,593 Elo+
Party 1
Kali
Kali
Benisher04
Kali
Level 26
God Stats
5W - 0L
1,849 SR
Queue Stats
35W - 11L
1,738 Elo+
Party 1
Nu Wa
Nu Wa
Hatsu-Jeff
Nu Wa
Level 28
God Stats
11W - 5L
1,634 SR
Queue Stats
38W - 30L
1,557 Elo+
Solo
Apollo
Apollo
Issfith
Apollo
Level 10
God Stats
16W - 14L
1,485 SR
Queue Stats
186W - 199L
1,518 Elo+
Solo
Geb
Geb
zDaRkZiiM
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 67L
1,430 Elo+
Solo
Team Averages
Level 24
1,666 SR
1,567 Elo+

VS

Team Averages
Level 18
1,596 SR
1,540 Elo+
Chang'e
Chang'e
ATristeza
Chang'e
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,675 Elo+
Solo
Arachne
Arachne
Browck
Arachne
Level 18
God Stats
4W - 3L
1,714 SR
Queue Stats
27W - 18L
1,528 Elo+
Solo
Thor
Thor
Sr_Coringa011
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,465 Elo+
Solo
Zeus
Zeus
glmZz
Zeus
Level 26
God Stats
1W - 2L
1,766 SR
Queue Stats
38W - 44L
1,575 Elo+
Solo
Charybdis
Charybdis
jeffersonkbssa
Charybdis
Level 29
God Stats
66W - 72L
1,499 SR
Queue Stats
253W - 296L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
3 / 1 / 2
8,438
563
4,685
10,491
7,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
12 / 2 / 6
11,399
760
13,428
16,573
8,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
16
7 / 1 / 6
9,774
652
12,454
6,235
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Issfith
Apollo
14
2 / 1 / 5
8,355
557
3,054
7,275
2,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 3
6,758
451
3,036
8,019
5,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ATristeza
Chang'e
12
2 / 5 / 0
7,656
510
8,296
12,858
7,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Browck
Arachne
13
2 / 7 / 2
7,866
524
6,655
13,920
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

4
0 / 4 / 1
4,780
319
499
4,170
974
Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
glmZz
Zeus
11
0 / 6 / 3
6,665
444
7,355
9,530
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
jeffersonkbssa
Charybdis
14
2 / 2 / 1
7,790
519
2,077
8,857
2,428
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
24
Kills
6
7
Deaths
24
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ATristeza
Chang'e
2
5
0
0.4
W
Odin
3
1
2
4
W
12
2
6
7.5
L
Arachne
Browck
Arachne
2
7
2
0.43
W
Nu Wa
7
1
6
10
W
Apollo
Issfith
Apollo
2
1
5
4.5
L
0
4
1
0.13
L
Zeus
glmZz
Zeus
0
6
3
0.25
L
Charybdis
jeffersonkbssa
Charybdis
2
2
1
1.25
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,657
Damage
24,882
48,593
Taken
49,335
26,855
Mitigated
18,330
18,995
Healing
11,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ATristeza
Chang'e
8,296
868
181
3,637
12,858
7,103
87
3,237
8,897
43,104
0
W
Odin
4,685
1,168
0
3,534
10,491
7,622
646
3,821
5,912
2,340
36,889
W
13,428
8,516
0
9,487
16,573
8,592
264
5,987
10,328
0
77,221
L
Arachne
Browck
Arachne
6,655
3,984
0
3,879
13,920
5,733
0
3,721
9,796
0
48,678
W
Nu Wa
12,454
2,646
88
2,917
6,235
2,044
3,645
1,441
4,630
57,031
0
W
Apollo
Issfith
Apollo
3,054
1,201
0
2,969
7,275
2,696
2,318
2,006
5,105
0
56,667
L
499
130
0
250
4,170
974
0
2,379
1,602
0
5,052
L
Zeus
glmZz
Zeus
7,355
1,365
0
865
9,530
2,092
0
2,560
6,794
35,124
0
L
Charybdis
jeffersonkbssa
Charybdis
2,077
887
0
2,374
8,857
2,428
0
3,523
5,196
0
46,448
W
3,036
777
0
0
8,019
5,901
111
972
6,967
15,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,724
Gold Earned
34,757
442
Minions Killed
358
0
Camps Cleared
0
1,486,372
Distance Traveled
1,113,746
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,656
510
98
7
0
237,035
1
W
Odin
8,438
563
87
6
0
300,490
0
W
Kali
11,399
760
128
9
0
305,197
4
L
Arachne
7,866
524
83
6
0
290,453
5
W
Nu Wa
9,774
652
101
7
0
286,245
2
W
Apollo
8,355
557
110
7
0
289,854
3
L
Thor
4,780
319
12
1
0
113,040
1
L
Zeus
6,665
444
70
5
0
238,447
4
L
Charybdis
7,790
519
95
6
0
234,771
0
W
Geb
6,758
451
16
1
0
304,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role