Player Matchup

Tiamat
Tiamat
Bronze III
Bionicat
Tiamat
Bronze III
Level 69
God Stats
0W - 2L
1,360 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Khepri
Khepri
Bronze III
ShadowHonorX2X
Khepri
Bronze III
Level 65
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 5L
1,353 MMR
Party 1
Rama
Rama
Bronze IV
WickedW0If
Rama
Bronze IV
Level 48
God Stats
0W - 1L
1,327 SR
Queue Stats
0W - 9L
1,282 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 61
1,405 SR
1,378 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,553 SR
1,199 MMR
Sol
Sol
Silver II
KarlMarx2024
Sol
Silver II
Level 151
God Stats
106W - 84L
1,561 SR
Queue Stats
542W - 620L
1,191 MMR
Party 2
Chernobog
Chernobog
Silver I
Necromancing_fae
Chernobog
Silver I
Level 105
God Stats
17W - 13L
1,577 SR
Queue Stats
629W - 677L
1,236 MMR
Solo
Cerberus
Cerberus
Silver II
ihabial123
Cerberus
Silver II
Level 148
God Stats
88W - 93L
1,520 SR
Queue Stats
658W - 770L
1,172 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bionicat
Tiamat
13
2 / 1 / 1
8,825
588
10,422
9,052
5,988
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 3 / 3
8,064
538
3,657
9,717
5,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 5 / 2
8,208
547
6,218
10,555
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
YmirGilgameshHerculesAthenaIzanami

VS

Bans
Morgan Le FayChaacChironCthulhuMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 3
10,843
723
13,237
11,739
4,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
13
3 / 1 / 6
9,767
651
7,932
7,662
2,971
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
ihabial123
Cerberus
13
0 / 1 / 6
9,013
601
4,353
9,981
9,002
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
9
9
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bionicat
Tiamat
2
1
1
2.5
W
6
1
3
7.5
W
Chernobog
3
1
6
6
L
0
3
3
0.5
L
1
5
2
0.4
W
Cerberus
ihabial123
Cerberus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,297
Damage
25,522
29,324
Taken
29,382
15,456
Mitigated
16,823
3,382
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bionicat
Tiamat
10,422
228
0
2,220
9,052
5,988
0
5,451
3,601
49,234
0
W
13,237
2,818
237
7,488
11,739
4,850
1,881
6,313
5,426
51,113
0
W
Chernobog
7,932
4,784
0
2,187
7,662
2,971
955
4,278
3,384
0
49,852
L
3,657
87
0
218
9,717
5,766
0
6,348
3,369
16,237
0
L
6,218
4,548
0
944
10,555
3,702
0
6,287
4,268
0
20,513
W
Cerberus
ihabial123
Cerberus
4,353
0
0
3,152
9,981
9,002
36
3,766
6,215
21,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,097
Gold Earned
29,623
161
Minions Killed
232
4
Camps Cleared
10
747,330
Distance Traveled
865,119
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,825
588
98
7
3
282,147
4
W
Sol
10,843
723
105
7
4
275,167
0
W
Chernobog
9,767
651
72
5
3
291,420
11
L
Khepri
8,064
538
28
2
1
249,484
2
L
Rama
8,208
547
35
2
0
215,699
1
W
Cerberus
9,013
601
55
4
3
298,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role