Player Matchup

Ganesha
Ganesha
Chamina28
Ganesha
Level 89
God Stats
0W - 1L
1,437 SR
Queue Stats
66W - 42L
1,551 Elo+
Solo
Hel
Hel
Defektoskop
Hel
Level 125
God Stats
5W - 3L
1,638 SR
Queue Stats
493W - 494L
1,438 Elo+
Solo
Geb
Geb
Kotzcam
Geb
Level 102
God Stats
0W - 2L
1,172 SR
Queue Stats
34W - 49L
1,346 Elo+
Party 3
Ullr
Ullr
Litschiy77
Ullr
Level 143
God Stats
0W - 1L
1,502 SR
Queue Stats
31W - 51L
1,327 Elo+
Party 3
Fenrir
Fenrir
SergioOsma
Fenrir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
280W - 266L
1,367 Elo+
Solo
Team Averages
Level 108
1,450 SR
1,406 Elo+

VS

Team Averages
Level 73
1,464 SR
1,348 Elo+
Hel
Hel
Alleinsein
Hel
Level 69
God Stats
8W - 2L
1,500 SR
Queue Stats
236W - 225L
1,438 Elo+
Party 2
Merlin
Merlin
Fikyx
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,308 Elo+
Party 1
Zeus
Zeus
PandaXShadow
Zeus
Level 105
God Stats
1W - 0L
1,631 SR
Queue Stats
6W - 7L
1,279 Elo+
Party 1
Nemesis
Nemesis
Peasant4366
Nemesis
Level 69
God Stats
1W - 0L
1,335 SR
Queue Stats
9W - 11L
1,292 Elo+
Party 1
Kuzenbo
Kuzenbo
luislys
Kuzenbo
Level 103
God Stats
5W - 7L
1,352 SR
Queue Stats
542W - 563L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chamina28
Ganesha
19
0 / 6 / 17
12,000
667
15,295
28,756
44,238
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
3 / 8 / 10
11,081
616
14,055
21,408
12,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
20
5 / 5 / 8
12,149
675
17,833
28,963
46,722
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
9 / 6 / 4
13,031
724
17,586
22,442
11,032
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
SergioOsma
Fenrir
17
2 / 8 / 12
11,083
616
13,848
24,332
19,907
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 17
11,782
655
16,915
16,860
9,918
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Fikyx
Merlin
18
0 / 5 / 21
11,075
615
11,737
14,024
5,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
22 / 6 / 8
17,364
965
61,797
22,593
11,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Peasant4366
Nemesis
19
5 / 4 / 16
12,443
691
11,690
17,931
8,898
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
luislys
Kuzenbo
20
3 / 2 / 20
11,754
653
7,713
26,489
40,488
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
115
19
Kills
33
33
Deaths
19
51
Assists
82
Player
Kills
Deaths
Assists
KDA
W
3
2
17
5.75
L
Ganesha
Chamina28
Ganesha
0
6
17
1.42
L
3
8
10
1
W
Merlin
Fikyx
Merlin
0
5
21
2.1
L
Geb
5
5
8
1.8
L
9
6
4
1.83
W
22
6
8
4.33
W
Nemesis
Peasant4366
Nemesis
5
4
16
3.25
L
Fenrir
SergioOsma
Fenrir
2
8
12
1
W
Kuzenbo
luislys
Kuzenbo
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,617
Damage
109,852
125,901
Taken
97,897
134,499
Mitigated
75,744
54,929
Healing
49,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,915
2,834
16,391
9,042
16,860
9,918
1,091
11,303
5,557
32,646
0
L
Ganesha
Chamina28
Ganesha
15,295
1,932
2,831
5,984
28,756
44,238
279
23,044
5,712
33,691
0
L
14,055
1,009
18,019
8,490
21,408
12,600
477
19,009
2,399
29,000
0
W
Merlin
Fikyx
Merlin
11,737
2,167
1,222
1,130
14,024
5,316
849
6,811
7,213
22,719
0
L
Geb
17,833
1,166
2,558
6,219
28,963
46,722
361
18,941
10,022
35,096
0
L
17,586
11,208
595
3,880
22,442
11,032
1,520
17,112
5,330
0
41,212
W
61,797
6,796
1,587
9,188
22,593
11,124
1,261
9,798
12,795
111,156
0
W
Nemesis
Peasant4366
Nemesis
11,690
4,607
1,751
2,983
17,931
8,898
281
8,332
9,599
0
19,203
L
Fenrir
SergioOsma
Fenrir
13,848
4,216
1,923
4,430
24,332
19,907
938
20,056
4,276
0
21,545
W
Kuzenbo
luislys
Kuzenbo
7,713
2,434
2,378
3,353
26,489
40,488
458
10,939
15,550
11,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,344
Gold Earned
64,418
177
Minions Killed
168
0
Camps Cleared
0
1,497,428
Distance Traveled
1,574,464
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,782
655
40
2
0
349,363
0
L
Ganesha
12,000
667
1
0
0
314,258
1
L
Hel
11,081
616
45
3
0
301,354
1
W
Merlin
11,075
615
24
1
0
295,517
0
L
Geb
12,149
675
33
2
0
324,863
0
L
Ullr
13,031
724
69
4
0
266,759
3
W
Zeus
17,364
965
91
5
0
270,049
1
W
Nemesis
12,443
691
7
0
0
295,596
1
L
Fenrir
11,083
616
29
2
0
290,194
1
W
Kuzenbo
11,754
653
6
0
0
363,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role