Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BoliExibida
Cernunnos
Level 89
God Stats
4W - 5L
1,158 SR
Queue Stats
252W - 302L
1,438 Elo+
Solo
Amaterasu
Amaterasu
IsaSereia
Amaterasu
Level 86
God Stats
22W - 23L
1,450 SR
Queue Stats
382W - 429L
1,387 Elo+
Solo
Cthulhu
Cthulhu
Polloloko619
Cthulhu
Level 88
God Stats
5W - 6L
1,477 SR
Queue Stats
286W - 285L
1,441 Elo+
Solo
Team Averages
Level 86
1,417 SR
1,453 Elo+

VS

Team Averages
Level 81
1,451 SR
1,436 Elo+
Scylla
Scylla
Luanfelima
Scylla
Level 27
God Stats
0W - 2L
1,317 SR
Queue Stats
10W - 12L
1,443 Elo+
Party 1
Bellona
Bellona
YggXD
Bellona
Level 160
God Stats
11W - 9L
1,661 SR
Queue Stats
417W - 397L
1,470 Elo+
Solo
Zeus
Zeus
gabrielsabino31
Zeus
Level 84
God Stats
9W - 13L
1,394 SR
Queue Stats
195W - 209L
1,388 Elo+
Solo
Nemesis
Nemesis
prootaku7
Nemesis
Level 90
God Stats
3W - 3L
1,574 SR
Queue Stats
129W - 161L
1,410 Elo+
Solo
Danzaburou
Danzaburou
wdgabriel
Danzaburou
Level 44
God Stats
0W - 2L
1,310 SR
Queue Stats
40W - 36L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
8 / 4 / 4
7,616
635
6,456
9,780
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
 
Merlin
11
3 / 4 / 4
6,834
570
4,742
7,826
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
BoliExibida
Cernunnos
11
4 / 1 / 4
6,692
558
5,805
7,965
2,334
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
IsaSereia
Amaterasu
13
4 / 3 / 0
7,131
594
4,235
9,337
8,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Polloloko619
Cthulhu
10
1 / 1 / 9
6,523
544
4,755
9,489
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Luanfelima
Scylla
8
0 / 2 / 4
5,361
447
2,392
5,149
1,217
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
YggXD
Bellona
12
2 / 4 / 0
7,160
597
7,647
8,607
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
8 / 5 / 0
7,915
660
8,701
6,165
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
prootaku7
Nemesis
11
3 / 4 / 6
7,195
600
6,255
8,662
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
wdgabriel
Danzaburou
8
0 / 5 / 1
5,031
419
1,710
7,500
1,844
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
20
Kills
13
13
Deaths
20
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
4
4
2.5
W
Merlin
 
Merlin
3
4
4
1.25
W
Cernunnos
BoliExibida
Cernunnos
4
1
4
6
W
Amaterasu
IsaSereia
Amaterasu
4
3
0
1.33
L
Scylla
Luanfelima
Scylla
0
2
4
1
W
Cthulhu
Polloloko619
Cthulhu
1
1
9
5.5
L
Bellona
YggXD
Bellona
2
4
0
0.5
L
8
5
0
1.6
L
Nemesis
prootaku7
Nemesis
3
4
6
1.5
L
Danzaburou
wdgabriel
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,993
Damage
26,705
44,397
Taken
36,083
23,943
Mitigated
13,063
20,079
Healing
5,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,456
2,181
0
7,641
9,780
3,982
0
3,202
6,390
0
39,429
W
Merlin
 
Merlin
4,742
561
0
1,901
7,826
2,476
528
2,902
4,752
40,193
0
W
Cernunnos
BoliExibida
Cernunnos
5,805
2,435
0
4,236
7,965
2,334
404
1,632
6,279
0
44,111
W
Amaterasu
IsaSereia
Amaterasu
4,235
1,114
0
3,025
9,337
8,019
271
0
9,337
9,080
23,326
L
Scylla
Luanfelima
Scylla
2,392
600
0
1,364
5,149
1,217
0
1,321
3,828
15,617
0
W
Cthulhu
Polloloko619
Cthulhu
4,755
369
396
2,880
9,489
7,132
118
2,861
6,546
20,354
0
L
Bellona
YggXD
Bellona
7,647
3,996
0
1,108
8,607
6,099
2,689
2,115
6,492
0
42,074
L
8,701
1,155
0
550
6,165
1,081
504
1,731
4,434
31,043
0
L
Nemesis
prootaku7
Nemesis
6,255
2,262
0
2,261
8,662
2,822
0
2,335
6,327
0
31,145
L
Danzaburou
wdgabriel
Danzaburou
1,710
413
0
582
7,500
1,844
0
3,539
3,961
0
18,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,796
Gold Earned
32,662
314
Minions Killed
262
0
Camps Cleared
0
1,125,584
Distance Traveled
1,128,842
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,616
635
65
5
0
240,928
6
W
Merlin
6,834
570
75
6
0
214,469
3
W
Cernunnos
6,692
558
80
7
0
214,572
9
W
Amaterasu
7,131
594
68
6
0
208,636
2
L
Scylla
5,361
447
32
3
0
224,078
3
W
Cthulhu
6,523
544
26
2
0
246,979
0
L
Bellona
7,160
597
86
7
0
229,720
0
L
Zeus
7,915
660
54
5
0
202,836
9
L
Nemesis
7,195
600
57
5
0
242,233
2
L
Danzaburou
5,031
419
33
3
0
229,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role