Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
 
Sol
Silver III
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Cthulhu
Cthulhu
Silver IV
Judas_treason
Cthulhu
Silver IV
Level 97
God Stats
7W - 7L
1,447 SR
Queue Stats
79W - 84L
936 MMR
Party 4
Ravana
Ravana
Gold V
Worshipme4254
Ravana
Gold V
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
567W - 564L
1,161 MMR
Party 3
Janus
Janus
Silver III
XxOneShotxX2311
Janus
Silver III
Level 88
God Stats
36W - 26L
1,625 SR
Queue Stats
442W - 456L
960 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,514 SR
1,211 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 89
1,502 SR
1,140 MMR
Nemesis
Nemesis
Silver III
 
Nemesis
Silver III
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
DieuRaloufff
Bacchus
Silver II
Level 114
God Stats
18W - 16L
1,543 SR
Queue Stats
255W - 261L
1,051 MMR
Party 2
Anubis
Anubis
Silver I
HighRhyme
Anubis
Silver I
Level 98
God Stats
54W - 42L
1,545 SR
Queue Stats
171W - 175L
1,088 MMR
Party 2
Medusa
Medusa
Silver II
MisterNigo
Medusa
Silver II
Level 104
God Stats
18W - 13L
1,547 SR
Queue Stats
38W - 42L
1,017 MMR
Party 1
Loki
Loki
Silver IV
luudreh
Loki
Silver IV
Level 86
God Stats
8W - 5L
1,373 SR
Queue Stats
33W - 33L
1,042 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 3 / 0
5,059
506
2,592
4,560
986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
5
0 / 3 / 0
3,885
389
1,847
4,430
1,025
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
7
0 / 4 / 0
4,329
433
4,030
8,171
3,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 4 / 0
4,779
478
987
6,236
1,537
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 3 / 0
5,231
523
2,026
4,543
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ArtemisTiamatMorgan Le FayAo KuangGilgamesh

VS

Bans
DanzaburouYmirZhong KuiCu ChulainnHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 2 / 1
6,044
604
3,788
5,362
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
DieuRaloufff
Bacchus
8
2 / 0 / 7
6,015
602
3,082
8,481
5,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
HighRhyme
Anubis
11
4 / 0 / 2
6,310
631
4,559
3,957
1,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
MisterNigo
Medusa
10
5 / 0 / 5
6,209
621
6,576
4,143
1,432
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
luudreh
Loki
9
3 / 1 / 3
5,632
563
3,480
5,467
2,047
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
3
Kills
17
17
Deaths
3
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
L
Sol
 
Sol
0
3
0
0
W
Nemesis
 
Nemesis
3
2
1
1.75
W
Bacchus
DieuRaloufff
Bacchus
2
0
7
5.5
W
Anubis
HighRhyme
Anubis
4
0
2
5
L
Cthulhu
0
4
0
0
W
Medusa
MisterNigo
Medusa
5
0
5
7.5
L
0
4
0
0
L
2
3
0
0.67
W
Loki
luudreh
Loki
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,482
Damage
21,485
27,940
Taken
27,410
7,716
Mitigated
13,234
5,559
Healing
11,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,592
1,293
0
994
4,560
986
0
383
4,177
0
20,365
L
Sol
 
Sol
1,847
356
167
1,275
4,430
1,025
0
3,139
1,291
9,287
0
W
Nemesis
 
Nemesis
3,788
1,087
0
1,975
5,362
2,272
0
2,016
3,304
0
23,803
W
Bacchus
DieuRaloufff
Bacchus
3,082
504
58
3,328
8,481
5,550
106
2,375
5,813
14,631
0
W
Anubis
HighRhyme
Anubis
4,559
152
0
2,829
3,957
1,933
500
2,092
1,785
31,694
0
L
Cthulhu
4,030
114
70
1,517
8,171
3,199
0
3,955
4,216
15,947
0
W
Medusa
MisterNigo
Medusa
6,576
2,838
0
2,415
4,143
1,432
534
642
3,386
0
30,854
L
987
498
0
516
6,236
1,537
0
164
6,072
0
23,996
L
2,026
264
0
1,020
4,543
969
0
0
4,543
21,964
0
W
Loki
luudreh
Loki
3,480
980
0
1,385
5,467
2,047
75
207
5,219
0
26,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,283
Gold Earned
30,210
194
Minions Killed
251
0
Camps Cleared
0
827,271
Distance Traveled
949,577
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,059
506
44
4
0
167,674
3
L
Sol
3,885
389
14
1
0
131,825
3
W
Nemesis
6,044
604
42
4
0
204,496
1
W
Bacchus
6,015
602
27
3
0
195,822
3
W
Anubis
6,310
631
71
7
0
169,234
0
L
Cthulhu
4,329
433
31
3
0
195,306
0
W
Medusa
6,209
621
57
6
0
174,636
2
L
Ravana
4,779
478
60
6
0
166,311
0
L
Janus
5,231
523
45
5
0
166,155
2
W
Loki
5,632
563
54
5
0
205,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role