Player Matchup

Medusa
Medusa
Horkorai
Medusa
Level 28
God Stats
6W - 10L
1,833 SR
Queue Stats
54W - 53L
1,574 Elo+
Solo
Cabrakan
Cabrakan
OláPeter
Cabrakan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,478 Elo+
Solo
Fenrir
Fenrir
ToxicOberon048
Fenrir
Level 29
God Stats
5W - 8L
1,537 SR
Queue Stats
16W - 16L
1,620 Elo+
Solo
Olorun
Olorun
atoron44444
Olorun
Level 23
God Stats
8W - 10L
1,538 SR
Queue Stats
158W - 150L
1,545 Elo+
Solo
Achilles
Achilles
sugmamama
Achilles
Level 29
God Stats
9W - 8L
1,811 SR
Queue Stats
187W - 184L
1,626 Elo+
Solo
Team Averages
Level 22
1,644 SR
1,569 Elo+

VS

Team Averages
Level 24
1,588 SR
1,589 Elo+
Anubis
Anubis
AnubisMain6942
Anubis
Level 18
God Stats
54W - 28L
1,742 SR
Queue Stats
54W - 28L
1,737 Elo+
Solo
Gilgamesh
Gilgamesh
EtherealOuO
Gilgamesh
Level 27
God Stats
8W - 8L
1,484 SR
Queue Stats
25W - 24L
1,534 Elo+
Party 1
Ymir
Ymir
SethNoobman
Ymir
Level 22
God Stats
5W - 9L
1,474 SR
Queue Stats
77W - 75L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
Steviewonderlnd
Baron Samedi
Level 29
God Stats
3W - 0L
1,738 SR
Queue Stats
123W - 107L
1,600 Elo+
Solo
Artemis
Artemis
skyxh1234
Artemis
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 7L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Horkorai
Medusa
15
4 / 7 / 4
10,397
520
11,306
16,381
4,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
OláPeter
Cabrakan
14
3 / 9 / 8
9,966
498
10,602
22,052
18,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
5 / 7 / 5
9,170
459
9,440
14,911
7,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
18
3 / 5 / 2
10,716
536
5,677
13,091
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
sugmamama
Achilles
18
7 / 3 / 1
11,411
571
12,686
20,332
22,514
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 5
11,989
599
16,997
16,328
8,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
EtherealOuO
Gilgamesh
17
5 / 4 / 11
11,386
569
10,011
16,660
10,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 4 / 17
10,560
528
6,708
12,980
7,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Steviewonderlnd
Baron Samedi
18
9 / 4 / 11
11,894
595
17,215
14,449
8,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
skyxh1234
Artemis
19
13 / 5 / 9
12,553
628
15,551
14,217
5,725
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
84
22
Kills
31
31
Deaths
22
20
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
5
5
1.3
W
Gilgamesh
EtherealOuO
Gilgamesh
5
4
11
2.63
L
Medusa
Horkorai
Medusa
4
7
4
0.86
L
Cabrakan
OláPeter
Cabrakan
3
9
8
0.78
W
0
4
17
2.13
W
Baron Samedi
Steviewonderlnd
Baron Samedi
9
4
11
3.63
L
5
7
5
1.07
L
Olorun
3
5
2
0.8
W
Artemis
skyxh1234
Artemis
13
5
9
3.5
L
Achilles
sugmamama
Achilles
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,711
Damage
66,482
86,767
Taken
74,634
60,184
Mitigated
40,269
19,568
Healing
23,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,997
986
0
7,957
16,328
8,418
1,643
1,762
14,566
94,685
0
W
Gilgamesh
EtherealOuO
Gilgamesh
10,011
2,824
0
639
16,660
10,219
570
3,701
12,959
0
85,700
L
Medusa
Horkorai
Medusa
11,306
6,082
0
3,583
16,381
4,871
866
8,624
7,757
0
67,474
L
Cabrakan
OláPeter
Cabrakan
10,602
714
460
2,623
22,052
18,961
0
9,914
12,138
43,245
0
W
6,708
1,628
0
1,245
12,980
7,664
0
3,371
9,609
49,222
0
W
Baron Samedi
Steviewonderlnd
Baron Samedi
17,215
1,414
3,036
5,948
14,449
8,243
654
3,397
11,052
72,798
0
L
9,440
2,595
0
1,438
14,911
7,699
69
5,241
9,670
0
40,226
L
Olorun
5,677
2,990
157
3,642
13,091
6,139
1,021
5,713
7,378
69,078
6,838
W
Artemis
skyxh1234
Artemis
15,551
7,406
0
4,338
14,217
5,725
1,386
3,860
10,357
0
89,599
L
Achilles
sugmamama
Achilles
12,686
3,128
0
7,665
20,332
22,514
0
11,682
8,650
0
60,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,660
Gold Earned
58,382
484
Minions Killed
629
0
Camps Cleared
0
1,895,143
Distance Traveled
1,845,020
14
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,989
599
181
9
0
307,526
13
W
Gilgamesh
11,386
569
122
6
0
402,132
4
L
Medusa
10,397
520
113
6
0
342,612
2
L
Cabrakan
9,966
498
60
3
0
327,384
3
W
Ymir
10,560
528
95
5
0
364,070
7
W
Baron Samedi
11,894
595
104
5
0
387,119
4
L
Fenrir
9,170
459
63
3
0
412,761
5
L
Olorun
10,716
536
131
7
0
387,237
2
W
Artemis
12,553
628
127
6
0
384,173
3
L
Achilles
11,411
571
117
6
0
425,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role