Player Matchup

Sobek
Sobek
Masters
 
Sobek
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Grandmaster
Ceıcı
Anhur
Grandmaster
Level 160
God Stats
16W - 6L
2,104 SR
Queue Stats
227W - 20L
3,066 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
XMERCYKILLZX
Morgan Le Fay
Masters
Level 148
God Stats
3W - 0L
1,883 SR
Queue Stats
69W - 13L
2,650 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 156
1,829 SR
2,405 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,530 SR
2,136 MMR
Bastet
Bastet
Diamond V
IntoxicThreat
Bastet
Diamond V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,920 MMR
Solo
Cerberus
Cerberus
Platinum V
SirPatrone
Cerberus
Platinum V
Level 158
God Stats
1W - 2L
1,106 SR
Queue Stats
70W - 61L
1,926 MMR
Solo
Baron Samedi
Baron Samedi
Diamond I
gummy_bear_6400
Baron Samedi
Diamond I
Level 149
God Stats
64W - 18L
1,983 SR
Queue Stats
210W - 98L
2,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 3 / 13
10,090
841
7,469
15,214
18,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Anhur
Ceıcı
Anhur
15
12 / 2 / 5
11,016
918
17,227
11,500
3,463
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
XMERCYKILLZX
Morgan Le Fay
14
3 / 4 / 12
9,437
786
9,236
9,350
3,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
OdinCabrakanPersephoneThothFenrir

VS

Bans
GilgameshHou YiVamanaAchillesNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 6
7,923
660
8,187
13,383
6,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
SirPatrone
Cerberus
12
2 / 5 / 5
8,747
729
6,841
14,086
12,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
gummy_bear_6400
Baron Samedi
12
5 / 5 / 4
8,844
737
12,709
10,414
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
18
Kills
9
9
Deaths
18
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
3
13
3.17
W
Anhur
Ceıcı
Anhur
12
2
5
7.25
L
2
8
6
0.63
L
Cerberus
SirPatrone
Cerberus
2
5
5
0.9
W
Morgan Le Fay
XMERCYKILLZX
Morgan Le Fay
3
4
12
2.25
L
Baron Samedi
gummy_bear_6400
Baron Samedi
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,932
Damage
27,737
36,064
Taken
37,883
26,017
Mitigated
23,940
10,634
Healing
10,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,469
609
0
3,615
15,214
18,732
152
7,634
7,163
22,043
0
W
Anhur
Ceıcı
Anhur
17,227
9,901
0
5,183
11,500
3,463
1,821
6,541
4,838
0
46,777
L
8,187
2,080
0
1,970
13,383
6,607
0
5,557
7,781
0
19,226
L
Cerberus
SirPatrone
Cerberus
6,841
387
0
3,624
14,086
12,849
0
6,532
7,554
20,570
0
W
Morgan Le Fay
XMERCYKILLZX
Morgan Le Fay
9,236
459
0
1,836
9,350
3,822
433
5,597
3,571
36,160
0
L
Baron Samedi
gummy_bear_6400
Baron Samedi
12,709
864
2,042
2,900
10,414
4,484
0
4,919
5,495
34,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,543
Gold Earned
25,514
155
Minions Killed
118
9
Camps Cleared
3
686,805
Distance Traveled
650,652
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,090
841
29
2
1
244,565
11
W
Anhur
11,016
918
62
5
7
229,086
6
L
Bastet
7,923
660
29
2
3
230,460
3
L
Cerberus
8,747
729
42
4
0
216,796
2
W
Morgan Le Fay
9,437
786
64
5
1
213,154
2
L
Baron Samedi
8,844
737
47
4
0
203,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role