Player Matchup

Chang'e
Chang'e
Bronze III
KOS_MaDnEss
Chang'e
Bronze III
Level 69
God Stats
1W - 0L
1,657 SR
Queue Stats
1W - 8L
1,196 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
XYZGamin
Tsukuyomi
Bronze III
Level 67
God Stats
1W - 0L
1,680 SR
Queue Stats
30W - 18L
1,600 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
oOMarsbarsOo
Kumbhakarna
Gold I
Level 129
God Stats
2W - 6L
1,147 SR
Queue Stats
291W - 311L
1,630 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,495 SR
1,475 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 99
1,552 SR
1,320 MMR
Danzaburou
Danzaburou
Platinum IV
 
Danzaburou
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
ItsMePxblic
Sol
Silver III
Level 73
God Stats
19W - 22L
1,523 SR
Queue Stats
29W - 46L
1,080 MMR
Solo
Bacchus
Bacchus
Gold III
Notorious__virk
Bacchus
Gold III
Level 95
God Stats
16W - 15L
1,633 SR
Queue Stats
65W - 72L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KOS_MaDnEss
Chang'e
15
5 / 4 / 11
11,387
670
10,946
12,655
4,876
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
XYZGamin
Tsukuyomi
17
11 / 2 / 6
12,796
753
23,348
16,944
12,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
oOMarsbarsOo
Kumbhakarna
14
2 / 3 / 13
11,529
678
5,619
19,157
20,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CthulhuAthenaGilgameshPersephoneMorgan Le Fay

VS

Bans
TiamatAphroditeDiscordiaMerlinNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 6 / 5
10,705
630
12,429
14,907
5,911
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 7 / 3
11,521
678
12,133
16,576
6,468
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 8
10,585
623
7,203
17,306
17,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
18
Kills
8
9
Deaths
18
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
6
5
0.75
L
6
7
3
1.07
W
Chang'e
KOS_MaDnEss
Chang'e
5
4
11
2.63
L
0
5
8
0.8
W
Tsukuyomi
XYZGamin
Tsukuyomi
11
2
6
7
W
Kumbhakarna
oOMarsbarsOo
Kumbhakarna
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,913
Damage
31,765
48,756
Taken
48,789
37,929
Mitigated
29,943
16,876
Healing
12,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
12,429
7,705
0
4,775
14,907
5,911
314
4,323
9,913
0
47,861
L
12,133
3,113
0
4,423
16,576
6,468
104
7,399
8,454
41,105
0
W
Chang'e
KOS_MaDnEss
Chang'e
10,946
779
3,481
3,201
12,655
4,876
792
7,208
5,447
33,037
0
L
7,203
255
0
3,178
17,306
17,564
0
5,778
11,007
23,049
0
W
Tsukuyomi
XYZGamin
Tsukuyomi
23,348
6,055
0
5,826
16,944
12,602
1,662
6,096
10,848
244
63,327
W
Kumbhakarna
oOMarsbarsOo
Kumbhakarna
5,619
540
0
4,368
19,157
20,451
112
6,301
12,856
16,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,712
Gold Earned
32,811
165
Minions Killed
161
7
Camps Cleared
8
922,062
Distance Traveled
826,937
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,705
630
84
5
3
260,417
2
L
Sol
11,521
678
59
3
5
266,842
5
W
Chang'e
11,387
670
65
4
4
293,844
0
L
Bacchus
10,585
623
18
1
0
299,678
6
W
Tsukuyomi
12,796
753
84
5
3
325,916
3
W
Kumbhakarna
11,529
678
16
1
0
302,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role