Player Matchup

Thanatos
Thanatos
SethNoobman
Thanatos
Level 22
God Stats
30W - 30L
1,530 SR
Queue Stats
77W - 75L
1,537 Elo+
Solo
Ares
Ares
YukixYuno
Ares
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 67L
1,566 Elo+
Solo
Olorun
Olorun
atoron44444
Olorun
Level 23
God Stats
8W - 10L
1,762 SR
Queue Stats
158W - 150L
1,557 Elo+
Solo
Charybdis
Charybdis
robbie9146
Charybdis
Level 29
God Stats
1W - 1L
1,745 SR
Queue Stats
67W - 59L
1,507 Elo+
Solo
Bellona
Bellona
vuneriozp
Bellona
Level 10
God Stats
1W - 2L
1,781 SR
Queue Stats
9W - 8L
1,553 Elo+
Solo
Team Averages
Level 22
1,664 SR
1,544 Elo+

VS

Team Averages
Level 21
1,493 SR
1,544 Elo+
Raijin
Raijin
C0sette
Raijin
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 23L
1,602 Elo+
Solo
Medusa
Medusa
Horkorai
Medusa
Level 28
God Stats
6W - 10L
1,685 SR
Queue Stats
54W - 53L
1,560 Elo+
Solo
Nemesis
Nemesis
SpacePolitics
Nemesis
Level 24
God Stats
1W - 3L
1,114 SR
Queue Stats
59W - 60L
1,511 Elo+
Solo
Yemoja
Yemoja
W4ney
Yemoja
Level 8
God Stats
12W - 8L
1,571 SR
Queue Stats
24W - 32L
1,429 Elo+
Solo
Tsukuyomi
Tsukuyomi
sugmamama
Tsukuyomi
Level 29
God Stats
4W - 7L
1,593 SR
Queue Stats
187W - 184L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
SethNoobman
Thanatos
11
3 / 5 / 1
6,681
514
3,242
9,411
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
9
1 / 4 / 3
6,079
468
3,936
12,621
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
13
2 / 3 / 2
7,593
584
4,490
7,194
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
robbie9146
Charybdis
10
0 / 4 / 3
5,872
452
3,998
6,692
1,823
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
vuneriozp
Bellona
13
3 / 1 / 1
7,515
578
4,524
9,026
6,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
C0sette
Raijin
14
4 / 1 / 2
8,000
615
6,600
8,454
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
Horkorai
Medusa
12
5 / 2 / 5
7,704
593
9,038
7,629
2,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
13
7 / 2 / 2
7,712
593
4,587
7,758
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
W4ney
Yemoja
10
0 / 1 / 9
6,441
495
2,054
5,285
3,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
sugmamama
Tsukuyomi
12
1 / 3 / 1
7,119
548
6,066
7,353
5,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
17
17
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Raijin
C0sette
Raijin
4
1
2
5
W
Medusa
Horkorai
Medusa
5
2
5
3.75
L
Thanatos
SethNoobman
Thanatos
3
5
1
0.7
W
Nemesis
7
2
2
4
W
Yemoja
W4ney
Yemoja
0
1
9
4.5
L
Ares
1
4
3
0.63
L
Olorun
2
3
2
1
L
Charybdis
robbie9146
Charybdis
0
4
3
0.38
W
Tsukuyomi
sugmamama
Tsukuyomi
1
3
1
0.5
L
Bellona
vuneriozp
Bellona
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,190
Damage
28,345
44,944
Taken
36,479
22,113
Mitigated
16,962
17,599
Healing
11,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
C0sette
Raijin
6,600
742
110
1,789
8,454
3,583
782
2,145
6,309
54,534
0
W
Medusa
Horkorai
Medusa
9,038
4,236
0
2,831
7,629
2,229
484
2,071
5,558
0
46,497
L
Thanatos
SethNoobman
Thanatos
3,242
1,187
0
5,802
9,411
3,696
0
1,411
7,934
0
42,547
W
Nemesis
4,587
2,363
0
891
7,758
2,889
0
1,723
6,035
0
37,669
W
Yemoja
W4ney
Yemoja
2,054
640
1,129
1,972
5,285
3,061
78
1,901
3,384
13,946
0
L
Ares
3,936
474
0
4,010
12,621
6,904
310
1,837
10,706
14,401
0
L
Olorun
4,490
2,158
0
1,976
7,194
2,734
0
3,185
3,917
46,209
5,156
L
Charybdis
robbie9146
Charybdis
3,998
2,474
0
1,496
6,692
1,823
796
2,049
4,621
0
29,346
W
Tsukuyomi
sugmamama
Tsukuyomi
6,066
1,149
0
2,861
7,353
5,200
0
0
7,353
0
38,640
L
Bellona
vuneriozp
Bellona
4,524
644
0
4,315
9,026
6,956
0
0
8,260
0
39,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,740
Gold Earned
36,976
328
Minions Killed
390
0
Camps Cleared
0
1,197,356
Distance Traveled
1,122,037
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,000
615
124
10
0
208,014
3
W
Medusa
7,704
593
84
6
0
216,429
3
L
Thanatos
6,681
514
74
6
0
221,360
1
W
Nemesis
7,712
593
65
5
0
243,599
2
W
Yemoja
6,441
495
25
2
0
187,371
5
L
Ares
6,079
468
22
2
0
240,719
0
L
Olorun
7,593
584
93
7
0
243,959
4
L
Charybdis
5,872
452
55
4
0
234,959
2
W
Tsukuyomi
7,119
548
92
7
0
266,624
0
L
Bellona
7,515
578
84
6
0
256,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role