Player Matchup

Merlin
Merlin
BigShotUnicorn17
Merlin
Level 65
God Stats
7W - 16L
1,465 SR
Queue Stats
57W - 80L
1,310 Elo+
Party 2
Jormungandr
Jormungandr
CaptainAwesomo5
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 74L
1,312 Elo+
Party 2
Neith
Neith
SurestLyric120
Neith
Level 29
God Stats
0W - 5L
1,368 SR
Queue Stats
78W - 123L
1,313 Elo+
Party 2
Team Averages
Level 40
1,444 SR
1,312 Elo+

VS

Team Averages
Level 75
1,413 SR
1,441 Elo+
Scylla
Scylla
F75H
Scylla
Level 88
God Stats
2W - 4L
1,442 SR
Queue Stats
42W - 30L
1,527 Elo+
Party 1
Hun Batz
Hun Batz
Havoc Blurrz
Hun Batz
Level 128
God Stats
3W - 0L
1,525 SR
Queue Stats
14W - 10L
1,553 Elo+
Party 1
Cthulhu
Cthulhu
prime-husky330
Cthulhu
Level 8
God Stats
1W - 1L
1,272 SR
Queue Stats
1W - 1L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 6
13,228
630
8,372
15,031
5,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
CaptainAwesomo5
Jormungandr
11
1 / 2 / 5
11,260
536
3,146
7,083
7,399
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
6 / 8 / 6
14,103
672
10,034
17,449
6,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
F75H
Scylla
20
9 / 3 / 6
15,803
753
20,292
17,664
5,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Havoc Blurrz
Hun Batz
19
6 / 6 / 3
14,865
708
10,943
14,361
5,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

7
0 / 6 / 1
10,609
505
1,303
6,864
2,278

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
12
Kills
15
15
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
5
6
1.6
L
Jormungandr
CaptainAwesomo5
Jormungandr
1
2
5
1.75
W
Scylla
F75H
Scylla
9
3
6
4
W
Hun Batz
Havoc Blurrz
Hun Batz
6
6
3
1.25
L
6
8
6
1.13
W
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,552
Damage
32,538
39,563
Taken
38,889
18,932
Mitigated
12,976
3,600
Healing
6,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,372
240
0
774
15,031
5,145
0
11,780
3,251
54,755
0
L
Jormungandr
CaptainAwesomo5
Jormungandr
3,146
927
0
94
7,083
7,399
0
4,186
2,897
11,249
0
W
Scylla
F75H
Scylla
20,292
1,878
442
4,337
17,664
5,613
1,384
7,092
10,572
68,344
0
W
Hun Batz
Havoc Blurrz
Hun Batz
10,943
3,643
0
1,308
14,361
5,085
2,184
1,975
12,386
0
78,645
L
10,034
1,772
0
2,732
17,449
6,388
1,474
6,072
11,377
0
61,299
W
1,303
351
0
0
6,864
2,278
0
3,399
3,465
4,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,591
Gold Earned
41,277
200
Minions Killed
219
8
Camps Cleared
9
811,719
Distance Traveled
861,312
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,228
630
84
4
4
318,256
7
L
Jormungandr
11,260
536
21
1
1
166,653
1
W
Scylla
15,803
753
103
5
3
383,074
2
W
Hun Batz
14,865
708
108
5
6
354,334
2
L
Neith
14,103
672
95
5
3
326,810
5
W
Cthulhu
10,609
505
8
0
0
123,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role