Player Matchup

Raijin
Raijin
Masters
 
Raijin
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Diamond III
HarterBoYY
Xbalanque
Diamond III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 52L
2,508 MMR
Solo
Erlang Shen
Erlang Shen
Masters
JeanPipas
Erlang Shen
Masters
Level 84
God Stats
20W - 6L
1,780 SR
Queue Stats
122W - 97L
2,767 MMR
Party 1
Osiris
Osiris
Diamond II
OtraColaRottwen
Osiris
Diamond II
Level 62
God Stats
12W - 4L
1,803 SR
Queue Stats
71W - 41L
2,613 MMR
Solo
Serqet
Serqet
Masters
Tsunamí
Serqet
Masters
Level 139
God Stats
6W - 5L
1,650 SR
Queue Stats
383W - 366L
2,792 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 101
1,647 SR
2,436 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,643 SR
2,192 MMR
Mercury
Mercury
Diamond I
 
Mercury
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Masters
 
Janus
Masters
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
Moonhowlerr
Cthulhu
Masters
Level 160
God Stats
11W - 7L
1,689 SR
Queue Stats
292W - 267L
2,915 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
MötleyCrüe
Baron Samedi
Diamond II
Level 160
God Stats
6W - 3L
1,786 SR
Queue Stats
171W - 154L
2,331 MMR
Party 2
Heimdallr
Heimdallr
Masters
Ragnrokk
Heimdallr
Masters
Level 157
God Stats
15W - 16L
1,741 SR
Queue Stats
362W - 342L
2,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
6
0 / 0 / 0
3,489
698
1,158
1,417
325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
HarterBoYY
Xbalanque
5
0 / 0 / 1
3,336
667
1,403
1,703
398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
JeanPipas
Erlang Shen
5
1 / 2 / 0
3,498
700
713
2,793
1,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 2 / 0
3,268
654
2,528
3,801
1,628
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Tsunamí
Serqet
5
0 / 0 / 1
3,291
658
946
1,749
512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
TiamatPersephoneMorgan Le FayAthena

VS

Bans
OdinSobekYemojaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
1 / 0 / 1
3,508
702
1,176
2,689
863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
 
Janus
1
0 / 0 / 0
2,409
482
0
0
0
Cthulhu
Moonhowlerr
Cthulhu
6
1 / 0 / 1
3,559
712
1,806
2,909
1,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
MötleyCrüe
Baron Samedi
5
2 / 0 / 0
3,411
682
1,310
2,670
1,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Ragnrokk
Heimdallr
5
0 / 1 / 1
3,160
632
1,029
2,331
450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
1
Kills
4
4
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
0
0
0
L
Mercury
 
Mercury
1
0
1
1.5
L
Janus
 
Janus
0
0
0
0
W
Xbalanque
HarterBoYY
Xbalanque
0
0
1
0.5
W
Erlang Shen
JeanPipas
Erlang Shen
1
2
0
0.5
L
Cthulhu
Moonhowlerr
Cthulhu
1
0
1
1.5
L
Baron Samedi
MötleyCrüe
Baron Samedi
2
0
0
2
W
0
2
0
0
L
Heimdallr
Ragnrokk
Heimdallr
0
1
1
0.5
W
Serqet
Tsunamí
Serqet
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,748
Damage
5,321
11,463
Taken
10,599
3,892
Mitigated
4,288
5,360
Healing
4,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
1,158
127
0
693
1,417
325
0
424
993
14,249
0
L
Mercury
 
Mercury
1,176
838
0
674
2,689
863
0
645
1,942
0
11,899
L
Janus
 
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
HarterBoYY
Xbalanque
1,403
767
0
750
1,703
398
360
460
1,243
0
14,521
W
Erlang Shen
JeanPipas
Erlang Shen
713
179
0
997
2,793
1,029
0
380
2,373
0
11,698
L
Cthulhu
Moonhowlerr
Cthulhu
1,806
312
0
1,144
2,909
1,696
0
0
2,735
10,927
0
L
Baron Samedi
MötleyCrüe
Baron Samedi
1,310
298
85
1,722
2,670
1,279
0
395
2,179
4,616
0
W
2,528
885
0
1,764
3,801
1,628
0
1,296
2,167
0
11,487
L
Heimdallr
Ragnrokk
Heimdallr
1,029
774
0
701
2,331
450
0
0
2,331
0
9,729
W
Serqet
Tsunamí
Serqet
946
195
0
1,156
1,749
512
0
178
1,571
0
5,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,882
Gold Earned
16,047
140
Minions Killed
90
0
Camps Cleared
0
479,364
Distance Traveled
395,823
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
3,489
698
34
7
0
98,947
2
L
Mercury
3,508
702
33
7
0
127,320
2
L
Janus
2,409
482
0
0
0
0
0
W
Xbalanque
3,336
667
32
6
0
79,125
0
W
Erlang Shen
3,498
700
34
7
0
106,752
1
L
Cthulhu
3,559
712
28
6
0
103,064
1
L
Baron Samedi
3,411
682
3
1
0
87,348
1
W
Osiris
3,268
654
27
5
0
89,735
1
L
Heimdallr
3,160
632
26
5
0
78,091
0
W
Serqet
3,291
658
13
3
0
104,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role