Player Matchup

Pele
Pele
Gold V
 
Pele
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
Gene29
Chiron
Gold IV
Level 152
God Stats
16W - 7L
1,585 SR
Queue Stats
113W - 116L
1,218 MMR
Solo
Chaac
Chaac
Silver II
Samliciouss
Chaac
Silver II
Level 69
God Stats
2W - 2L
1,474 SR
Queue Stats
364W - 388L
1,080 MMR
Solo
Horus
Horus
Silver II
TheLongRyan
Horus
Silver II
Level 66
God Stats
3W - 5L
1,419 SR
Queue Stats
123W - 134L
1,017 MMR
Solo
Raijin
Raijin
Silver I
TrawAlmighty
Raijin
Silver I
Level 59
God Stats
15W - 10L
1,549 SR
Queue Stats
123W - 133L
1,095 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,506 SR
1,182 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,374 SR
1,125 MMR
Mulan
Mulan
Silver I
Hero Obliviates
Mulan
Silver I
Level 129
God Stats
8W - 12L
1,481 SR
Queue Stats
657W - 679L
1,170 MMR
Solo
Danzaburou
Danzaburou
Silver II
JJCD_83
Danzaburou
Silver II
Level 158
God Stats
6W - 21L
1,324 SR
Queue Stats
634W - 641L
1,013 MMR
Solo
Aphrodite
Aphrodite
Silver II
OslappyBEAN
Aphrodite
Silver II
Level 89
God Stats
0W - 2L
1,438 SR
Queue Stats
312W - 315L
1,154 MMR
Solo
Serqet
Serqet
Silver II
Tiny_Evil21
Serqet
Silver II
Level 122
God Stats
24W - 29L
1,468 SR
Queue Stats
195W - 208L
1,042 MMR
Solo
Scylla
Scylla
Silver II
W1ck3d-P4nda_AU
Scylla
Silver II
Level 67
God Stats
0W - 1L
1,159 SR
Queue Stats
13W - 20L
1,247 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
2 / 0 / 6
7,510
578
6,678
10,506
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Chiron
Gene29
Chiron
13
2 / 1 / 2
7,844
603
6,081
8,001
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
4 / 1 / 2
8,033
618
6,030
9,850
7,923
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 3
6,536
503
3,839
9,153
3,175
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
12
3 / 1 / 1
7,129
548
4,517
4,581
1,788
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Morgan Le FayKhepriAthenaCerberusGilgamesh

VS

Bans
TiamatOdinThanatosYmirSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
6,534
503
4,589
11,223
9,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
JJCD_83
Danzaburou
11
1 / 4 / 1
6,725
517
5,184
8,095
2,332
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
OslappyBEAN
Aphrodite
9
0 / 1 / 0
5,575
429
1,716
5,710
3,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Serqet
10
1 / 2 / 0
5,655
435
4,495
8,701
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 0
5,700
438
5,572
4,410
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
3
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
0
6
5
W
Chiron
Gene29
Chiron
2
1
2
3
L
0
6
1
0.08
L
Danzaburou
JJCD_83
Danzaburou
1
4
1
0.38
L
Aphrodite
OslappyBEAN
Aphrodite
0
1
0
0
W
4
1
2
5
W
2
0
3
3.5
L
Serqet
1
2
0
0.5
W
Raijin
3
1
1
3.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,145
Damage
21,556
42,091
Taken
38,139
18,662
Mitigated
19,211
21,285
Healing
12,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,678
1,567
0
7,051
10,506
3,281
14
1,822
8,506
0
45,442
W
Chiron
Gene29
Chiron
6,081
1,492
691
4,163
8,001
2,495
700
909
7,062
0
52,737
L
4,589
1,219
0
1,630
11,223
9,302
0
547
10,241
6,408
31,722
L
Danzaburou
JJCD_83
Danzaburou
5,184
2,072
338
2,233
8,095
2,332
258
262
7,833
0
41,125
L
Aphrodite
OslappyBEAN
Aphrodite
1,716
448
1,490
2,306
5,710
3,895
0
1,222
4,488
12,183
0
W
6,030
1,896
0
6,084
9,850
7,923
34
988
8,746
4,998
42,458
W
3,839
1,806
657
1,967
9,153
3,175
374
2,432
6,443
0
23,850
L
Serqet
4,495
1,274
0
3,528
8,701
2,455
0
782
7,919
0
23,447
W
Raijin
4,517
321
0
672
4,581
1,788
0
2,057
2,408
35,778
0
L
5,572
156
0
1,219
4,410
1,227
0
2,251
2,159
23,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,052
Gold Earned
30,189
407
Minions Killed
294
0
Camps Cleared
0
1,326,985
Distance Traveled
1,244,712
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,510
578
87
7
0
290,320
1
W
Chiron
7,844
603
112
9
0
234,746
1
L
Mulan
6,534
503
93
7
0
217,157
4
L
Danzaburou
6,725
517
75
6
0
251,160
4
L
Aphrodite
5,575
429
45
3
0
245,768
2
W
Chaac
8,033
618
89
7
0
271,113
0
W
Horus
6,536
503
36
3
0
281,805
6
L
Serqet
5,655
435
39
3
0
299,934
4
W
Raijin
7,129
548
83
6
0
249,001
4
L
Scylla
5,700
438
42
3
0
230,693
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role