Player Matchup

Loki
Loki
Gold IV
FourAPersona
Loki
Gold IV
Level 102
God Stats
28W - 24L
1,607 SR
Queue Stats
194W - 186L
1,449 MMR
Solo
Hera
Hera
Bronze III
Justin455238
Hera
Bronze III
Level 32
God Stats
17W - 19L
1,746 SR
Queue Stats
259W - 267L
1,464 MMR
Solo
Odin
Odin
Gold III
Kukamonga G
Odin
Gold III
Level 160
God Stats
2W - 4L
1,492 SR
Queue Stats
458W - 483L
1,422 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
UneasePompano74
Cu Chulainn
Gold II
Level 143
God Stats
46W - 48L
1,542 SR
Queue Stats
1,210W - 1,202L
1,482 MMR
Solo
Sol
Sol
Gold V
b3astlyrampag3
Sol
Gold V
Level 109
God Stats
17W - 11L
1,500 SR
Queue Stats
240W - 239L
1,404 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,577 SR
1,444 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,595 SR
1,443 MMR
Mercury
Mercury
Bronze III
Chirillooo
Mercury
Bronze III
Level 106
God Stats
10W - 2L
1,500 SR
Queue Stats
334W - 290L
1,459 MMR
Solo
Janus
Janus
Gold III
DenFleeks
Janus
Gold III
Level 101
God Stats
6W - 6L
1,425 SR
Queue Stats
176W - 170L
1,498 MMR
Solo
Tiamat
Tiamat
Gold I
Money Badger 23
Tiamat
Gold I
Level 155
God Stats
36W - 29L
1,680 SR
Queue Stats
348W - 343L
1,618 MMR
Party 1
Horus
Horus
Silver III
Thicc_Stromboli
Horus
Silver III
Level 145
God Stats
6W - 1L
1,663 SR
Queue Stats
38W - 37L
1,423 MMR
Solo
Chernobog
Chernobog
Gold III
VOLKSWAGENELITE
Chernobog
Gold III
Level 150
God Stats
1W - 0L
1,708 SR
Queue Stats
83W - 83L
1,218 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,690
549
4,049
10,097
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 1
6,530
466
2,560
8,111
2,394
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 1
6,240
446
730
5,355
1,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
UneasePompano74
Cu Chulainn
11
0 / 4 / 0
6,565
469
2,664
9,376
6,036
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 4 / 0
6,970
498
2,732
9,569
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayAthenaSetGilgameshChiron

VS

Bans
IzanamiDanzaburouSobekArtemisHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chirillooo
Mercury
17
11 / 2 / 4
10,056
718
11,102
8,866
4,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
DenFleeks
Janus
14
3 / 0 / 7
8,771
627
5,461
5,150
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 0 / 4
8,387
599
4,675
5,239
7,408
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 1 / 5
7,028
502
1,930
6,531
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
VOLKSWAGENELITE
Chernobog
14
0 / 0 / 3
8,123
580
2,281
5,333
1,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
18
18
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mercury
Chirillooo
Mercury
11
2
4
6.5
W
Janus
DenFleeks
Janus
3
0
7
6.5
L
2
3
0
0.67
L
0
5
1
0.1
L
0
2
1
0.25
W
3
0
4
5
W
1
1
5
3.5
L
Cu Chulainn
UneasePompano74
Cu Chulainn
0
4
0
0
W
Chernobog
VOLKSWAGENELITE
Chernobog
0
0
3
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,735
Damage
25,449
42,508
Taken
31,119
15,999
Mitigated
21,189
12,180
Healing
15,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Chirillooo
Mercury
11,102
6,105
0
2,332
8,866
4,971
29
999
7,867
0
74,092
W
Janus
DenFleeks
Janus
5,461
658
0
1,601
5,150
1,630
213
1,558
3,592
58,770
0
L
4,049
1,034
0
4,374
10,097
3,212
0
2,644
7,402
0
46,437
L
2,560
595
0
1,175
8,111
2,394
0
2,869
4,988
33,506
0
L
730
84
0
493
5,355
1,783
0
976
4,347
0
15,960
W
4,675
657
0
3,666
5,239
7,408
609
109
5,130
41,259
0
W
1,930
988
1,580
3,883
6,531
5,388
0
1,775
4,756
0
11,442
L
Cu Chulainn
UneasePompano74
Cu Chulainn
2,664
432
0
2,375
9,376
6,036
0
3,169
6,207
0
34,030
W
Chernobog
VOLKSWAGENELITE
Chernobog
2,281
1,666
0
2,585
5,333
1,792
0
916
4,417
0
60,795
L
2,732
1,067
0
3,763
9,569
2,574
379
354
9,215
52,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,995
Gold Earned
42,365
365
Minions Killed
469
0
Camps Cleared
0
1,212,505
Distance Traveled
1,450,034
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,056
718
117
8
0
332,370
3
W
Janus
8,771
627
127
9
0
296,622
1
L
Loki
7,690
549
82
6
0
283,430
6
L
Hera
6,530
466
64
5
0
239,035
0
L
Odin
6,240
446
45
3
0
229,044
2
W
Tiamat
8,387
599
88
6
0
273,258
0
W
Horus
7,028
502
17
1
0
281,165
4
L
Cu Chulainn
6,565
469
83
6
0
233,288
2
W
Chernobog
8,123
580
120
9
0
266,619
3
L
Sol
6,970
498
91
7
0
227,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role