Player Matchup

Merlin
Merlin
Alwaysabean
Merlin
Level 140
God Stats
70W - 88L
1,489 SR
Queue Stats
162W - 166L
1,477 Elo+
Solo
Cabrakan
Cabrakan
Lexifyy
Cabrakan
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 66L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
agzztekk20
Danzaburou
Level 137
God Stats
2W - 2L
1,371 SR
Queue Stats
88W - 73L
1,465 Elo+
Party 1
Team Averages
Level 127
1,453 SR
1,453 Elo+

VS

Team Averages
Level 72
1,493 SR
1,386 Elo+
Sun Wukong
Sun Wukong
ForseenLegend
Sun Wukong
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
397W - 419L
1,409 Elo+
Party 2
Discordia
Discordia
Gary719
Discordia
Level 63
God Stats
0W - 1L
1,479 SR
Queue Stats
1W - 4L
1,403 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Gregör
Ah Muzen Cab
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
10 / 4 / 9
12,434
777
14,789
14,987
6,361
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
Lexifyy
Cabrakan
15
7 / 4 / 9
11,364
710
10,151
17,262
23,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Danzaburou
agzztekk20
Danzaburou
16
9 / 4 / 10
12,732
796
21,971
15,644
6,197
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ForseenLegend
Sun Wukong
13
5 / 7 / 5
11,675
730
12,665
21,470
18,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Gary719
Discordia
14
3 / 8 / 5
10,189
637
10,638
14,211
5,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Gregör
Ah Muzen Cab
14
4 / 11 / 5
10,778
674
12,082
17,180
6,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
26
Kills
12
12
Deaths
26
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
10
4
9
3.63
L
Sun Wukong
ForseenLegend
Sun Wukong
5
7
5
1.07
L
Discordia
Gary719
Discordia
3
8
5
0.69
L
Ah Muzen Cab
Gregör
Ah Muzen Cab
4
11
5
0.59
W
Cabrakan
Lexifyy
Cabrakan
7
4
9
2.88
W
Danzaburou
agzztekk20
Danzaburou
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,911
Damage
35,385
47,893
Taken
52,861
35,638
Mitigated
30,649
13,784
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
14,789
1,828
153
5,998
14,987
6,361
660
3,493
11,494
50,551
0
L
Sun Wukong
ForseenLegend
Sun Wukong
12,665
2,389
367
4,090
21,470
18,266
0
8,836
11,868
0
26,934
L
Discordia
Gary719
Discordia
10,638
355
0
1,403
14,211
5,796
0
7,723
6,188
31,971
0
L
Ah Muzen Cab
Gregör
Ah Muzen Cab
12,082
6,306
0
2,239
17,180
6,587
0
7,257
9,791
0
28,579
W
Cabrakan
Lexifyy
Cabrakan
10,151
921
86
2,246
17,262
23,080
690
4,318
12,944
20,373
0
W
Danzaburou
agzztekk20
Danzaburou
21,971
11,228
0
5,301
15,644
6,197
826
3,627
12,017
0
73,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,530
Gold Earned
32,642
211
Minions Killed
137
10
Camps Cleared
1
791,312
Distance Traveled
707,495
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,434
777
78
5
7
256,646
3
L
Sun Wukong
11,675
730
39
2
0
262,287
1
L
Discordia
10,189
637
69
4
1
247,141
0
L
Ah Muzen Cab
10,778
674
29
2
0
198,067
1
W
Cabrakan
11,364
710
21
1
0
267,894
2
W
Danzaburou
12,732
796
112
7
3
266,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role