Player Matchup

Tiamat
Tiamat
Draco186
Tiamat
Level 67
God Stats
1W - 4L
1,266 SR
Queue Stats
83W - 96L
1,527 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Voltja
Kumbhakarna
Level 32
God Stats
3W - 7L
1,433 SR
Queue Stats
21W - 32L
1,344 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
creeper89
Ah Muzen Cab
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 93L
1,458 Elo+
Party 1
Team Averages
Level 62
1,400 SR
1,443 Elo+

VS

Team Averages
Level 126
1,526 SR
1,503 Elo+
Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Forsennato
Cthulhu
Level 88
God Stats
18W - 21L
1,578 SR
Queue Stats
86W - 88L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Draco186
Tiamat
9
2 / 6 / 3
6,741
674
6,852
9,240
5,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Voltja
Kumbhakarna
10
2 / 2 / 2
6,487
649
2,764
13,665
11,098
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
creeper89
Ah Muzen Cab
10
1 / 5 / 4
6,477
648
7,389
9,153
3,370
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 4 / 7
7,731
773
6,550
9,116
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
 
Charybdis
11
2 / 1 / 9
7,715
772
9,275
6,853
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Forsennato
Cthulhu
13
8 / 1 / 5
8,534
853
10,862
12,167
9,886
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
13
13
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
4
7
1.63
W
Charybdis
 
Charybdis
2
1
9
6.5
L
Tiamat
Draco186
Tiamat
2
6
3
0.58
W
Cthulhu
Forsennato
Cthulhu
8
1
5
10.5
L
Kumbhakarna
Voltja
Kumbhakarna
2
2
2
1.5
L
Ah Muzen Cab
creeper89
Ah Muzen Cab
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,005
Damage
26,687
32,058
Taken
28,136
19,676
Mitigated
15,029
2,632
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,550
1,459
3,119
3,170
9,116
2,466
876
2,612
6,356
23,465
0
W
Charybdis
 
Charybdis
9,275
3,712
0
672
6,853
2,677
1,284
2,102
4,619
0
26,774
L
Tiamat
Draco186
Tiamat
6,852
443
0
1,445
9,240
5,208
0
5,639
3,601
14,865
0
W
Cthulhu
Forsennato
Cthulhu
10,862
1,225
594
2,207
12,167
9,886
38
4,669
6,985
26,950
0
L
Kumbhakarna
Voltja
Kumbhakarna
2,764
512
0
0
13,665
11,098
0
6,272
7,393
13,640
0
L
Ah Muzen Cab
creeper89
Ah Muzen Cab
7,389
2,297
0
1,187
9,153
3,370
0
5,858
3,295
0
31,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,705
Gold Earned
23,980
77
Minions Killed
130
4
Camps Cleared
5
558,631
Distance Traveled
552,955
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,731
773
35
4
1
163,696
2
W
Charybdis
7,715
772
59
6
4
175,481
4
L
Tiamat
6,741
674
23
2
1
179,505
0
W
Cthulhu
8,534
853
36
4
0
213,778
4
L
Kumbhakarna
6,487
649
13
1
0
207,756
0
L
Ah Muzen Cab
6,477
648
41
4
3
171,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role