Player Matchup

Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AfatsumKesmis
Guan Yu
Level 7
God Stats
1W - 0L
1,700 SR
Queue Stats
2W - 2L
1,068 Elo+
Solo
Ymir
Ymir
AndJew25
Ymir
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 41L
1,411 Elo+
Party 1
Artemis
Artemis
ka1if
Artemis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,278 Elo+
Party 1
Sol
Sol
那个男人呢
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,450 Elo+
Solo
Team Averages
Level 14
1,540 SR
1,341 Elo+

VS

Team Averages
Level 12
1,496 SR
1,376 Elo+
Chang'e
Chang'e
 
Chang'e
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Candirú
Sun Wukong
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 55L
1,476 Elo+
Solo
Skadi
Skadi
Che3hire
Skadi
Level 15
God Stats
7W - 8L
1,482 SR
Queue Stats
21W - 33L
1,277 Elo+
Solo
Nemesis
Nemesis
Nikohun
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,169 Elo+
Solo
Olorun
Olorun
大胖爱小胖
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
7 / 2 / 9
7,594
542
8,936
7,451
2,374
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
11
3 / 1 / 11
7,234
517
3,703
10,241
6,019
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
13
8 / 1 / 3
7,682
549
9,048
10,289
5,351
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
ka1if
Artemis
10
0 / 6 / 0
6,004
429
3,118
7,780
2,304
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 8 / 4
7,690
549
10,093
10,653
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 7 / 5
6,328
452
5,978
11,763
5,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Candirú
Sun Wukong
13
8 / 0 / 2
8,077
577
8,071
7,710
4,597
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
Che3hire
Skadi
11
3 / 8 / 2
6,978
498
8,504
10,970
2,420
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
Nikohun
Nemesis
11
0 / 4 / 1
6,548
468
1,100
7,243
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 6 / 4
8,203
586
6,354
9,433
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
25
Kills
17
18
Deaths
25
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
9
5.75
L
Chang'e
 
Chang'e
1
7
5
0.5
W
Guan Yu
3
1
11
8.5
W
Ymir
8
1
3
9.5
L
Sun Wukong
Candirú
Sun Wukong
8
0
2
9
L
Skadi
Che3hire
Skadi
3
8
2
0.5
L
Nemesis
Nikohun
Nemesis
0
4
1
0.13
W
Artemis
ka1if
Artemis
0
6
0
0
L
5
6
4
1.17
W
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,898
Damage
30,007
46,414
Taken
47,119
19,459
Mitigated
17,809
11,454
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,936
3,720
0
370
7,451
2,374
1,545
775
6,578
0
34,382
L
Chang'e
 
Chang'e
5,978
1,122
875
1,731
11,763
5,141
166
6,487
5,157
18,498
0
W
Guan Yu
3,703
767
590
2,325
10,241
6,019
0
1,424
8,817
0
27,894
W
Ymir
9,048
1,469
139
4,130
10,289
5,351
113
3,271
7,018
37,915
0
L
Sun Wukong
Candirú
Sun Wukong
8,071
2,111
0
2,304
7,710
4,597
25
813
6,883
0
33,076
L
Skadi
Che3hire
Skadi
8,504
3,993
0
1,345
10,970
2,420
69
4,380
6,517
0
40,653
L
Nemesis
Nikohun
Nemesis
1,100
465
0
847
7,243
2,248
315
1,965
5,144
0
34,752
W
Artemis
ka1if
Artemis
3,118
1,085
0
1,782
7,780
2,304
628
1,446
6,334
0
22,165
L
6,354
3,136
394
1,708
9,433
3,403
743
4,972
4,213
21,887
2,359
W
10,093
2,654
0
2,118
10,653
3,411
567
4,391
6,102
29,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,204
Gold Earned
36,134
282
Minions Killed
275
0
Camps Cleared
0
1,266,872
Distance Traveled
1,186,929
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,594
542
60
4
0
250,197
1
L
Chang'e
6,328
452
25
2
0
250,653
2
W
Guan Yu
7,234
517
60
4
0
301,156
3
W
Ymir
7,682
549
63
5
0
269,038
0
L
Sun Wukong
8,077
577
70
5
0
255,797
7
L
Skadi
6,978
498
58
4
0
253,636
3
L
Nemesis
6,548
468
71
5
0
234,666
0
W
Artemis
6,004
429
46
3
0
219,750
1
L
Olorun
8,203
586
51
4
0
192,177
1
W
Sol
7,690
549
53
4
0
226,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role