Player Matchup

Sol
Sol
Silver III
ItsMePxblic
Sol
Silver III
Level 72
God Stats
19W - 22L
1,528 SR
Queue Stats
29W - 46L
1,041 MMR
Solo
Fenrir
Fenrir
Diamond III
TOXICxDeiker
Fenrir
Diamond III
Level 158
God Stats
1W - 2L
1,642 SR
Queue Stats
113W - 94L
2,258 MMR
Solo
Chaac
Chaac
Silver III
basnivic98
Chaac
Silver III
Level 66
God Stats
1W - 4L
1,492 SR
Queue Stats
118W - 154L
1,017 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 99
1,554 SR
1,439 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,522 SR
1,508 MMR
Scylla
Scylla
Platinum V
Mother
Scylla
Platinum V
Level 156
God Stats
1W - 1L
1,585 SR
Queue Stats
8W - 7L
1,779 MMR
Party 1
Medusa
Medusa
Platinum III
Reicharu
Medusa
Platinum III
Level 129
God Stats
1W - 1L
1,432 SR
Queue Stats
48W - 46L
1,853 MMR
Party 1
Bacchus
Bacchus
Silver III
gera_84_07
Bacchus
Silver III
Level 144
God Stats
11W - 13L
1,549 SR
Queue Stats
338W - 433L
891 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,943
631
6,324
9,872
3,630
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
10
2 / 6 / 1
7,040
640
6,059
14,596
8,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chaac
9
1 / 4 / 2
6,858
623
5,098
10,942
8,097
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TiamatPersephoneMorgan Le FayThothGilgamesh

VS

Bans
AthenaSobekAresCthulhuArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Mother
Scylla
12
2 / 1 / 11
8,246
750
12,552
9,075
3,462
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Reicharu
Medusa
13
12 / 1 / 3
9,716
883
12,690
6,928
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
gera_84_07
Bacchus
11
1 / 2 / 11
7,689
699
6,450
13,903
12,579
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
15
15
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Scylla
Mother
Scylla
2
1
11
7.5
W
Medusa
Reicharu
Medusa
12
1
3
13.5
L
Fenrir
2
6
1
0.42
L
Chaac
1
4
2
0.5
W
Bacchus
gera_84_07
Bacchus
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,481
Damage
31,692
35,410
Taken
29,906
19,882
Mitigated
18,751
6,322
Healing
11,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,324
1,693
0
2,127
9,872
3,630
0
6,151
3,721
22,997
0
W
Scylla
Mother
Scylla
12,552
2,197
0
5,726
9,075
3,462
692
2,902
6,173
33,263
0
W
Medusa
Reicharu
Medusa
12,690
7,381
0
1,481
6,928
2,710
1,897
2,143
4,785
0
40,745
L
Fenrir
6,059
1,534
0
1,844
14,596
8,155
0
8,149
6,447
4,336
11,437
L
Chaac
5,098
1,608
238
2,113
10,942
8,097
0
5,143
5,799
777
17,513
W
Bacchus
gera_84_07
Bacchus
6,450
782
0
4,314
13,903
12,579
0
3,433
10,470
14,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,841
Gold Earned
25,651
90
Minions Killed
119
5
Camps Cleared
4
552,318
Distance Traveled
611,567
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,943
631
49
4
3
182,842
3
W
Scylla
8,246
750
49
4
3
201,996
4
W
Medusa
9,716
883
53
5
1
197,614
1
L
Fenrir
7,040
640
20
2
2
186,017
2
L
Chaac
6,858
623
21
2
0
183,459
0
W
Bacchus
7,689
699
17
2
0
211,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role