Player Matchup

Sun Wukong
Sun Wukong
J-M-C02
Sun Wukong
Level 6
God Stats
1W - 7L
1,368 SR
Queue Stats
3W - 15L
1,242 Elo+
Party 1
Fenrir
Fenrir
Janksta21
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,084 Elo+
Party 1
Cthulhu
Cthulhu
harrymm2002
Cthulhu
Level 13
God Stats
0W - 6L
1,194 SR
Queue Stats
3W - 11L
1,309 Elo+
Party 1
Cabrakan
Cabrakan
jaydengags
Cabrakan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,203 Elo+
Party 1
Apollo
Apollo
quabe48
Apollo
Level 28
God Stats
1W - 3L
1,440 SR
Queue Stats
78W - 88L
1,417 Elo+
Solo
Team Averages
Level 12
1,400 SR
1,251 Elo+

VS

Team Averages
Level 25
1,464 SR
1,361 Elo+
Artemis
Artemis
Irispop_rd24
Artemis
Level 29
God Stats
26W - 19L
1,618 SR
Queue Stats
57W - 65L
1,422 Elo+
Solo
Sol
Sol
Ninjagod562
Sol
Level 29
God Stats
5W - 0L
1,474 SR
Queue Stats
29W - 27L
1,319 Elo+
Solo
Tsukuyomi
Tsukuyomi
Poor_Frenchy-_-
Tsukuyomi
Level 28
God Stats
1W - 2L
1,310 SR
Queue Stats
114W - 108L
1,535 Elo+
Solo
Arachne
Arachne
UndedBraneSrgeon
Arachne
Level 27
God Stats
17W - 17L
1,418 SR
Queue Stats
48W - 46L
1,289 Elo+
Solo
Cthulhu
Cthulhu
lil_rip125
Cthulhu
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 26L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
J-M-C02
Sun Wukong
4
0 / 3 / 0
3,280
469
504
3,694
1,080
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
Janksta21
Fenrir
4
0 / 5 / 1
3,294
471
837
4,141
955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
harrymm2002
Cthulhu
5
1 / 1 / 1
3,763
538
1,110
3,754
2,027
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
jaydengags
Cabrakan
5
0 / 4 / 2
3,708
530
1,532
4,138
1,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
quabe48
Apollo
5
2 / 0 / 0
4,138
591
779
1,912
583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Irispop_rd24
Artemis
9
5 / 0 / 1
5,482
783
4,606
2,855
806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 2 / 0
5,160
737
1,915
2,475
505
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tsukuyomi
Poor_Frenchy-_-
Tsukuyomi
10
3 / 0 / 0
5,651
807
2,417
3,753
1,219
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
2 / 1 / 2
4,627
661
1,606
3,313
1,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
lil_rip125
Cthulhu
7
1 / 0 / 4
4,696
671
1,070
3,181
1,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
13
13
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
Irispop_rd24
Artemis
5
0
1
5.5
L
Sun Wukong
J-M-C02
Sun Wukong
0
3
0
0
L
Fenrir
Janksta21
Fenrir
0
5
1
0.1
W
2
2
0
1
W
Tsukuyomi
Poor_Frenchy-_-
Tsukuyomi
3
0
0
3
W
2
1
2
3
L
Cthulhu
harrymm2002
Cthulhu
1
1
1
1.5
L
Cabrakan
jaydengags
Cabrakan
0
4
2
0.25
W
Cthulhu
lil_rip125
Cthulhu
1
0
4
3
L
Apollo
quabe48
Apollo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,762
Damage
11,614
17,639
Taken
15,577
6,462
Mitigated
5,219
1,378
Healing
3,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Irispop_rd24
Artemis
4,606
3,249
0
750
2,855
806
1,329
1,332
1,523
0
19,986
L
Sun Wukong
J-M-C02
Sun Wukong
504
77
0
42
3,694
1,080
0
66
3,579
0
6,865
L
Fenrir
Janksta21
Fenrir
837
345
0
61
4,141
955
0
930
3,149
0
2,742
W
1,915
1,084
0
341
2,475
505
2,774
0
2,475
21,497
0
W
Tsukuyomi
Poor_Frenchy-_-
Tsukuyomi
2,417
482
0
1,130
3,753
1,219
158
0
3,753
0
31,856
W
1,606
825
0
1,639
3,313
1,028
0
459
2,854
0
14,559
L
Cthulhu
harrymm2002
Cthulhu
1,110
321
0
327
3,754
2,027
0
540
3,191
10,030
0
L
Cabrakan
jaydengags
Cabrakan
1,532
80
0
424
4,138
1,817
0
403
3,700
9,668
0
W
Cthulhu
lil_rip125
Cthulhu
1,070
149
0
0
3,181
1,661
243
851
2,330
11,041
0
L
Apollo
quabe48
Apollo
779
428
0
524
1,912
583
0
902
942
0
10,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,183
Gold Earned
25,616
87
Minions Killed
213
0
Camps Cleared
0
654,523
Distance Traveled
676,974
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,482
783
41
6
0
124,234
2
L
Sun Wukong
3,280
469
15
2
0
154,948
0
L
Fenrir
3,294
471
6
1
0
160,697
0
W
Sol
5,160
737
46
7
0
131,381
0
W
Tsukuyomi
5,651
807
77
11
0
123,518
3
W
Arachne
4,627
661
29
4
0
160,244
0
L
Cthulhu
3,763
538
17
2
0
149,406
0
L
Cabrakan
3,708
530
20
3
0
124,769
0
W
Cthulhu
4,696
671
20
3
0
137,597
0
L
Apollo
4,138
591
29
4
0
64,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role