Player Matchup

Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
ILuxxx
Sobek
Level 117
God Stats
5W - 3L
1,706 SR
Queue Stats
285W - 240L
1,590 Elo+
Party 1
Janus
Janus
Merlinone
Janus
Level 159
God Stats
25W - 9L
1,774 SR
Queue Stats
977W - 281L
1,828 Elo+
Party 1
Yemoja
Yemoja
binpunkd
Yemoja
Level 107
God Stats
7W - 4L
1,584 SR
Queue Stats
468W - 570L
1,552 Elo+
Solo
Team Averages
Level 138
1,613 SR
1,594 Elo+

VS

Team Averages
Level 109
1,394 SR
1,301 Elo+
Pele
Pele
Alastai-r
Pele
Level 126
God Stats
0W - 3L
1,177 SR
Queue Stats
1W - 15L
1,150 Elo+
Party 3
Artio
Artio
Aussie--Kebab
Artio
Level 142
God Stats
5W - 2L
1,703 SR
Queue Stats
269W - 360L
1,462 Elo+
Party 3
Cerberus
Cerberus
C0LLTRAIN
Cerberus
Level 126
God Stats
1W - 5L
1,339 SR
Queue Stats
46W - 119L
1,298 Elo+
Party 2
Janus
Janus
Kinnekin
Janus
Level 66
God Stats
2W - 4L
1,557 SR
Queue Stats
46W - 115L
1,305 Elo+
Party 2
Medusa
Medusa
OriginalClaw340
Medusa
Level 85
God Stats
0W - 4L
1,194 SR
Queue Stats
51W - 110L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 2 / 4
8,949
639
7,709
7,721
2,266
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
 
Bakasura
14
5 / 0 / 4
8,775
627
7,264
9,202
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sobek
ILuxxx
Sobek
14
2 / 0 / 3
8,027
573
6,794
5,892
5,367
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Janus
Merlinone
Janus
14
3 / 0 / 5
8,697
621
8,299
5,163
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
binpunkd
Yemoja
11
0 / 0 / 6
7,088
506
2,358
8,009
6,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
2 / 3 / 0
7,267
519
3,529
10,939
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 0
5,533
395
1,846
10,960
5,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
C0LLTRAIN
Cerberus
11
0 / 1 / 0
6,569
469
2,443
10,040
7,436
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Kinnekin
Janus
12
0 / 4 / 0
6,406
458
4,788
7,420
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 5 / 1
6,042
432
3,244
8,004
1,342
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
14
Kills
2
2
Deaths
14
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
2
4
3
W
Bakasura
 
Bakasura
5
0
4
7
L
Pele
2
3
0
0.67
L
0
1
0
0
L
Cerberus
C0LLTRAIN
Cerberus
0
1
0
0
W
Sobek
ILuxxx
Sobek
2
0
3
3.5
L
Janus
Kinnekin
Janus
0
4
0
0
W
Janus
Merlinone
Janus
3
0
5
5.5
L
0
5
1
0.1
W
Yemoja
binpunkd
Yemoja
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,424
Damage
15,850
35,987
Taken
47,363
20,323
Mitigated
19,552
20,105
Healing
16,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,709
4,284
0
2,586
7,721
2,266
2,368
277
7,444
0
69,143
W
Bakasura
 
Bakasura
7,264
4,525
0
5,895
9,202
4,287
1,050
1,622
7,580
0
53,145
L
Pele
3,529
840
0
4,587
10,939
3,050
0
3,121
7,469
0
43,270
L
1,846
99
187
3,713
10,960
5,437
0
3,917
6,075
14,996
0
L
Cerberus
C0LLTRAIN
Cerberus
2,443
319
0
5,130
10,040
7,436
0
5,747
4,182
36,123
0
W
Sobek
ILuxxx
Sobek
6,794
1,496
0
4,475
5,892
5,367
0
2,514
3,378
37,482
0
L
Janus
Kinnekin
Janus
4,788
173
0
926
7,420
2,287
0
4,079
2,897
49,431
0
W
Janus
Merlinone
Janus
8,299
1,211
0
2,216
5,163
1,730
1,128
3,038
2,125
65,791
0
L
3,244
807
0
1,763
8,004
1,342
0
127
7,840
0
31,688
W
Yemoja
binpunkd
Yemoja
2,358
432
1,725
3,208
8,009
6,673
366
1,690
6,319
13,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,536
Gold Earned
31,817
459
Minions Killed
390
0
Camps Cleared
0
1,414,731
Distance Traveled
1,367,171
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,949
639
131
9
0
241,451
3
W
Bakasura
8,775
627
102
7
0
327,635
3
L
Pele
7,267
519
89
6
0
293,050
3
L
Artio
5,533
395
20
1
0
284,190
4
L
Cerberus
6,569
469
116
8
0
289,930
5
W
Sobek
8,027
573
70
5
0
275,934
3
L
Janus
6,406
458
97
7
0
253,533
2
W
Janus
8,697
621
140
10
0
290,185
5
L
Medusa
6,042
432
68
5
0
246,468
8
W
Yemoja
7,088
506
16
1
0
279,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role