Player Matchup

Ymir
Ymir
AliGotBurners
Ymir
Level 26
God Stats
1W - 0L
1,801 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Arvydas696969
Anubis
Level 98
God Stats
2W - 0L
1,669 SR
Queue Stats
9W - 6L
1,527 Elo+
Party 1
Ne Zha
Ne Zha
CDXmcarthur
Ne Zha
Level 92
God Stats
9W - 6L
1,589 SR
Queue Stats
297W - 264L
1,606 Elo+
Solo
Zeus
Zeus
ttv_red_rum
Zeus
Level 157
God Stats
20W - 13L
1,758 SR
Queue Stats
25W - 26L
1,435 Elo+
Party 1
Gilgamesh
Gilgamesh
vEyeGween
Gilgamesh
Level 69
God Stats
2W - 0L
1,707 SR
Queue Stats
50W - 45L
1,535 Elo+
Party 1
Team Averages
Level 88
1,705 SR
1,521 Elo+

VS

Team Averages
Level 83
1,529 SR
1,525 Elo+
Jormungandr
Jormungandr
KeenanTheKettle
Jormungandr
Level 109
God Stats
7W - 10L
1,561 SR
Queue Stats
161W - 126L
1,602 Elo+
Solo
Ravana
Ravana
Spartan 2003271
Ravana
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
321W - 318L
1,534 Elo+
Solo
Merlin
Merlin
Tn_TAMAYO_nT
Merlin
Level 77
God Stats
3W - 6L
1,410 SR
Queue Stats
39W - 38L
1,504 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
UnJointedNote95
Ah Muzen Cab
Level 104
God Stats
12W - 6L
1,535 SR
Queue Stats
192W - 207L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
aimararrii
Tsukuyomi
Level 83
God Stats
1W - 2L
1,639 SR
Queue Stats
43W - 48L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 32
16,637
1,188
15,929
31,048
34,758
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
7 / 5 / 23
15,183
1,085
27,954
22,006
10,688
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
20
6 / 8 / 15
13,912
994
17,916
19,209
7,462
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
16 / 2 / 21
16,874
1,205
41,303
13,891
5,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
vEyeGween
Gilgamesh
20
9 / 3 / 21
15,126
1,080
17,440
22,087
17,336
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

100

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KeenanTheKettle
Jormungandr
20
4 / 5 / 14
14,499
1,036
23,710
26,154
33,764
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 8 / 13
14,133
1,010
16,812
24,776
8,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
20
6 / 6 / 12
14,657
1,047
20,848
20,340
5,996
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
UnJointedNote95
Ah Muzen Cab
20
5 / 10 / 10
13,677
977
17,415
20,974
6,002
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
aimararrii
Tsukuyomi
20
4 / 16 / 13
14,025
1,002
21,045
31,840
8,652
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
85
45
Kills
23
23
Deaths
45
112
Assists
62
Player
Kills
Deaths
Assists
KDA
W
7
5
32
4.6
W
7
5
23
3.7
W
Ne Zha
6
8
15
1.69
L
Jormungandr
KeenanTheKettle
Jormungandr
4
5
14
2.2
L
4
8
13
1.31
L
Merlin
6
6
12
2
L
Ah Muzen Cab
UnJointedNote95
Ah Muzen Cab
5
10
10
1
L
Tsukuyomi
aimararrii
Tsukuyomi
4
16
13
0.66
W
16
2
21
13.25
W
Gilgamesh
vEyeGween
Gilgamesh
9
3
21
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,542
Damage
99,830
108,241
Taken
124,084
75,964
Mitigated
62,450
20,787
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,929
1,802
543
1,181
31,048
34,758
0
10,795
20,253
26,445
0
W
27,954
579
0
8,696
22,006
10,688
0
8,183
13,823
57,929
0
W
Ne Zha
17,916
4,817
0
2,045
19,209
7,462
0
7,607
11,602
0
42,365
L
Jormungandr
KeenanTheKettle
Jormungandr
23,710
4,948
0
480
26,154
33,764
0
18,149
8,005
53,674
0
L
16,812
5,236
0
1,365
24,776
8,036
0
15,671
9,105
0
34,535
L
Merlin
20,848
435
92
2,443
20,340
5,996
0
15,533
4,807
49,312
0
L
Ah Muzen Cab
UnJointedNote95
Ah Muzen Cab
17,415
4,826
0
2,115
20,974
6,002
0
13,624
7,350
0
46,208
L
Tsukuyomi
aimararrii
Tsukuyomi
21,045
5,085
0
25
31,840
8,652
0
22,209
9,631
0
40,552
W
41,303
2,009
0
3,260
13,891
5,720
0
7,701
6,190
75,976
0
W
Gilgamesh
vEyeGween
Gilgamesh
17,440
5,065
789
4,273
22,087
17,336
0
10,272
11,815
0
28,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,732
Gold Earned
70,991
284
Minions Killed
266
7
Camps Cleared
11
1,360,393
Distance Traveled
1,398,591
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
16,637
1,188
25
2
0
288,437
0
W
Anubis
15,183
1,085
67
5
1
240,278
0
W
Ne Zha
13,912
994
51
4
4
258,322
0
L
Jormungandr
14,499
1,036
64
5
1
271,032
2
L
Ravana
14,133
1,010
29
2
9
287,286
0
L
Merlin
14,657
1,047
59
4
0
282,893
0
L
Ah Muzen Cab
13,677
977
64
5
0
270,290
0
L
Tsukuyomi
14,025
1,002
50
4
1
287,090
0
W
Zeus
16,874
1,205
104
7
1
284,495
0
W
Gilgamesh
15,126
1,080
37
3
1
288,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role