Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
DosaaVada
Cerberus
Level 8
God Stats
2W - 0L
1,711 SR
Queue Stats
11W - 7L
1,499 Elo+
Party 2
Loki
Loki
R Y U U5561
Loki
Level 145
God Stats
10W - 4L
1,469 SR
Queue Stats
118W - 100L
1,489 Elo+
Party 2
Sobek
Sobek
ZacsterB
Sobek
Level 121
God Stats
10W - 11L
1,584 SR
Queue Stats
334W - 319L
1,480 Elo+
Party 2
Team Averages
Level 112
1,553 SR
1,494 Elo+

VS

Team Averages
Level 79
1,472 SR
1,445 Elo+
Hou Yi
Hou Yi
Cintaar
Hou Yi
Level 24
God Stats
7W - 4L
1,555 SR
Queue Stats
124W - 88L
1,499 Elo+
Party 1
Freya
Freya
Hatian Sin
Freya
Level 122
God Stats
23W - 24L
1,397 SR
Queue Stats
450W - 481L
1,413 Elo+
Solo
Tyr
Tyr
Quick981
Tyr
Level 144
God Stats
13W - 14L
1,516 SR
Queue Stats
406W - 365L
1,446 Elo+
Party 1
Arachne
Arachne
WiLDCaRD 4HiRE
Arachne
Level 70
God Stats
7W - 12L
1,591 SR
Queue Stats
210W - 211L
1,402 Elo+
Party 1
Apollo
Apollo
zRG Recluse
Apollo
Level 34
God Stats
12W - 46L
1,300 SR
Queue Stats
38W - 81L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 1 / 3
5,772
525
6,273
5,350
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
 
Ah Muzen Cab
9
3 / 3 / 0
5,556
505
3,070
5,252
1,604
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
DosaaVada
Cerberus
11
1 / 1 / 1
5,794
527
2,294
6,209
3,063
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 1
6,066
551
2,793
6,660
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
ZacsterB
Sobek
10
3 / 0 / 4
5,766
524
3,736
9,051
6,291
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Cintaar
Hou Yi
9
3 / 3 / 0
5,753
523
6,839
7,115
2,315
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
10
1 / 2 / 2
5,546
504
2,884
4,880
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

9
1 / 1 / 1
5,680
516
3,932
8,832
5,109
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 3 / 2
5,474
498
3,029
6,986
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
11
1 / 1 / 0
6,520
593
2,595
3,597
1,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
10
Kills
6
6
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
1
3
1.5
W
Ah Muzen Cab
 
Ah Muzen Cab
3
3
0
1
L
Hou Yi
Cintaar
Hou Yi
3
3
0
1
W
Cerberus
DosaaVada
Cerberus
1
1
1
1.5
L
Freya
1
2
2
1
L
1
1
1
1.5
W
3
1
1
3.5
L
0
3
2
0.33
W
Sobek
ZacsterB
Sobek
3
0
4
5
L
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,166
Damage
19,279
32,522
Taken
31,410
14,475
Mitigated
13,242
17,318
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,273
862
2,422
4,253
5,350
1,568
174
0
5,350
38,171
0
W
Ah Muzen Cab
 
Ah Muzen Cab
3,070
758
0
1,443
5,252
1,604
702
1,474
3,778
0
29,347
L
Hou Yi
Cintaar
Hou Yi
6,839
3,083
0
1,689
7,115
2,315
0
3,017
4,098
0
30,864
W
Cerberus
DosaaVada
Cerberus
2,294
0
0
2,767
6,209
3,063
0
344
5,865
30,141
0
L
Freya
2,884
1,098
0
2,083
4,880
1,898
0
293
4,587
21,552
5,075
L
3,932
437
0
2,629
8,832
5,109
0
5,587
3,199
0
26,200
W
2,793
625
0
3,114
6,660
1,949
0
140
6,520
0
30,504
L
3,029
1,527
0
1,842
6,986
2,822
0
1,393
5,593
0
26,622
W
Sobek
ZacsterB
Sobek
3,736
73
120
3,199
9,051
6,291
0
368
8,683
14,297
0
L
Apollo
2,595
912
0
1,020
3,597
1,098
518
1,833
1,630
0
36,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,954
Gold Earned
28,973
328
Minions Killed
303
0
Camps Cleared
0
1,024,559
Distance Traveled
1,023,551
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,772
525
88
8
0
199,522
2
W
Ah Muzen Cab
5,556
505
54
5
0
190,890
1
L
Hou Yi
5,753
523
66
6
0
193,800
3
W
Cerberus
5,794
527
83
8
0
207,351
0
L
Freya
5,546
504
54
5
0
202,003
0
L
Tyr
5,680
516
47
4
0
227,145
9
W
Loki
6,066
551
76
7
0
207,419
3
L
Arachne
5,474
498
59
5
0
215,884
3
W
Sobek
5,766
524
27
2
0
219,377
0
L
Apollo
6,520
593
77
7
0
184,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role