Player Matchup

Sobek
Sobek
Diamond V
 
Sobek
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Drixh
Gilgamesh
Masters
Level 128
God Stats
7W - 0L
1,798 SR
Queue Stats
102W - 58L
2,602 MMR
Solo
He Bo
He Bo
Platinum IV
iFarmGms
He Bo
Platinum IV
Level 74
God Stats
2W - 3L
1,373 SR
Queue Stats
17W - 8L
2,308 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,557 SR
2,137 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,453 SR
2,011 MMR
Hou Yi
Hou Yi
Diamond I
 
Hou Yi
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond IV
Black Mam8a06
Baron Samedi
Diamond IV
Level 159
God Stats
40W - 19L
1,679 SR
Queue Stats
377W - 390L
1,894 MMR
Solo
Artio
Artio
Diamond V
Iakurs
Artio
Diamond V
Level 47
God Stats
2W - 1L
1,180 SR
Queue Stats
48W - 22L
2,638 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 5 / 10
11,111
654
6,330
24,323
24,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Drixh
Gilgamesh
16
3 / 3 / 14
11,575
681
16,815
20,265
14,967
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

He Bo
iFarmGms
He Bo
17
14 / 3 / 3
13,229
778
22,846
13,530
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AthenaMorgan Le FayAphroditePersephoneCu Chulainn

VS

Bans
TiamatHelCabrakanChang'eCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
3 / 9 / 5
10,431
614
12,288
19,055
7,356
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Black Mam8a06
Baron Samedi
16
7 / 3 / 4
12,511
736
18,040
8,480
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
Iakurs
Artio
13
1 / 6 / 7
10,709
630
9,500
26,223
29,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
18
Kills
11
11
Deaths
18
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
5
10
1.2
L
Hou Yi
 
Hou Yi
3
9
5
0.61
L
Baron Samedi
Black Mam8a06
Baron Samedi
7
3
4
3
W
Gilgamesh
Drixh
Gilgamesh
3
3
14
3.33
L
Artio
Iakurs
Artio
1
6
7
0.75
W
He Bo
iFarmGms
He Bo
14
3
3
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,991
Damage
39,828
58,118
Taken
53,758
43,563
Mitigated
41,276
17,684
Healing
13,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,330
842
0
9,726
24,323
24,252
323
10,310
13,196
22,784
0
L
Hou Yi
 
Hou Yi
12,288
7,256
0
2,262
19,055
7,356
181
11,992
7,063
0
45,723
L
Baron Samedi
Black Mam8a06
Baron Samedi
18,040
554
2,806
1,658
8,480
4,357
561
4,898
3,582
36,727
0
W
Gilgamesh
Drixh
Gilgamesh
16,815
4,633
458
4,503
20,265
14,967
1,508
8,798
11,101
0
44,137
L
Artio
Iakurs
Artio
9,500
768
966
6,189
26,223
29,563
427
12,500
13,723
25,065
0
W
He Bo
iFarmGms
He Bo
22,846
548
0
2,997
13,530
4,344
1,251
7,502
5,698
74,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,915
Gold Earned
33,651
179
Minions Killed
154
7
Camps Cleared
7
946,893
Distance Traveled
884,373
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,111
654
23
1
0
312,052
4
L
Hou Yi
10,431
614
79
5
3
262,237
1
L
Baron Samedi
12,511
736
58
3
3
301,178
8
W
Gilgamesh
11,575
681
41
2
4
337,119
4
L
Artio
10,709
630
17
1
1
320,958
6
W
He Bo
13,229
778
115
7
3
297,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role