Player Matchup

Cernunnos
Cernunnos
Andron137
Cernunnos
Level 28
God Stats
63W - 53L
1,577 SR
Queue Stats
95W - 86L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
PrinceAbubu
Gilgamesh
Level 28
God Stats
3W - 1L
1,619 SR
Queue Stats
87W - 53L
1,639 Elo+
Solo
Neith
Neith
StealthyShadowxD
Neith
Level 29
God Stats
9W - 2L
1,746 SR
Queue Stats
104W - 80L
1,677 Elo+
Solo
Ullr
Ullr
Tanker5400
Ullr
Level 27
God Stats
13W - 12L
1,447 SR
Queue Stats
91W - 50L
1,651 Elo+
Solo
Khepri
Khepri
ThePerkMaster
Khepri
Level 25
God Stats
4W - 0L
1,606 SR
Queue Stats
96W - 66L
1,660 Elo+
Solo
Team Averages
Level 27
1,599 SR
1,629 Elo+

VS

Team Averages
Level 21
1,476 SR
1,604 Elo+
Nike
Nike
Leonard04
Nike
Level 29
God Stats
43W - 26L
1,909 SR
Queue Stats
230W - 160L
1,647 Elo+
Solo
Medusa
Medusa
SRsaleh
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
Yaweelcom
Zhong Kui
Level 29
God Stats
2W - 3L
1,255 SR
Queue Stats
215W - 216L
1,527 Elo+
Solo
Da Ji
Da Ji
YourCasualFly
Da Ji
Level 16
God Stats
0W - 4L
1,216 SR
Queue Stats
15W - 12L
1,637 Elo+
Solo
Guan Yu
Guan Yu
zbregovProtein
Guan Yu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 70L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Andron137
Cernunnos
10
0 / 3 / 2
5,497
500
3,441
6,363
1,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
PrinceAbubu
Gilgamesh
10
1 / 3 / 1
5,697
518
1,772
6,903
1,883
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 3 / 2
6,769
615
4,428
6,536
1,847
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
6,306
573
2,721
7,765
2,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 1
4,596
418
1,622
5,335
1,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
4 / 1 / 2
6,294
572
3,910
6,408
5,142
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
SRsaleh
Medusa
1
0 / 0 / 0
3,710
337
318
522
72
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Yaweelcom
Zhong Kui
11
1 / 2 / 3
6,036
549
4,388
6,252
4,262
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 1 / 2
6,112
556
4,185
6,532
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
7 / 2 / 2
6,912
628
6,239
7,562
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
14
14
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Andron137
Cernunnos
0
3
2
0.33
L
Nike
4
1
2
5
W
Gilgamesh
PrinceAbubu
Gilgamesh
1
3
1
0.5
L
Medusa
SRsaleh
Medusa
0
0
0
0
W
4
3
2
1.67
W
1
2
1
0.75
W
0
3
1
0.17
L
Zhong Kui
Yaweelcom
Zhong Kui
1
2
3
1.25
L
2
1
2
3
L
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,984
Damage
19,040
32,902
Taken
27,276
9,478
Mitigated
19,171
8,812
Healing
9,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Andron137
Cernunnos
3,441
1,556
0
1,784
6,363
1,590
0
1,837
4,482
0
30,250
L
Nike
3,910
408
0
1,487
6,408
5,142
225
52
6,356
0
29,885
W
Gilgamesh
PrinceAbubu
Gilgamesh
1,772
499
0
2,162
6,903
1,883
0
281
6,473
0
21,964
L
Medusa
SRsaleh
Medusa
318
318
0
0
522
72
0
0
522
0
634
W
4,428
1,478
0
943
6,536
1,847
608
1,343
5,193
0
30,637
W
2,721
1,367
0
3,548
7,765
2,160
0
794
6,837
0
32,604
W
1,622
275
0
375
5,335
1,998
0
1,346
3,989
11,273
0
L
Zhong Kui
Yaweelcom
Zhong Kui
4,388
265
0
2,813
6,252
4,262
0
349
5,903
33,647
0
L
4,185
943
0
1,509
6,532
2,913
0
628
5,904
0
33,271
L
6,239
1,129
409
2,973
7,562
6,782
0
593
6,969
6,302
20,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,865
Gold Earned
29,064
279
Minions Killed
229
0
Camps Cleared
0
920,454
Distance Traveled
799,040
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,497
500
60
5
0
182,227
3
L
Nike
6,294
572
60
5
0
161,654
1
W
Gilgamesh
5,697
518
58
5
0
190,527
2
L
Medusa
3,710
337
3
0
0
25,664
0
W
Neith
6,769
615
66
6
0
160,286
3
W
Ullr
6,306
573
81
7
0
189,773
2
W
Khepri
4,596
418
14
1
0
197,641
4
L
Zhong Kui
6,036
549
62
6
0
178,940
2
L
Da Ji
6,112
556
64
6
0
227,772
0
L
Guan Yu
6,912
628
40
4
0
205,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role