Player Matchup

Achilles
Achilles
DerpyDevil
Achilles
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 93L
1,438 Elo+
Solo
Izanami
Izanami
bewwie
Izanami
Level 87
God Stats
16W - 17L
1,623 SR
Queue Stats
681W - 789L
1,497 Elo+
Solo
Poseidon
Poseidon
satour
Poseidon
Level 78
God Stats
97W - 142L
1,459 SR
Queue Stats
505W - 563L
1,494 Elo+
Solo
Arachne
Arachne
Тушонка
Arachne
Level 108
God Stats
17W - 10L
1,831 SR
Queue Stats
196W - 190L
1,523 Elo+
Solo
Sol
Sol
кусоксала
Sol
Level 120
God Stats
3W - 6L
1,548 SR
Queue Stats
96W - 91L
1,454 Elo+
Solo
Team Averages
Level 103
1,592 SR
1,481 Elo+

VS

Team Averages
Level 95
1,560 SR
1,485 Elo+
Bastet
Bastet
LitzyBovary
Bastet
Level 124
God Stats
11W - 8L
1,785 SR
Queue Stats
322W - 318L
1,520 Elo+
Solo
Scylla
Scylla
PaininiBirb
Scylla
Level 83
God Stats
23W - 25L
1,543 SR
Queue Stats
421W - 405L
1,545 Elo+
Solo
Ymir
Ymir
TuNiiSiiAn0
Ymir
Level 78
God Stats
38W - 44L
1,393 SR
Queue Stats
411W - 418L
1,444 Elo+
Solo
Osiris
Osiris
deanin
Osiris
Level 105
God Stats
6W - 5L
1,578 SR
Queue Stats
107W - 108L
1,410 Elo+
Solo
Hou Yi
Hou Yi
spitfire2g2
Hou Yi
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 56L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DerpyDevil
Achilles
9
1 / 4 / 3
6,005
500
3,822
11,052
6,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
bewwie
Izanami
12
5 / 4 / 1
7,192
599
7,179
10,002
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
satour
Poseidon
13
3 / 6 / 2
7,430
619
5,409
7,809
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 3 / 3
6,660
555
2,014
8,054
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 1
6,100
508
7,359
7,082
2,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
7 / 5 / 7
7,790
649
8,326
9,154
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
13
4 / 2 / 5
7,711
643
4,234
5,888
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 2 / 7
6,069
506
3,497
8,877
3,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
deanin
Osiris
13
4 / 3 / 4
7,733
644
7,289
9,540
5,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
12
5 / 1 / 2
6,948
579
8,035
6,689
1,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
12
Kills
21
21
Deaths
13
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
DerpyDevil
Achilles
1
4
3
0.63
W
Bastet
7
5
7
2.1
W
Scylla
4
2
5
3.25
W
1
2
7
2.25
L
Izanami
bewwie
Izanami
5
4
1
1.38
W
Osiris
deanin
Osiris
4
3
4
2
L
Poseidon
satour
Poseidon
3
6
2
0.67
W
Hou Yi
5
1
2
6
L
2
3
3
1.17
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,783
Damage
31,381
43,999
Taken
40,148
17,806
Mitigated
15,381
13,910
Healing
10,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DerpyDevil
Achilles
3,822
517
0
3,280
11,052
6,733
0
2,083
8,969
0
11,771
W
Bastet
8,326
1,690
0
412
9,154
2,664
32
1,705
7,375
0
40,118
W
Scylla
4,234
363
0
1,900
5,888
1,792
385
2,760
2,841
38,989
0
W
3,497
1,519
0
1,740
8,877
3,804
0
4,245
4,567
19,808
0
L
Izanami
bewwie
Izanami
7,179
4,247
0
3,521
10,002
2,760
0
695
9,281
0
32,592
W
Osiris
deanin
Osiris
7,289
2,952
0
3,330
9,540
5,199
1,371
502
8,984
0
35,520
L
Poseidon
satour
Poseidon
5,409
406
0
1,641
7,809
2,150
0
2,162
5,527
40,356
0
W
Hou Yi
8,035
5,354
0
2,709
6,689
1,922
0
2,194
4,495
0
40,485
L
2,014
1,209
0
2,610
8,054
4,059
0
372
7,642
0
35,339
L
7,359
2,925
0
2,858
7,082
2,104
0
2,437
4,569
36,749
5,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,387
Gold Earned
36,251
328
Minions Killed
352
0
Camps Cleared
0
1,150,504
Distance Traveled
1,156,465
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,005
500
12
1
0
248,742
9
W
Bastet
7,790
649
76
6
0
237,296
1
W
Scylla
7,711
643
87
7
0
229,819
7
W
Ymir
6,069
506
26
2
0
224,456
4
L
Izanami
7,192
599
76
6
0
200,095
5
W
Osiris
7,733
644
72
6
0
247,891
6
L
Poseidon
7,430
619
85
7
0
227,642
2
W
Hou Yi
6,948
579
91
8
0
217,003
5
L
Arachne
6,660
555
73
6
0
263,471
0
L
Sol
6,100
508
82
7
0
210,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role