Player Matchup

Sol
Sol
CloudsRule
Sol
Level 127
God Stats
13W - 5L
1,759 SR
Queue Stats
522W - 359L
1,589 Elo+
Party 1
Medusa
Medusa
RickyThernis
Medusa
Level 126
God Stats
1W - 0L
1,377 SR
Queue Stats
228W - 185L
1,606 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sonchies
Cu Chulainn
Level 121
God Stats
2W - 0L
1,645 SR
Queue Stats
6W - 2L
1,670 Elo+
Party 1
Team Averages
Level 125
1,594 SR
1,621 Elo+

VS

Team Averages
Level 107
1,474 SR
1,467 Elo+
Cu Chulainn
Cu Chulainn
CryptiC248
Cu Chulainn
Level 118
God Stats
3W - 2L
1,488 SR
Queue Stats
23W - 26L
1,511 Elo+
Solo
Neith
Neith
JewishSunflower
Neith
Level 75
God Stats
26W - 30L
1,513 SR
Queue Stats
400W - 535L
1,411 Elo+
Solo
Scylla
Scylla
JoeInDaBoxx
Scylla
Level 128
God Stats
13W - 23L
1,421 SR
Queue Stats
166W - 176L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 7
9,920
902
16,537
9,192
3,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
12
2 / 5 / 9
8,418
765
5,188
8,506
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
Sonchies
Cu Chulainn
13
6 / 2 / 6
8,697
791
5,980
8,581
3,543
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CryptiC248
Cu Chulainn
11
2 / 7 / 4
7,380
671
5,626
12,579
11,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 5 / 5
7,512
683
4,770
11,054
3,885
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
12
4 / 5 / 2
8,463
769
8,905
7,517
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
17
Kills
7
7
Deaths
17
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
0
7
12.5
L
Cu Chulainn
CryptiC248
Cu Chulainn
2
7
4
0.57
L
1
5
5
0.7
L
Scylla
4
5
2
1
W
Medusa
2
5
9
1.3
W
Cu Chulainn
Sonchies
Cu Chulainn
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,705
Damage
19,301
26,279
Taken
31,150
9,916
Mitigated
17,513
7,678
Healing
2,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,537
6,435
0
6,540
9,192
3,624
1,144
2,800
6,392
50,064
5,512
L
Cu Chulainn
CryptiC248
Cu Chulainn
5,626
436
0
1,600
12,579
11,246
0
6,494
6,085
2,049
15,567
L
4,770
1,905
0
364
11,054
3,885
0
5,533
5,521
0
23,844
L
Scylla
8,905
454
0
369
7,517
2,382
0
3,158
4,359
23,828
0
W
Medusa
5,188
1,594
0
331
8,506
2,749
534
3,818
4,688
0
20,727
W
Cu Chulainn
Sonchies
Cu Chulainn
5,980
1,078
0
807
8,581
3,543
0
3,500
5,081
0
15,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,035
Gold Earned
23,355
147
Minions Killed
120
6
Camps Cleared
4
615,672
Distance Traveled
578,288
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,920
902
86
8
5
201,071
3
L
Cu Chulainn
7,380
671
31
3
0
206,737
6
L
Neith
7,512
683
48
4
3
169,832
1
L
Scylla
8,463
769
41
4
1
201,719
4
W
Medusa
8,418
765
42
4
1
202,676
9
W
Cu Chulainn
8,697
791
19
2
0
211,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role