Player Matchup

Neith
Neith
Fknfelix
Neith
Level 37
God Stats
62W - 61L
1,506 SR
Queue Stats
97W - 114L
1,455 Elo+
Party 3
Arachne
Arachne
Flugel Boop
Arachne
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 246L
1,486 Elo+
Party 1
Ra
Ra
PheonixRunner
Ra
Level 125
God Stats
1W - 1L
1,298 SR
Queue Stats
356W - 355L
1,484 Elo+
Party 3
Sylvanus
Sylvanus
RainDrops77
Sylvanus
Level 39
God Stats
5W - 11L
1,254 SR
Queue Stats
44W - 59L
1,450 Elo+
Party 1
Nike
Nike
killercatofdoom
Nike
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,407 Elo+
Solo
Team Averages
Level 69
1,412 SR
1,456 Elo+

VS

Team Averages
Level 69
1,636 SR
1,484 Elo+
Osiris
Osiris
ChanChan428
Osiris
Level 68
God Stats
1W - 2L
1,739 SR
Queue Stats
261W - 270L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
KimTrouble5424
Cthulhu
Level 62
God Stats
38W - 27L
1,632 SR
Queue Stats
557W - 591L
1,514 Elo+
Solo
Sol
Sol
RanaStark
Sol
Level 145
God Stats
4W - 4L
1,608 SR
Queue Stats
161W - 153L
1,523 Elo+
Solo
Kali
Kali
gagebclark
Kali
Level 36
God Stats
2W - 2L
1,700 SR
Queue Stats
151W - 161L
1,447 Elo+
Party 2
Ullr
Ullr
suckerpunch223
Ullr
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 162L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fknfelix
Neith
17
2 / 3 / 1
10,512
501
12,115
11,301
4,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
Flugel Boop
Arachne
20
13 / 1 / 6
13,248
631
22,042
18,262
12,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 8 / 7
11,048
526
15,124
22,880
10,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
RainDrops77
Sylvanus
15
1 / 3 / 8
9,399
448
7,849
15,937
13,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
7 / 3 / 7
12,664
603
19,811
21,364
12,503
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
3 / 9 / 0
10,707
510
11,821
16,717
22,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 6
9,449
450
13,229
24,452
23,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 3 / 3
11,960
570
22,168
23,387
10,802
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 8 / 2
9,942
473
8,334
21,764
10,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 3 / 3
8,999
429
5,897
15,620
6,291
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
26
Kills
16
18
Deaths
26
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
3
9
0
0.33
W
Neith
Fknfelix
Neith
2
3
1
0.83
W
Arachne
Flugel Boop
Arachne
13
1
6
16
L
1
3
6
1.33
W
3
8
7
0.81
W
Sylvanus
RainDrops77
Sylvanus
1
3
8
1.67
L
8
3
3
3.17
L
1
8
2
0.25
W
7
3
7
3.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,941
Damage
61,449
89,744
Taken
101,940
53,207
Mitigated
73,670
41,628
Healing
28,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
11,821
3,136
37
1,552
16,717
22,725
0
928
15,789
10,186
62,871
W
Neith
Fknfelix
Neith
12,115
5,419
0
4,235
11,301
4,597
3,164
5,366
5,935
0
80,971
W
Arachne
Flugel Boop
Arachne
22,042
15,283
0
9,941
18,262
12,231
158
6,161
12,101
0
91,300
L
13,229
625
885
5,893
24,452
23,786
0
7,153
17,299
47,988
0
W
15,124
1,807
2,427
9,870
22,880
10,811
1,180
13,164
9,716
68,869
0
W
Sylvanus
RainDrops77
Sylvanus
7,849
2,585
2,024
5,656
15,937
13,065
909
8,046
7,891
25,897
9,600
L
22,168
9,552
0
14,800
23,387
10,802
1,475
5,988
17,399
109,049
0
L
8,334
4,350
0
3,071
21,764
10,066
0
3,736
18,028
0
73,075
W
19,811
4,041
278
7,197
21,364
12,503
2,592
5,380
15,984
0
84,933
L
5,897
2,922
0
1,829
15,620
6,291
0
4,065
11,555
0
44,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,871
Gold Earned
51,057
581
Minions Killed
585
0
Camps Cleared
0
1,981,872
Distance Traveled
2,033,677
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,707
510
116
6
0
401,677
5
W
Neith
10,512
501
129
6
0
352,101
4
W
Arachne
13,248
631
109
5
0
480,802
5
L
Cthulhu
9,449
450
89
4
0
439,105
2
W
Ra
11,048
526
120
6
0
381,914
1
W
Sylvanus
9,399
448
62
3
0
358,059
9
L
Sol
11,960
570
194
9
0
369,394
2
L
Kali
9,942
473
109
5
0
417,040
4
W
Nike
12,664
603
161
8
0
408,996
0
L
Ullr
8,999
429
77
4
0
406,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role