Player Matchup

Bacchus
Bacchus
HoneyLynx
Bacchus
Level 46
God Stats
17W - 6L
1,726 SR
Queue Stats
294W - 312L
1,421 Elo+
Party 1
Artemis
Artemis
LorDermaras
Artemis
Level 29
God Stats
1W - 0L
1,257 SR
Queue Stats
7W - 8L
1,435 Elo+
Party 2
Merlin
Merlin
Nabsete
Merlin
Level 45
God Stats
2W - 2L
1,430 SR
Queue Stats
6W - 10L
1,397 Elo+
Party 2
Arachne
Arachne
Tireson
Arachne
Level 26
God Stats
24W - 22L
1,549 SR
Queue Stats
206W - 233L
1,443 Elo+
Party 1
Nu Wa
Nu Wa
Мисисфыр
Nu Wa
Level 49
God Stats
50W - 29L
1,640 SR
Queue Stats
408W - 455L
1,426 Elo+
Party 1
Team Averages
Level 39
1,520 SR
1,424 Elo+

VS

Team Averages
Level 43
1,645 SR
1,551 Elo+
Pele
Pele
Cleodonttouchh20
Pele
Level 45
God Stats
26W - 16L
1,646 SR
Queue Stats
182W - 213L
1,425 Elo+
Solo
Cthulhu
Cthulhu
FreezeFlow
Cthulhu
Level 45
God Stats
6W - 6L
1,709 SR
Queue Stats
274W - 325L
1,479 Elo+
Solo
Tyr
Tyr
NSO小丑皇
Tyr
Level 66
God Stats
1W - 1L
1,896 SR
Queue Stats
6W - 4L
1,667 Elo+
Party 3
Charybdis
Charybdis
NineGod09
Charybdis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,760 Elo+
Party 3
Vulcan
Vulcan
Numericc
Vulcan
Level 38
God Stats
1W - 3L
1,476 SR
Queue Stats
212W - 238L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HoneyLynx
Bacchus
13
2 / 3 / 4
8,797
489
6,751
13,560
12,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
LorDermaras
Artemis
11
2 / 5 / 2
7,735
430
6,980
10,560
3,502
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Nabsete
Merlin
17
8 / 2 / 5
10,802
600
11,134
5,406
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Tireson
Arachne
17
9 / 2 / 5
10,904
606
9,324
12,852
7,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 2 / 3
10,585
588
7,358
5,069
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 0
9,422
523
4,673
12,186
5,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
FreezeFlow
Cthulhu
13
3 / 3 / 7
8,650
481
10,181
13,674
10,521
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 5 / 0
9,277
515
4,240
14,227
8,292
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
NineGod09
Charybdis
12
0 / 6 / 3
7,479
416
3,367
9,717
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
Numericc
Vulcan
15
1 / 5 / 2
8,954
497
4,542
8,964
3,244
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
24
Kills
13
14
Deaths
24
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
5
0
1.2
L
Cthulhu
FreezeFlow
Cthulhu
3
3
7
2.17
W
Bacchus
HoneyLynx
Bacchus
2
3
4
1.33
W
Artemis
LorDermaras
Artemis
2
5
2
0.6
L
3
5
0
0.6
W
Merlin
Nabsete
Merlin
8
2
5
5.25
L
Charybdis
NineGod09
Charybdis
0
6
3
0.25
L
Vulcan
Numericc
Vulcan
1
5
2
0.4
W
Arachne
Tireson
Arachne
9
2
5
5.75
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,547
Damage
27,003
47,447
Taken
58,768
28,016
Mitigated
30,147
13,856
Healing
12,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,673
660
0
1,077
12,186
5,121
506
4,898
7,248
0
59,074
L
Cthulhu
FreezeFlow
Cthulhu
10,181
714
620
4,236
13,674
10,521
224
5,791
7,580
45,765
0
W
Bacchus
HoneyLynx
Bacchus
6,751
1,048
0
2,486
13,560
12,971
138
4,320
9,240
26,631
0
W
Artemis
LorDermaras
Artemis
6,980
2,529
0
2,030
10,560
3,502
1,024
4,437
6,123
0
33,105
L
4,240
651
0
4,232
14,227
8,292
87
5,061
9,162
0
59,379
W
Merlin
Nabsete
Merlin
11,134
520
0
1,120
5,406
2,027
68
2,805
2,601
56,950
0
L
Charybdis
NineGod09
Charybdis
3,367
2,352
0
1,105
9,717
2,969
1,053
4,389
5,234
0
24,083
L
Vulcan
Numericc
Vulcan
4,542
1,013
0
1,650
8,964
3,244
376
4,663
4,301
56,595
0
W
Arachne
Tireson
Arachne
9,324
6,006
0
7,153
12,852
7,879
0
2,048
10,804
0
84,861
W
7,358
1,779
0
1,067
5,069
1,637
2,616
1,113
3,956
59,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,823
Gold Earned
43,782
447
Minions Killed
467
0
Camps Cleared
0
1,671,326
Distance Traveled
1,613,624
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,422
523
104
6
0
337,366
4
L
Cthulhu
8,650
481
77
4
0
342,979
1
W
Bacchus
8,797
489
25
1
0
320,297
1
W
Artemis
7,735
430
56
3
0
291,167
2
L
Tyr
9,277
515
137
8
0
314,343
2
W
Merlin
10,802
600
111
6
0
325,518
3
L
Charybdis
7,479
416
54
3
0
300,794
2
L
Vulcan
8,954
497
95
5
0
318,142
1
W
Arachne
10,904
606
118
7
0
432,988
3
W
Nu Wa
10,585
588
137
8
0
301,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role