Player Matchup

Fenrir
Fenrir
Edwah Krav
Fenrir
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 117L
1,412 Elo+
Party 1
Xbalanque
Xbalanque
Grand Kravster
Xbalanque
Level 160
God Stats
3W - 1L
1,559 SR
Queue Stats
204W - 311L
1,411 Elo+
Party 1
Cerberus
Cerberus
JEWWKE
Cerberus
Level 118
God Stats
10W - 17L
1,461 SR
Queue Stats
108W - 223L
1,393 Elo+
Party 1
Ne Zha
Ne Zha
widda01
Ne Zha
Level 154
God Stats
23W - 26L
1,477 SR
Queue Stats
130W - 227L
1,410 Elo+
Party 1
Scylla
Scylla
xESCANOoRx
Scylla
Level 109
God Stats
9W - 9L
1,493 SR
Queue Stats
191W - 314L
1,372 Elo+
Solo
Team Averages
Level 137
1,498 SR
1,400 Elo+

VS

Team Averages
Level 79
1,507 SR
1,561 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
JimmyRustler69
Hou Yi
Level 86
God Stats
0W - 1L
1,979 SR
Queue Stats
23W - 32L
1,555 Elo+
Solo
Kukulkan
Kukulkan
XTheMuffinManZ
Kukulkan
Level 63
God Stats
0W - 1L
1,298 SR
Queue Stats
1W - 3L
1,769 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
unclefestaa
Ah Muzen Cab
Level 28
God Stats
0W - 2L
1,333 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Nemesis
Nemesis
Ðylel
Nemesis
Level 124
God Stats
3W - 4L
1,427 SR
Queue Stats
264W - 285L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Edwah Krav
Fenrir
15
4 / 1 / 6
9,000
529
6,489
11,242
11,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Grand Kravster
Xbalanque
17
14 / 1 / 6
11,071
651
14,047
12,653
5,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
JEWWKE
Cerberus
13
0 / 1 / 11
8,747
515
6,204
12,608
9,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
widda01
Ne Zha
14
4 / 4 / 11
9,232
543
10,053
12,861
5,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
xESCANOoRx
Scylla
16
11 / 0 / 6
10,314
607
9,628
6,332
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
1 / 4 / 2
7,297
429
4,239
16,309
8,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 7 / 1
8,268
486
9,462
10,984
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
10
0 / 7 / 0
6,504
383
2,166
9,522
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
unclefestaa
Ah Muzen Cab
10
1 / 9 / 2
7,050
415
4,891
10,883
2,496
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Ðylel
Nemesis
14
4 / 6 / 1
8,575
504
9,262
15,616
5,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
33
Kills
7
7
Deaths
33
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
4
2
0.5
W
Fenrir
Edwah Krav
Fenrir
4
1
6
7
W
Xbalanque
Grand Kravster
Xbalanque
14
1
6
17
W
Cerberus
JEWWKE
Cerberus
0
1
11
5.5
L
1
7
1
0.21
L
Kukulkan
0
7
0
0
L
Ah Muzen Cab
unclefestaa
Ah Muzen Cab
1
9
2
0.22
W
Ne Zha
widda01
Ne Zha
4
4
11
2.38
W
Scylla
xESCANOoRx
Scylla
11
0
6
14
L
Nemesis
Ðylel
Nemesis
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,421
Damage
30,020
55,696
Taken
63,314
33,535
Mitigated
22,807
25,569
Healing
10,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,239
1,295
0
2,912
16,309
8,317
0
4,734
11,446
0
31,071
W
Fenrir
Edwah Krav
Fenrir
6,489
1,705
0
4,025
11,242
11,323
1,236
0
11,242
0
38,380
W
Xbalanque
Grand Kravster
Xbalanque
14,047
7,157
0
6,611
12,653
5,129
0
296
12,357
0
72,582
W
Cerberus
JEWWKE
Cerberus
6,204
581
0
6,385
12,608
9,368
0
761
11,847
43,895
0
L
9,462
3,855
0
1,149
10,984
4,147
423
2,121
8,839
0
49,601
L
Kukulkan
2,166
61
0
680
9,522
2,619
0
3,974
5,354
27,096
0
L
Ah Muzen Cab
unclefestaa
Ah Muzen Cab
4,891
2,188
0
2,390
10,883
2,496
0
1,057
9,826
0
27,746
W
Ne Zha
widda01
Ne Zha
10,053
2,365
0
4,974
12,861
5,364
854
61
12,800
0
62,245
W
Scylla
xESCANOoRx
Scylla
9,628
902
0
3,574
6,332
2,351
1,161
1,117
5,215
55,487
0
L
Nemesis
Ðylel
Nemesis
9,262
4,302
0
2,945
15,616
5,228
0
3,513
12,017
0
54,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,364
Gold Earned
37,694
519
Minions Killed
314
0
Camps Cleared
0
1,651,049
Distance Traveled
1,506,415
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,297
429
43
3
0
336,953
8
W
Fenrir
9,000
529
71
4
0
341,809
1
W
Xbalanque
11,071
651
124
7
0
326,197
2
W
Cerberus
8,747
515
115
7
0
331,622
6
L
Hou Yi
8,268
486
86
5
0
266,161
2
L
Kukulkan
6,504
383
53
3
0
277,652
4
L
Ah Muzen Cab
7,050
415
43
3
0
285,026
1
W
Ne Zha
9,232
543
103
6
0
333,191
3
W
Scylla
10,314
607
106
6
0
318,230
3
L
Nemesis
8,575
504
89
5
0
340,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role