Player Matchup

Heimdallr
Heimdallr
DaBoiMiro
Heimdallr
Level 29
God Stats
10W - 17L
1,468 SR
Queue Stats
109W - 120L
1,487 Elo+
Solo
Ra
Ra
HashTagBLM
Ra
Level 1
God Stats
2W - 0L
1,694 SR
Queue Stats
5W - 3L
1,634 Elo+
Party 2
Thor
Thor
NeedAGreenCard
Thor
Level 1
God Stats
5W - 0L
1,694 SR
Queue Stats
28W - 9L
1,634 Elo+
Party 2
Medusa
Medusa
Sizlor
Medusa
Level 27
God Stats
5W - 2L
1,584 SR
Queue Stats
7W - 7L
1,400 Elo+
Solo
Cerberus
Cerberus
cannibleking
Cerberus
Level 14
God Stats
3W - 3L
1,311 SR
Queue Stats
70W - 65L
1,678 Elo+
Solo
Team Averages
Level 14
1,550 SR
1,567 Elo+

VS

Team Averages
Level 15
1,462 SR
1,466 Elo+
Charybdis
Charybdis
EqualToNone
Charybdis
Level 22
God Stats
6W - 10L
1,404 SR
Queue Stats
57W - 63L
1,445 Elo+
Solo
Ra
Ra
LancePees
Ra
Level 16
God Stats
3W - 3L
1,897 SR
Queue Stats
44W - 32L
1,711 Elo+
Solo
Cu Chulainn
Cu Chulainn
SporadicTactix1
Cu Chulainn
Level 29
God Stats
14W - 16L
1,390 SR
Queue Stats
44W - 47L
1,411 Elo+
Solo
Bacchus
Bacchus
XTNova
Bacchus
Level 6
God Stats
4W - 4L
1,373 SR
Queue Stats
9W - 8L
1,429 Elo+
Party 1
Fenrir
Fenrir
parblaze1
Fenrir
Level 3
God Stats
9W - 3L
1,246 SR
Queue Stats
26W - 20L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DaBoiMiro
Heimdallr
12
0 / 3 / 4
7,360
491
3,816
6,924
2,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 1 / 4
8,745
583
10,409
10,376
4,649
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
13 / 0 / 3
9,946
663
12,728
8,767
3,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Sizlor
Medusa
14
3 / 2 / 1
8,143
543
7,287
8,086
2,801
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
cannibleking
Cerberus
10
1 / 6 / 5
6,984
466
3,367
11,712
9,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EqualToNone
Charybdis
12
2 / 3 / 5
7,562
504
4,311
7,820
2,091
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 6 / 1
8,381
559
5,707
10,793
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cu Chulainn
SporadicTactix1
Cu Chulainn
13
1 / 4 / 1
7,892
526
4,841
10,641
4,425
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
XTNova
Bacchus
10
3 / 4 / 4
7,239
483
7,033
12,096
12,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
parblaze1
Fenrir
10
3 / 7 / 2
6,900
460
3,326
12,334
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
23
Kills
12
12
Deaths
24
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DaBoiMiro
Heimdallr
0
3
4
0.67
L
Charybdis
EqualToNone
Charybdis
2
3
5
1.5
W
6
1
4
8
L
3
6
1
0.58
W
13
0
3
14.5
W
Medusa
Sizlor
Medusa
3
2
1
1.75
L
Cu Chulainn
SporadicTactix1
Cu Chulainn
1
4
1
0.38
L
Bacchus
XTNova
Bacchus
3
4
4
1.25
W
Cerberus
cannibleking
Cerberus
1
6
5
0.58
L
Fenrir
parblaze1
Fenrir
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,607
Damage
25,218
45,865
Taken
53,684
22,780
Mitigated
27,467
12,052
Healing
11,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DaBoiMiro
Heimdallr
3,816
2,506
0
1,110
6,924
2,248
1,569
2,687
4,209
0
39,142
L
Charybdis
EqualToNone
Charybdis
4,311
2,470
0
3,904
7,820
2,091
422
2,508
5,312
0
42,272
W
10,409
2,019
1,592
3,919
10,376
4,649
667
4,070
6,144
63,033
0
L
5,707
710
340
2,974
10,793
4,176
0
3,323
7,470
59,996
0
W
12,728
3,706
0
494
8,767
3,269
796
2,312
6,369
0
63,116
W
Medusa
Sizlor
Medusa
7,287
4,213
0
3,146
8,086
2,801
1,218
64
8,022
0
36,908
L
Cu Chulainn
SporadicTactix1
Cu Chulainn
4,841
1,705
0
2,473
10,641
4,425
553
0
10,641
69
38,824
L
Bacchus
XTNova
Bacchus
7,033
1,558
0
809
12,096
12,758
164
5,074
7,022
14,439
0
W
Cerberus
cannibleking
Cerberus
3,367
287
0
1,791
11,712
9,813
156
3,375
8,317
21,859
0
L
Fenrir
parblaze1
Fenrir
3,326
1,026
0
887
12,334
4,017
0
3,050
9,284
0
36,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,178
Gold Earned
37,974
394
Minions Killed
369
0
Camps Cleared
0
1,323,583
Distance Traveled
1,424,599
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,360
491
67
4
0
245,903
2
L
Charybdis
7,562
504
87
6
0
280,870
2
W
Ra
8,745
583
104
7
0
292,538
3
L
Ra
8,381
559
117
8
0
265,632
2
W
Thor
9,946
663
115
8
0
288,498
3
W
Medusa
8,143
543
67
4
0
245,234
4
L
Cu Chulainn
7,892
526
92
6
0
287,456
5
L
Bacchus
7,239
483
17
1
0
323,533
0
W
Cerberus
6,984
466
41
3
0
251,410
0
L
Fenrir
6,900
460
56
4
0
267,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role