Player Matchup

Odin
Odin
 
Odin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DrRoboMancer
Nu Wa
Level 126
God Stats
9W - 8L
1,542 SR
Queue Stats
36W - 45L
1,390 Elo+
Solo
Zhong Kui
Zhong Kui
DujaLegenda
Zhong Kui
Level 18
God Stats
0W - 1L
1,586 SR
Queue Stats
1W - 1L
1,691 Elo+
Party 2
Cerberus
Cerberus
EndBreaker
Cerberus
Level 16
God Stats
0W - 1L
1,756 SR
Queue Stats
1W - 1L
1,691 Elo+
Party 2
Team Averages
Level 77
1,577 SR
1,554 Elo+

VS

Team Averages
Level 144
1,635 SR
1,700 Elo+
Odin
Odin
 
Odin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
AIaawy
Merlin
Level 160
God Stats
1W - 0L
1,682 SR
Queue Stats
106W - 55L
1,746 Elo+
Party 1
Anubis
Anubis
Guenjtsu
Anubis
Level 158
God Stats
4W - 0L
1,616 SR
Queue Stats
75W - 24L
1,835 Elo+
Party 1
Janus
Janus
MAZORISE
Janus
Level 160
God Stats
1W - 0L
1,729 SR
Queue Stats
8W - 5L
1,683 Elo+
Party 1
Neith
Neith
iTzMonKZz
Neith
Level 140
God Stats
4W - 2L
1,650 SR
Queue Stats
67W - 27L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
1 / 3 / 2
7,251
659
2,846
12,423
10,230
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
 
Hachiman
12
1 / 9 / 2
7,193
654
3,920
11,455
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 4 / 0
6,809
619
3,585
4,758
1,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
DujaLegenda
Zhong Kui
12
1 / 9 / 1
7,202
655
5,822
15,090
6,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
EndBreaker
Cerberus
11
0 / 5 / 2
6,387
581
1,852
16,456
11,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 1 / 11
8,437
767
6,961
10,254
7,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
AIaawy
Merlin
15
4 / 0 / 13
9,296
845
8,080
5,971
3,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Guenjtsu
Anubis
15
6 / 1 / 13
9,784
889
10,703
8,029
4,674
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
MAZORISE
Janus
15
7 / 1 / 6
9,371
852
8,642
7,079
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
iTzMonKZz
Neith
15
11 / 2 / 10
10,670
970
17,305
7,435
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
83
4
Kills
30
30
Deaths
5
7
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
3
2
0.67
L
Hachiman
 
Hachiman
1
9
2
0.22
W
Odin
 
Odin
2
1
11
7.5
W
Merlin
AIaawy
Merlin
4
0
13
10.5
L
1
4
0
0.25
L
Zhong Kui
DujaLegenda
Zhong Kui
1
9
1
0.17
L
Cerberus
EndBreaker
Cerberus
0
5
2
0.2
W
Anubis
Guenjtsu
Anubis
6
1
13
12.5
W
Janus
MAZORISE
Janus
7
1
6
10
W
Neith
iTzMonKZz
Neith
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,025
Damage
51,691
60,182
Taken
38,768
32,890
Mitigated
21,164
3,230
Healing
9,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,846
421
0
190
12,423
10,230
0
6,158
5,938
0
24,975
L
Hachiman
 
Hachiman
3,920
1,689
0
260
11,455
3,970
0
4,521
6,694
0
14,568
W
Odin
 
Odin
6,961
1,512
0
1,306
10,254
7,290
2
3,974
6,280
2,261
11,266
W
Merlin
AIaawy
Merlin
8,080
421
87
1,671
5,971
3,341
424
839
5,132
28,118
0
L
3,585
693
0
240
4,758
1,013
61
1,769
2,871
12,085
0
L
Zhong Kui
DujaLegenda
Zhong Kui
5,822
916
0
1,320
15,090
6,059
0
6,536
8,246
20,386
0
L
Cerberus
EndBreaker
Cerberus
1,852
160
0
1,220
16,456
11,618
0
8,843
7,320
8,633
0
W
Anubis
Guenjtsu
Anubis
10,703
999
0
4,127
8,029
4,674
688
2,003
6,026
33,777
0
W
Janus
MAZORISE
Janus
8,642
342
0
625
7,079
2,681
97
1,147
5,932
35,278
0
W
Neith
iTzMonKZz
Neith
17,305
7,587
0
1,953
7,435
3,178
1,123
3,658
3,777
0
32,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,842
Gold Earned
47,558
148
Minions Killed
237
4
Camps Cleared
12
706,731
Distance Traveled
1,027,836
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,251
659
49
4
2
197,126
2
L
Hachiman
7,193
654
19
2
0
144,864
1
W
Odin
8,437
767
19
2
1
233,339
6
W
Merlin
9,296
845
47
4
1
189,692
0
L
Nu Wa
6,809
619
21
2
0
64,956
3
L
Zhong Kui
7,202
655
42
4
2
136,677
0
L
Cerberus
6,387
581
17
2
0
163,108
0
W
Anubis
9,784
889
55
5
2
189,051
2
W
Janus
9,371
852
82
7
6
238,871
0
W
Neith
10,670
970
34
3
2
176,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role