Player Matchup

Achilles
Achilles
GreenxOmega
Achilles
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,618 Elo+
Party 1
Artemis
Artemis
RedxEpsilon
Artemis
Level 144
God Stats
1W - 0L
1,839 SR
Queue Stats
12W - 7L
1,606 Elo+
Party 1
Discordia
Discordia
dapurpletedy
Discordia
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,515 Elo+
Party 1
Team Averages
Level 72
1,613 SR
1,580 Elo+

VS

Team Averages
Level 53
1,614 SR
1,464 Elo+
Pele
Pele
David87808
Pele
Level 13
God Stats
6W - 10L
1,811 SR
Queue Stats
112W - 147L
1,269 Elo+
Solo
Merlin
Merlin
TYlerTHEGAybOii
Merlin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 88L
1,570 Elo+
Party 2
Tyr
Tyr
palangi801
Tyr
Level 82
God Stats
4W - 5L
1,532 SR
Queue Stats
227W - 237L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GreenxOmega
Achilles
16
8 / 0 / 17
12,428
690
10,891
14,918
15,212
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
RedxEpsilon
Artemis
17
14 / 0 / 11
13,451
747
31,736
14,146
6,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
dapurpletedy
Discordia
14
3 / 3 / 12
10,921
607
3,842
8,312
2,781
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
8,912
495
3,404
14,375
4,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 7 / 3
9,722
540
15,579
13,166
4,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 9 / 0
10,298
572
10,883
23,718
20,447
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
7
25
Kills
3
3
Deaths
25
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
Achilles
GreenxOmega
Achilles
8
0
17
16.5
W
Artemis
RedxEpsilon
Artemis
14
0
11
19.5
L
0
7
3
0.21
W
Discordia
dapurpletedy
Discordia
3
3
12
3
L
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,469
Damage
29,866
37,376
Taken
51,259
24,090
Mitigated
29,533
14,158
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,404
559
159
1,393
14,375
4,519
170
1,060
13,315
0
13,189
W
Achilles
GreenxOmega
Achilles
10,891
2,982
629
5,315
14,918
15,212
437
7,335
6,917
0
24,537
W
Artemis
RedxEpsilon
Artemis
31,736
15,927
748
4,990
14,146
6,097
2,274
5,023
8,795
0
100,526
L
15,579
619
328
1,536
13,166
4,567
0
1,329
11,837
51,956
0
W
Discordia
dapurpletedy
Discordia
3,842
332
0
2,476
8,312
2,781
240
3,199
4,867
12,413
0
L
10,883
422
0
2,450
23,718
20,447
0
2,074
21,644
1,745
20,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,800
Gold Earned
28,932
193
Minions Killed
141
8
Camps Cleared
5
921,372
Distance Traveled
860,196
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,912
495
29
2
0
292,785
4
W
Achilles
12,428
690
29
2
1
335,618
1
W
Artemis
13,451
747
143
8
6
305,857
5
L
Merlin
9,722
540
92
5
3
275,979
0
W
Discordia
10,921
607
21
1
1
279,897
6
L
Tyr
10,298
572
20
1
2
291,432
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role