Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Masquebeauty808
Hera
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 20L
1,067 Elo+
Solo
Sylvanus
Sylvanus
Zh0ngl1
Sylvanus
Level 63
God Stats
1W - 2L
1,715 SR
Queue Stats
66W - 81L
1,399 Elo+
Solo
Team Averages
Level 76
1,572 SR
1,322 Elo+

VS

Team Averages
Level 49
1,542 SR
1,354 Elo+
Fenrir
Fenrir
Ghouliemike
Fenrir
Level 18
God Stats
1W - 0L
1,769 SR
Queue Stats
12W - 22L
1,311 Elo+
Party 1
Merlin
Merlin
JNCP
Merlin
Level 103
God Stats
10W - 12L
1,435 SR
Queue Stats
203W - 254L
1,517 Elo+
Solo
Danzaburou
Danzaburou
toosweet2_
Danzaburou
Level 27
God Stats
1W - 2L
1,423 SR
Queue Stats
9W - 16L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
5 / 3 / 0
9,418
628
12,695
12,540
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 3 / 1
7,834
522
5,708
7,116
3,218
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
Zh0ngl1
Sylvanus
11
0 / 2 / 4
8,206
547
3,625
14,656
14,011
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
0 / 2 / 7
8,754
584
8,697
13,055
7,017
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
JNCP
Merlin
14
8 / 2 / 0
10,292
686
15,481
10,199
3,276
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
toosweet2_
Danzaburou
12
0 / 1 / 5
8,937
596
5,503
9,012
2,974
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
8
8
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
5
3
0
1.67
W
Fenrir
0
2
7
1.75
W
Merlin
JNCP
Merlin
8
2
0
4
L
0
3
1
0.17
L
Sylvanus
Zh0ngl1
Sylvanus
0
2
4
1
W
Danzaburou
toosweet2_
Danzaburou
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,028
Damage
29,681
34,312
Taken
32,266
22,683
Mitigated
13,267
7,677
Healing
5,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
12,695
1,208
0
2,186
12,540
5,454
0
5,158
7,382
42,100
0
W
Fenrir
8,697
2,252
0
3,250
13,055
7,017
688
8,987
4,068
0
19,667
W
Merlin
JNCP
Merlin
15,481
848
0
0
10,199
3,276
307
6,629
3,570
49,560
0
L
5,708
1,378
0
348
7,116
3,218
19
3,866
3,250
19,183
0
L
Sylvanus
Zh0ngl1
Sylvanus
3,625
1,289
2,033
3,110
14,656
14,011
0
6,833
7,823
9,525
0
W
Danzaburou
toosweet2_
Danzaburou
5,503
1,602
0
2,515
9,012
2,974
276
7,248
1,764
0
25,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
27,983
114
Minions Killed
165
3
Camps Cleared
8
754,907
Distance Traveled
836,069
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,418
628
58
4
1
264,288
4
W
Fenrir
8,754
584
22
1
1
316,530
6
W
Merlin
10,292
686
84
6
5
245,023
1
L
Hera
7,834
522
44
3
1
250,773
2
L
Sylvanus
8,206
547
12
1
1
239,846
4
W
Danzaburou
8,937
596
59
4
2
274,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role