Player Matchup

Neith
Neith
GN Satir0
Neith
Level 17
God Stats
18W - 12L
1,634 SR
Queue Stats
33W - 31L
1,517 Elo+
Party 1
Zeus
Zeus
Grogu5198
Zeus
Level 38
God Stats
10W - 5L
1,743 SR
Queue Stats
31W - 26L
1,510 Elo+
Party 1
Ares
Ares
Reaper death657
Ares
Level 17
God Stats
9W - 0L
1,849 SR
Queue Stats
43W - 32L
1,551 Elo+
Solo
Fenrir
Fenrir
barboza2023
Fenrir
Level 29
God Stats
6W - 3L
1,066 SR
Queue Stats
128W - 135L
1,421 Elo+
Solo
Merlin
Merlin
murdaw12
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,120 Elo+
Solo
Team Averages
Level 25
1,558 SR
1,424 Elo+

VS

Team Averages
Level 13
1,418 SR
1,469 Elo+
Izanami
Izanami
Maleficent13
Izanami
Level 8
God Stats
8W - 6L
1,389 SR
Queue Stats
11W - 11L
1,484 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Retr0Zombiee
Tsukuyomi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,316 Elo+
Solo
Scylla
Scylla
TheTru4chanKid
Scylla
Level 28
God Stats
19W - 21L
1,541 SR
Queue Stats
203W - 160L
1,578 Elo+
Solo
Jormungandr
Jormungandr
TyrannicSquid
Jormungandr
Level 8
God Stats
4W - 2L
1,371 SR
Queue Stats
8W - 9L
1,484 Elo+
Party 2
Sol
Sol
ViolentDecent
Sol
Level 8
God Stats
1W - 1L
1,288 SR
Queue Stats
9W - 9L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GN Satir0
Neith
20
2 / 1 / 18
12,368
1,031
6,090
5,375
2,151
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
20
20 / 3 / 8
14,983
1,249
40,909
10,945
4,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
1 / 3 / 24
12,578
1,048
11,224
19,788
21,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
19
5 / 5 / 12
12,117
1,010
12,107
20,783
13,713
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
murdaw12
Merlin
19
7 / 6 / 10
12,981
1,082
18,000
15,318
5,830
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

147

VS

Team 2 Tickets

59

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Maleficent13
Izanami
17
1 / 8 / 5
10,594
883
5,524
15,007
4,685
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Retr0Zombiee
Tsukuyomi
18
1 / 12 / 11
11,588
966
8,876
27,479
9,835
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
7 / 4 / 7
13,548
1,129
23,621
15,541
4,899
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
TyrannicSquid
Jormungandr
19
8 / 6 / 6
13,501
1,125
17,232
21,402
22,700
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
1 / 5 / 6
10,903
909
11,524
15,767
4,597
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
53
35
Kills
18
18
Deaths
35
72
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Neith
GN Satir0
Neith
2
1
18
11
W
Zeus
20
3
8
8
L
Izanami
Maleficent13
Izanami
1
8
5
0.44
W
1
3
24
4.33
L
Tsukuyomi
Retr0Zombiee
Tsukuyomi
1
12
11
0.54
L
7
4
7
2.63
L
Jormungandr
TyrannicSquid
Jormungandr
8
6
6
1.83
L
1
5
6
0.8
W
Fenrir
5
5
12
2.2
W
Merlin
murdaw12
Merlin
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,330
Damage
66,777
72,209
Taken
95,196
47,745
Mitigated
46,716
4,322
Healing
6,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
GN Satir0
Neith
6,090
1,470
0
946
5,375
2,151
0
2,786
2,589
0
34,175
W
Zeus
40,909
4,193
0
1,287
10,945
4,423
0
7,816
3,129
63,644
0
L
Izanami
Maleficent13
Izanami
5,524
3,892
0
748
15,007
4,685
0
11,391
3,616
0
22,571
W
11,224
677
0
0
19,788
21,628
0
14,545
5,243
20,767
0
L
Tsukuyomi
Retr0Zombiee
Tsukuyomi
8,876
3,871
0
281
27,479
9,835
0
18,698
8,781
0
32,452
L
23,621
2,482
0
900
15,541
4,899
0
11,041
4,500
51,616
0
L
Jormungandr
TyrannicSquid
Jormungandr
17,232
4,900
157
1,280
21,402
22,700
0
15,595
5,807
37,043
0
L
11,524
3,449
459
2,357
15,767
4,597
0
13,408
2,359
30,648
0
W
Fenrir
12,107
2,555
0
732
20,783
13,713
0
15,553
5,230
0
29,409
W
Merlin
murdaw12
Merlin
18,000
529
0
1,357
15,318
5,830
0
11,677
3,641
36,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,027
Gold Earned
60,134
216
Minions Killed
223
9
Camps Cleared
2
1,100,392
Distance Traveled
1,048,517
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,368
1,031
72
6
0
219,836
1
W
Zeus
14,983
1,249
62
5
1
219,165
0
L
Izanami
10,594
883
29
2
1
160,073
0
W
Ares
12,578
1,048
10
1
1
228,570
1
L
Tsukuyomi
11,588
966
43
4
1
232,009
0
L
Scylla
13,548
1,129
69
6
0
244,887
1
L
Jormungandr
13,501
1,125
34
3
0
200,191
1
L
Sol
10,903
909
48
4
0
211,357
1
W
Fenrir
12,117
1,010
36
3
4
231,419
0
W
Merlin
12,981
1,082
36
3
3
201,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role