Player Matchup

Loki
Loki
Mr__Shadow93
Loki
Level 27
God Stats
6W - 19L
1,255 SR
Queue Stats
9W - 36L
1,043 Elo+
Solo
Cthulhu
Cthulhu
MystiKTitan
Cthulhu
Level 128
God Stats
5W - 8L
1,805 SR
Queue Stats
143W - 152L
1,627 Elo+
Party 2
Chang'e
Chang'e
sukunasvessel_
Chang'e
Level 22
God Stats
5W - 6L
1,695 SR
Queue Stats
136W - 113L
1,639 Elo+
Party 2
Team Averages
Level 59
1,585 SR
1,436 Elo+

VS

Team Averages
Level 59
1,477 SR
1,364 Elo+
Danzaburou
Danzaburou
BlueCross347
Danzaburou
Level 27
God Stats
23W - 17L
1,475 SR
Queue Stats
153W - 196L
1,331 Elo+
Party 1
Hera
Hera
IIALESSOII
Hera
Level 124
God Stats
2W - 3L
1,422 SR
Queue Stats
194W - 235L
1,336 Elo+
Party 1
Chaac
Chaac
San-HerVer
Chaac
Level 26
God Stats
5W - 4L
1,533 SR
Queue Stats
57W - 58L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
10,163
598
5,043
14,892
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MystiKTitan
Cthulhu
14
3 / 3 / 2
10,219
601
11,790
25,311
37,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 3
9,118
536
2,562
16,236
4,713
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlueCross347
Danzaburou
15
5 / 0 / 8
12,202
718
14,032
8,216
3,149
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 9
11,164
657
14,665
7,526
2,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
15
6 / 3 / 7
11,685
687
17,951
19,080
15,760
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
14
14
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BlueCross347
Danzaburou
5
0
8
9
W
3
2
9
3.75
L
2
5
3
0.7
L
Cthulhu
MystiKTitan
Cthulhu
3
3
2
1.33
W
Chaac
6
3
7
3.17
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,395
Damage
46,648
56,439
Taken
34,822
47,446
Mitigated
21,653
11,591
Healing
9,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BlueCross347
Danzaburou
14,032
7,515
0
1,090
8,216
3,149
1,514
4,168
3,950
0
37,538
W
14,665
3,488
364
1,321
7,526
2,744
1,127
4,514
3,012
47,311
0
L
5,043
432
0
1,306
14,892
5,422
0
5,316
9,576
0
28,674
L
Cthulhu
MystiKTitan
Cthulhu
11,790
431
260
1,023
25,311
37,311
0
7,366
17,945
50,598
0
W
Chaac
17,951
2,378
0
6,582
19,080
15,760
826
7,120
11,960
11,584
45,805
L
2,562
967
4,933
4,069
16,236
4,713
0
5,103
11,133
20,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,500
Gold Earned
35,051
141
Minions Killed
189
4
Camps Cleared
11
886,183
Distance Traveled
927,029
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,202
718
50
3
2
301,161
2
W
Hera
11,164
657
75
4
3
318,002
4
L
Loki
10,163
598
51
3
2
300,393
1
L
Cthulhu
10,219
601
51
3
1
310,758
0
W
Chaac
11,685
687
64
4
6
307,866
1
L
Chang'e
9,118
536
39
2
1
275,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role