Player Matchup

Fenrir
Fenrir
CeRbZ16
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Bellona
Bellona
KOPRIAKSEGANOTI
Bellona
Level 11
God Stats
2W - 1L
1,542 SR
Queue Stats
9W - 8L
1,349 Elo+
Solo
Danzaburou
Danzaburou
NaKaS9ViKuSi
Danzaburou
Level 21
God Stats
10W - 11L
1,469 SR
Queue Stats
70W - 77L
1,295 Elo+
Solo
Yemoja
Yemoja
ScottGong
Yemoja
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
iwannalickyoocat
Tiamat
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 108L
1,722 Elo+
Solo
Team Averages
Level 12
1,502 SR
1,473 Elo+

VS

Team Averages
Level 10
1,500 SR
1,391 Elo+
Hades
Hades
MAYARsharaf12
Hades
Level 2
God Stats
0W - 2L
1,262 SR
Queue Stats
6W - 6L
1,195 Elo+
Solo
Fenrir
Fenrir
SparksFilden
Fenrir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,237 Elo+
Solo
Khepri
Khepri
lazyzer0
Khepri
Level 22
God Stats
2W - 2L
1,805 SR
Queue Stats
3W - 4L
1,688 Elo+
Solo
Bellona
Bellona
rusianveersion
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
Ненавижка
Hachiman
Level 22
God Stats
5W - 7L
1,434 SR
Queue Stats
22W - 32L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CeRbZ16
Fenrir
11
3 / 1 / 3
7,092
546
2,433
8,144
2,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 4
6,885
530
6,096
8,609
7,015
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
NaKaS9ViKuSi
Danzaburou
13
9 / 5 / 4
8,865
682
9,235
8,617
2,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
ScottGong
Yemoja
11
4 / 3 / 6
7,145
550
3,440
6,964
5,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
6 / 0 / 0
8,324
640
11,377
6,651
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,496
346
199
2,745
825
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
12
8 / 9 / 1
7,878
606
11,680
12,257
5,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
lazyzer0
Khepri
9
0 / 3 / 4
6,002
462
2,132
9,942
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 6 / 0
6,217
478
3,378
11,310
7,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 7 / 2
5,609
431
3,943
8,167
2,393
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
27
Kills
10
10
Deaths
28
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CeRbZ16
Fenrir
3
1
3
4.5
W
5
1
4
7
L
0
3
0
0
W
Danzaburou
NaKaS9ViKuSi
Danzaburou
9
5
4
2.2
W
Yemoja
ScottGong
Yemoja
4
3
6
2.33
L
Fenrir
8
9
1
0.94
W
6
0
0
6
L
Khepri
lazyzer0
Khepri
0
3
4
0.67
L
2
6
0
0.33
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,581
Damage
21,332
38,985
Taken
44,421
21,810
Mitigated
23,229
11,412
Healing
4,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CeRbZ16
Fenrir
2,433
1,235
0
1,784
8,144
2,601
0
394
7,750
0
38,780
W
6,096
2,463
0
2,888
8,609
7,015
803
728
7,881
6,129
20,055
L
199
35
62
144
2,745
825
0
2,099
508
4,156
0
W
Danzaburou
NaKaS9ViKuSi
Danzaburou
9,235
5,121
0
2,291
8,617
2,850
3,856
49
8,568
0
38,403
W
Yemoja
ScottGong
Yemoja
3,440
863
993
1,306
6,964
5,485
383
261
6,703
18,221
0
L
Fenrir
11,680
3,186
0
805
12,257
5,032
0
2,788
9,412
0
35,765
W
11,377
1,285
0
2,150
6,651
3,859
1,397
899
5,752
51,920
0
L
Khepri
lazyzer0
Khepri
2,132
213
0
1,982
9,942
7,178
22
3,685
6,070
8,307
0
L
3,378
775
0
1,020
11,310
7,801
532
4,653
6,415
0
21,538
L
3,943
2,173
0
0
8,167
2,393
587
2,035
6,064
0
23,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,311
Gold Earned
30,202
307
Minions Killed
136
0
Camps Cleared
0
1,098,913
Distance Traveled
999,264
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,092
546
60
5
0
219,763
1
W
Bellona
6,885
530
31
2
0
229,290
0
L
Hades
4,496
346
9
1
0
78,222
0
W
Danzaburou
8,865
682
81
6
0
177,586
0
W
Yemoja
7,145
550
33
3
0
206,192
1
L
Fenrir
7,878
606
44
3
0
216,798
0
W
Tiamat
8,324
640
102
8
0
266,082
5
L
Khepri
6,002
462
11
1
0
250,603
2
L
Bellona
6,217
478
35
3
0
239,865
2
L
Hachiman
5,609
431
37
3
0
213,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role