Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FuZuBren
Morgan Le Fay
Level 105
God Stats
2W - 0L
1,756 SR
Queue Stats
89W - 88L
1,440 Elo+
Party 3
Cupid
Cupid
HagerDaddy
Cupid
Level 33
God Stats
2W - 1L
1,654 SR
Queue Stats
75W - 17L
1,885 Elo+
Party 2
Olorun
Olorun
RazielRain
Olorun
Level 107
God Stats
1W - 2L
1,195 SR
Queue Stats
56W - 57L
1,425 Elo+
Party 3
Hera
Hera
kawaiimiisae
Hera
Level 129
God Stats
1W - 1L
1,384 SR
Queue Stats
6W - 4L
1,645 Elo+
Party 2
Team Averages
Level 91
1,498 SR
1,579 Elo+

VS

Team Averages
Level 103
1,388 SR
1,507 Elo+
Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Biggletops
Gilgamesh
Level 104
God Stats
0W - 1L
1,234 SR
Queue Stats
7W - 6L
1,652 Elo+
Party 1
Charybdis
Charybdis
SUAVE904
Charybdis
Level 66
God Stats
0W - 1L
1,206 SR
Queue Stats
4W - 5L
1,446 Elo+
Party 1
Anhur
Anhur
moldnox
Anhur
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 88L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 5 / 12
10,837
834
7,892
13,370
20,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
FuZuBren
Morgan Le Fay
16
4 / 3 / 17
9,811
755
9,070
11,463
5,160
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
18
14 / 4 / 10
11,881
914
18,263
12,871
5,639
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Olorun
RazielRain
Olorun
15
4 / 2 / 16
9,690
745
5,802
9,922
4,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
6 / 2 / 18
11,478
883
18,112
9,680
7,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
3 / 3 / 8
9,536
734
12,629
9,937
6,266
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
 
Bakasura
13
2 / 10 / 7
8,781
675
4,138
15,085
6,007
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Biggletops
Gilgamesh
15
4 / 4 / 7
9,379
721
9,472
15,959
13,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
SUAVE904
Charybdis
18
7 / 6 / 6
11,044
850
10,488
12,447
5,125
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
moldnox
Anhur
14
0 / 8 / 10
8,569
659
5,040
11,729
4,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
54
31
Kills
16
16
Deaths
31
73
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
5
12
1.8
L
Tiamat
 
Tiamat
3
3
8
2.33
L
Bakasura
 
Bakasura
2
10
7
0.55
L
Gilgamesh
Biggletops
Gilgamesh
4
4
7
1.88
W
Morgan Le Fay
FuZuBren
Morgan Le Fay
4
3
17
4.17
W
Cupid
14
4
10
4.75
W
Olorun
RazielRain
Olorun
4
2
16
6
L
Charybdis
SUAVE904
Charybdis
7
6
6
1.67
W
6
2
18
7.5
L
Anhur
moldnox
Anhur
0
8
10
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,139
Damage
41,767
57,306
Taken
65,157
43,016
Mitigated
35,143
24,841
Healing
16,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,892
150
518
1,439
13,370
20,686
292
1,498
11,683
18,534
0
L
Tiamat
 
Tiamat
12,629
229
374
2,782
9,937
6,266
210
6,128
3,809
43,067
0
L
Bakasura
 
Bakasura
4,138
3,049
829
1,555
15,085
6,007
0
9,275
5,810
0
5,650
L
Gilgamesh
Biggletops
Gilgamesh
9,472
1,202
1,466
3,390
15,959
13,616
42
11,120
4,839
3,852
14,957
W
Morgan Le Fay
FuZuBren
Morgan Le Fay
9,070
532
1,106
1,183
11,463
5,160
2,077
2,554
8,634
19,757
0
W
Cupid
18,263
9,868
3,037
2,852
12,871
5,639
1,275
3,685
9,186
0
35,800
W
Olorun
RazielRain
Olorun
5,802
2,319
9,939
4,517
9,922
4,253
2,326
3,298
6,414
11,712
0
L
Charybdis
SUAVE904
Charybdis
10,488
2,887
1,402
2,981
12,447
5,125
945
7,105
5,342
0
24,703
W
18,112
3,621
0
250
9,680
7,278
840
3,391
6,264
42,979
0
L
Anhur
moldnox
Anhur
5,040
1,505
1,065
898
11,729
4,129
0
7,248
4,481
0
12,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,697
Gold Earned
47,309
147
Minions Killed
127
0
Camps Cleared
0
1,153,532
Distance Traveled
1,117,551
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,837
834
20
2
0
217,734
2
L
Tiamat
9,536
734
52
4
0
226,357
4
L
Bakasura
8,781
675
14
1
0
199,406
1
L
Gilgamesh
9,379
721
20
2
0
270,204
0
W
Morgan Le Fay
9,811
755
19
1
0
233,425
0
W
Cupid
11,881
914
47
4
0
208,198
1
W
Olorun
9,690
745
10
1
0
253,849
0
L
Charybdis
11,044
850
27
2
0
221,202
0
W
Hera
11,478
883
51
4
0
240,326
0
L
Anhur
8,569
659
14
1
0
200,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role