Player Matchup

Baron Samedi
Baron Samedi
Platinum I
YeahImNutty
Baron Samedi
Platinum I
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 71L
1,973 MMR
Party 2
Fenrir
Fenrir
Diamond V
iCharlizard
Fenrir
Diamond V
Level 116
God Stats
6W - 7L
1,576 SR
Queue Stats
111W - 71L
2,009 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
iForeword
Gilgamesh
Diamond V
Level 112
God Stats
26W - 11L
1,787 SR
Queue Stats
112W - 71L
2,022 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,621 SR
2,001 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 78
1,809 SR
1,944 MMR
Zhong Kui
Zhong Kui
Platinum II
HisokaTheMagic
Zhong Kui
Platinum II
Level 40
God Stats
9W - 1L
1,850 SR
Queue Stats
29W - 19L
1,980 MMR
Party 1
Ymir
Ymir
Gold I
KYDCRASH
Ymir
Gold I
Level 129
God Stats
22W - 10L
1,687 SR
Queue Stats
29W - 14L
1,959 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
xSickWinnerx
Danzaburou
Platinum V
Level 65
God Stats
3W - 0L
1,889 SR
Queue Stats
16W - 1L
1,892 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
YeahImNutty
Baron Samedi
18
5 / 6 / 10
13,896
632
19,871
21,556
13,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
18
8 / 3 / 8
14,718
669
19,301
19,923
18,338
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
iForeword
Gilgamesh
17
5 / 6 / 11
13,977
635
19,247
27,627
31,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PersephoneTiamatMorgan Le FayAphroditeAthena

VS

Bans
ThothAwilixScyllaBaba YagaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HisokaTheMagic
Zhong Kui
17
4 / 5 / 10
14,973
681
25,314
24,261
16,477
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
16
2 / 6 / 13
14,052
639
6,203
23,521
30,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
xSickWinnerx
Danzaburou
18
9 / 7 / 5
15,379
699
22,106
20,548
9,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
43
18
Kills
15
15
Deaths
18
29
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
HisokaTheMagic
Zhong Kui
4
5
10
1.8
W
Ymir
2
6
13
1.42
L
Baron Samedi
YeahImNutty
Baron Samedi
5
6
10
1.67
L
Fenrir
8
3
8
4
L
Gilgamesh
iForeword
Gilgamesh
5
6
11
1.75
W
Danzaburou
xSickWinnerx
Danzaburou
9
7
5
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,419
Damage
53,623
69,106
Taken
68,330
63,540
Mitigated
55,540
17,255
Healing
21,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
HisokaTheMagic
Zhong Kui
25,314
2,102
945
9,906
24,261
16,477
1,602
7,086
17,175
60,666
0
W
Ymir
6,203
1,034
244
3,216
23,521
30,018
298
8,434
15,087
16,019
0
L
Baron Samedi
YeahImNutty
Baron Samedi
19,871
1,701
3,768
8,034
21,556
13,393
564
11,862
9,694
59,634
0
L
Fenrir
19,301
4,610
0
3,057
19,923
18,338
826
8,214
11,709
260
61,678
L
Gilgamesh
iForeword
Gilgamesh
19,247
4,651
0
2,396
27,627
31,809
364
12,381
15,246
0
59,354
W
Danzaburou
xSickWinnerx
Danzaburou
22,106
12,191
0
7,207
20,548
9,045
2,344
5,397
15,151
0
90,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,591
Gold Earned
44,404
212
Minions Killed
203
11
Camps Cleared
8
1,191,396
Distance Traveled
1,095,646
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
14,973
681
87
4
2
377,306
3
W
Ymir
14,052
639
14
1
0
339,187
2
L
Baron Samedi
13,896
632
68
3
3
352,084
2
L
Fenrir
14,718
669
79
4
5
425,596
6
L
Gilgamesh
13,977
635
65
3
3
413,716
4
W
Danzaburou
15,379
699
102
5
6
379,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role