Player Matchup

Merlin
Merlin
NAnblomi
Merlin
Level 61
God Stats
5W - 9L
1,276 SR
Queue Stats
766W - 658L
1,517 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jendansam
Ah Muzen Cab
Level 107
God Stats
69W - 56L
1,663 SR
Queue Stats
945W - 797L
1,629 Elo+
Party 1
Kuzenbo
Kuzenbo
n0b1e8
Kuzenbo
Level 85
God Stats
14W - 15L
1,553 SR
Queue Stats
569W - 845L
1,413 Elo+
Party 1
Team Averages
Level 84
1,497 SR
1,520 Elo+

VS

Team Averages
Level 69
1,595 SR
1,376 Elo+
Cerberus
Cerberus
SenorSIoth
Cerberus
Level 87
God Stats
6W - 3L
1,820 SR
Queue Stats
156W - 267L
1,357 Elo+
Party 2
Ullr
Ullr
SubbXero
Ullr
Level 103
God Stats
7W - 5L
1,601 SR
Queue Stats
54W - 47L
1,560 Elo+
Solo
Ra
Ra
pimblychobinski
Ra
Level 18
God Stats
12W - 23L
1,363 SR
Queue Stats
27W - 67L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NAnblomi
Merlin
14
7 / 1 / 1
9,877
706
20,135
10,111
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
jendansam
Ah Muzen Cab
13
1 / 1 / 7
8,864
633
15,992
13,029
4,407
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
n0b1e8
Kuzenbo
12
1 / 3 / 7
9,426
673
7,659
14,993
18,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SenorSIoth
Cerberus
11
2 / 2 / 1
8,889
635
8,034
21,867
27,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
11
1 / 4 / 2
7,997
571
7,505
15,446
5,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 1
8,486
606
7,694
10,042
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
5
5
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
NAnblomi
Merlin
7
1
1
7.5
L
Cerberus
SenorSIoth
Cerberus
2
2
1
1.25
L
Ullr
1
4
2
0.5
W
Ah Muzen Cab
jendansam
Ah Muzen Cab
1
1
7
4.5
W
Kuzenbo
n0b1e8
Kuzenbo
1
3
7
1.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,786
Damage
23,233
38,133
Taken
47,355
26,834
Mitigated
37,310
16,453
Healing
8,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
NAnblomi
Merlin
20,135
1,686
124
5,663
10,111
3,721
856
4,330
5,569
53,962
0
L
Cerberus
SenorSIoth
Cerberus
8,034
285
0
3,658
21,867
27,531
0
11,487
10,380
17,129
0
L
Ullr
7,505
1,356
0
3,440
15,446
5,787
0
10,250
5,196
0
31,368
W
Ah Muzen Cab
jendansam
Ah Muzen Cab
15,992
7,706
0
7,578
13,029
4,407
832
5,808
6,879
0
51,785
W
Kuzenbo
n0b1e8
Kuzenbo
7,659
2,640
0
3,088
14,993
18,706
528
5,471
9,065
18,491
0
L
7,694
87
785
1,060
10,042
3,992
0
6,363
3,679
31,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,167
Gold Earned
25,372
163
Minions Killed
167
8
Camps Cleared
3
794,481
Distance Traveled
757,458
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,877
706
57
4
4
258,594
3
L
Cerberus
8,889
635
33
2
1
267,810
3
L
Ullr
7,997
571
58
4
2
245,548
2
W
Ah Muzen Cab
8,864
633
84
6
4
279,497
0
W
Kuzenbo
9,426
673
22
2
0
256,390
0
L
Ra
8,486
606
76
5
0
244,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role