Player Matchup

Freya
Freya
BeefxDerky
Freya
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
349W - 326L
1,547 Elo+
Solo
Sun Wukong
Sun Wukong
ChronicClutch
Sun Wukong
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 18L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
Daemon121
Danzaburou
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,526 Elo+
Solo
Merlin
Merlin
Loudpackblunt
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,428 Elo+
Party 1
Tiamat
Tiamat
Vastleaf31
Tiamat
Level 97
God Stats
8W - 8L
1,726 SR
Queue Stats
349W - 346L
1,553 Elo+
Solo
Team Averages
Level 120
1,545 SR
1,496 Elo+

VS

Team Averages
Level 103
1,729 SR
1,498 Elo+
Ah Puch
Ah Puch
ELMATONCLNMX
Ah Puch
Level 152
God Stats
13W - 4L
1,755 SR
Queue Stats
381W - 387L
1,504 Elo+
Party 2
Chang'e
Chang'e
FlaredRope
Chang'e
Level 54
God Stats
3W - 1L
1,819 SR
Queue Stats
255W - 274L
1,426 Elo+
Solo
Ullr
Ullr
Geros666 one
Ullr
Level 160
God Stats
7W - 5L
1,695 SR
Queue Stats
278W - 273L
1,542 Elo+
Party 2
Fenrir
Fenrir
Sidalex1
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
ToxicInTokyo
Gilgamesh
Level 119
God Stats
1W - 0L
1,876 SR
Queue Stats
32W - 32L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
17
5 / 5 / 5
10,728
671
11,121
11,101
5,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
ChronicClutch
Sun Wukong
19
4 / 6 / 7
10,714
670
13,312
20,159
19,422
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Daemon121
Danzaburou
17
1 / 8 / 9
10,113
632
9,862
14,784
6,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
3 / 5 / 7
10,322
645
13,809
11,584
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Vastleaf31
Tiamat
18
3 / 7 / 9
10,686
668
16,015
15,583
12,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ELMATONCLNMX
Ah Puch
20
5 / 1 / 20
13,033
815
24,521
11,977
4,973
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chang'e
FlaredRope
Chang'e
17
1 / 2 / 22
10,682
668
9,372
15,045
5,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
8 / 2 / 10
12,135
758
10,184
12,844
5,977
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Sidalex1
Fenrir
18
4 / 5 / 22
11,502
719
6,820
19,274
13,929
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
ToxicInTokyo
Gilgamesh
20
13 / 6 / 13
13,032
815
16,611
23,761
25,559
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
118
16
Kills
31
31
Deaths
16
37
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Freya
5
5
5
1.5
L
Sun Wukong
ChronicClutch
Sun Wukong
4
6
7
1.25
L
Danzaburou
Daemon121
Danzaburou
1
8
9
0.69
W
Ah Puch
ELMATONCLNMX
Ah Puch
5
1
20
15
W
Chang'e
FlaredRope
Chang'e
1
2
22
6
W
8
2
10
6.5
L
3
5
7
1.3
W
Fenrir
Sidalex1
Fenrir
4
5
22
3
W
Gilgamesh
ToxicInTokyo
Gilgamesh
13
6
13
3.25
L
Tiamat
Vastleaf31
Tiamat
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,119
Damage
67,508
73,211
Taken
82,901
48,642
Mitigated
56,126
18,186
Healing
42,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
11,121
2,864
472
2,526
11,101
5,161
0
4,496
6,502
15,385
1,235
L
Sun Wukong
ChronicClutch
Sun Wukong
13,312
2,083
914
5,500
20,159
19,422
0
8,578
11,581
0
23,217
L
Danzaburou
Daemon121
Danzaburou
9,862
3,498
49
2,448
14,784
6,028
0
7,805
6,952
0
29,108
W
Ah Puch
ELMATONCLNMX
Ah Puch
24,521
411
2,091
4,165
11,977
4,973
1,104
5,737
6,240
56,184
0
W
Chang'e
FlaredRope
Chang'e
9,372
612
12,646
7,385
15,045
5,688
547
8,333
6,712
18,710
0
W
10,184
5,259
1,771
1,925
12,844
5,977
3,396
4,826
8,018
0
43,059
L
13,809
711
658
1,711
11,584
5,232
0
5,545
5,987
38,870
0
W
Fenrir
Sidalex1
Fenrir
6,820
2,147
891
4,619
19,274
13,929
1,031
9,307
9,967
1,010
13,560
W
Gilgamesh
ToxicInTokyo
Gilgamesh
16,611
2,166
1,359
5,323
23,761
25,559
416
11,927
11,653
0
26,491
L
Tiamat
Vastleaf31
Tiamat
16,015
1,151
913
2,995
15,583
12,799
0
7,662
7,921
29,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,563
Gold Earned
60,384
164
Minions Killed
191
0
Camps Cleared
0
1,233,703
Distance Traveled
1,515,702
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,728
671
23
1
0
191,219
0
L
Sun Wukong
10,714
670
28
2
0
263,275
0
L
Danzaburou
10,113
632
39
2
0
238,602
0
W
Ah Puch
13,033
815
67
4
0
330,687
1
W
Chang'e
10,682
668
35
2
0
303,826
0
W
Ullr
12,135
758
47
3
0
305,386
2
L
Merlin
10,322
645
44
3
0
268,112
1
W
Fenrir
11,502
719
20
1
0
282,138
0
W
Gilgamesh
13,032
815
22
1
0
293,665
4
L
Tiamat
10,686
668
30
2
0
272,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role