Player Matchup

Ravana
Ravana
IceyVibes
Ravana
Level 126
God Stats
3W - 3L
1,708 SR
Queue Stats
427W - 465L
1,412 Elo+
Solo
Danzaburou
Danzaburou
MARC-SKYWALKER-X
Danzaburou
Level 160
God Stats
3W - 6L
1,128 SR
Queue Stats
323W - 325L
1,439 Elo+
Party 1
Medusa
Medusa
OrionTheButcher
Medusa
Level 159
God Stats
2W - 5L
1,346 SR
Queue Stats
455W - 466L
1,475 Elo+
Party 1
Fafnir
Fafnir
VickyPhreak
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 263L
1,441 Elo+
Solo
Tiamat
Tiamat
a_cripple91
Tiamat
Level 140
God Stats
3W - 6L
1,350 SR
Queue Stats
141W - 155L
1,387 Elo+
Party 1
Team Averages
Level 139
1,407 SR
1,431 Elo+

VS

Team Averages
Level 88
1,476 SR
1,540 Elo+
Kuzenbo
Kuzenbo
BabyLeBrun190
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 65L
1,408 Elo+
Solo
Osiris
Osiris
OVT FEUDAL4
Osiris
Level 121
God Stats
1W - 0L
1,589 SR
Queue Stats
7W - 4L
1,532 Elo+
Party 2
Skadi
Skadi
OVTmickey
Skadi
Level 119
God Stats
2W - 0L
1,602 SR
Queue Stats
12W - 13L
1,497 Elo+
Party 2
Anubis
Anubis
OvtJoOkeR
Anubis
Level 63
God Stats
1W - 2L
1,242 SR
Queue Stats
4W - 3L
1,679 Elo+
Party 2
Cthulhu
Cthulhu
niografi19
Cthulhu
Level 108
God Stats
1W - 0L
1,446 SR
Queue Stats
12W - 7L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
IceyVibes
Ravana
17
0 / 3 / 13
10,153
635
10,292
18,251
20,438
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
MARC-SKYWALKER-X
Danzaburou
18
2 / 3 / 13
10,911
682
19,054
11,122
6,112
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
3 / 4 / 9
10,827
677
14,101
11,406
5,864
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
15
0 / 5 / 11
9,492
593
5,920
17,154
22,926
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
20
14 / 3 / 5
13,136
821
35,947
16,435
10,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
18
0 / 1 / 11
10,490
656
5,086
19,894
28,997
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
17
1 / 7 / 14
10,796
675
9,916
26,636
25,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Skadi
OVTmickey
Skadi
19
8 / 3 / 5
12,552
785
16,263
14,815
6,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
OvtJoOkeR
Anubis
17
4 / 5 / 6
10,702
669
10,429
16,831
10,263
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
niografi19
Cthulhu
20
5 / 4 / 9
12,285
768
22,355
24,834
12,020
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
63
19
Kills
18
18
Deaths
20
51
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
0
1
11
5.5
L
Ravana
IceyVibes
Ravana
0
3
13
2.17
L
Danzaburou
MARC-SKYWALKER-X
Danzaburou
2
3
13
2.83
W
Osiris
1
7
14
1.14
W
Skadi
OVTmickey
Skadi
8
3
5
3.5
L
3
4
9
1.88
W
Anubis
OvtJoOkeR
Anubis
4
5
6
1.4
L
Fafnir
0
5
11
1.1
L
Tiamat
14
3
5
5.5
W
Cthulhu
niografi19
Cthulhu
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,314
Damage
64,049
74,368
Taken
103,010
66,164
Mitigated
83,685
31,026
Healing
36,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
5,086
2,597
1,850
3,810
19,894
28,997
422
7,453
12,441
9,853
0
L
Ravana
IceyVibes
Ravana
10,292
2,227
3,906
5,098
18,251
20,438
65
7,531
10,720
0
17,442
L
Danzaburou
MARC-SKYWALKER-X
Danzaburou
19,054
2,908
1,784
3,810
11,122
6,112
1,549
6,418
4,704
0
40,325
W
Osiris
9,916
2,845
1,881
6,640
26,636
25,647
820
9,847
16,789
0
19,244
W
Skadi
OVTmickey
Skadi
16,263
7,818
2,072
3,739
14,815
6,758
2,409
5,745
9,070
0
37,546
L
14,101
3,806
918
1,607
11,406
5,864
889
6,080
5,326
0
31,994
W
Anubis
OvtJoOkeR
Anubis
10,429
429
2,658
3,141
16,831
10,263
0
8,990
7,841
26,774
0
L
Fafnir
5,920
1,917
1,598
4,084
17,154
22,926
141
9,118
8,036
8,362
0
L
Tiamat
35,947
949
1,454
6,767
16,435
10,824
995
8,723
7,712
58,299
0
W
Cthulhu
niografi19
Cthulhu
22,355
1,209
4,010
6,634
24,834
12,020
1,403
9,832
15,002
47,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,519
Gold Earned
56,825
162
Minions Killed
143
0
Camps Cleared
0
1,474,284
Distance Traveled
1,468,624
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,490
656
10
1
0
355,072
1
L
Ravana
10,153
635
14
1
0
322,314
6
L
Danzaburou
10,911
682
55
3
0
289,864
0
W
Osiris
10,796
675
18
1
0
302,886
1
W
Skadi
12,552
785
37
2
0
219,415
0
L
Medusa
10,827
677
37
2
0
299,253
0
W
Anubis
10,702
669
32
2
0
254,204
0
L
Fafnir
9,492
593
6
0
0
284,741
3
L
Tiamat
13,136
821
50
3
0
278,112
0
W
Cthulhu
12,285
768
46
3
0
337,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role