Player Matchup

Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
IndyPlaysTwitch
Janus
Level 66
God Stats
12W - 3L
1,655 SR
Queue Stats
170W - 88L
1,720 Elo+
Party 1
Cupid
Cupid
NyaughtyCat
Cupid
Level 27
God Stats
5W - 1L
1,935 SR
Queue Stats
72W - 20L
1,907 Elo+
Party 1
Achilles
Achilles
gabe0511
Achilles
Level 128
God Stats
9W - 7L
1,667 SR
Queue Stats
167W - 101L
1,731 Elo+
Party 1
Team Averages
Level 104
1,651 SR
1,672 Elo+

VS

Team Averages
Level 114
1,574 SR
1,549 Elo+
Nemesis
Nemesis
Donzilli
Nemesis
Level 109
God Stats
5W - 4L
1,671 SR
Queue Stats
56W - 46L
1,617 Elo+
Party 2
Ne Zha
Ne Zha
FaraonL0veshady
Ne Zha
Level 159
God Stats
2W - 6L
1,475 SR
Queue Stats
144W - 140L
1,517 Elo+
Party 3
Charybdis
Charybdis
SomeoneSpecia
Charybdis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 78L
1,544 Elo+
Party 2
Yemoja
Yemoja
TheTrolleador
Yemoja
Level 155
God Stats
10W - 8L
1,547 SR
Queue Stats
142W - 117L
1,539 Elo+
Party 3
Scylla
Scylla
mitsuaki221
Scylla
Level 109
God Stats
3W - 5L
1,677 SR
Queue Stats
152W - 130L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
2 / 3 / 3
7,329
611
8,649
11,761
9,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
 
Loki
11
1 / 1 / 3
6,622
552
3,532
6,438
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 2
6,525
544
4,439
4,630
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 3 / 2
7,181
598
4,815
7,130
1,960
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
gabe0511
Achilles
12
4 / 0 / 3
6,822
569
5,186
7,543
6,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Donzilli
Nemesis
11
3 / 3 / 0
6,698
558
4,999
9,129
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
2 / 3 / 0
6,474
540
6,255
11,422
5,046
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
SomeoneSpecia
Charybdis
11
1 / 3 / 2
6,616
551
3,945
6,033
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
0 / 2 / 2
5,342
445
1,909
7,355
2,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
13
1 / 1 / 0
6,923
577
1,899
5,302
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
12
Kills
7
7
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
3
3
1.17
W
Loki
 
Loki
1
1
3
2.5
L
Nemesis
Donzilli
Nemesis
3
3
0
1
L
2
3
0
0.67
W
1
0
2
2
W
4
3
2
1.67
L
Charybdis
SomeoneSpecia
Charybdis
1
3
2
0.67
L
0
2
2
0.5
W
Achilles
gabe0511
Achilles
4
0
3
5.5
L
Scylla
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,621
Damage
19,007
37,502
Taken
39,241
20,846
Mitigated
13,781
11,891
Healing
9,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,649
1,798
0
3,976
11,761
9,208
0
527
11,230
39,644
0
W
Loki
 
Loki
3,532
694
0
932
6,438
1,854
0
154
6,278
0
39,028
L
Nemesis
Donzilli
Nemesis
4,999
2,165
0
1,867
9,129
3,176
0
2,412
6,463
0
37,737
L
6,255
1,992
0
2,991
11,422
5,046
0
6,854
4,520
0
33,729
W
4,439
183
0
1,319
4,630
1,218
0
562
4,068
37,716
0
W
4,815
2,539
447
3,003
7,130
1,960
873
1,067
6,023
0
47,670
L
Charybdis
SomeoneSpecia
Charybdis
3,945
2,444
0
1,890
6,033
1,406
672
481
5,370
0
32,835
L
1,909
785
462
951
7,355
2,542
0
1,508
5,357
8,776
0
W
Achilles
gabe0511
Achilles
5,186
1,167
176
2,038
7,543
6,606
21
1,426
6,033
0
18,364
L
Scylla
1,899
205
0
1,093
5,302
1,611
520
1,433
3,693
43,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,479
Gold Earned
32,053
349
Minions Killed
337
0
Camps Cleared
0
1,229,778
Distance Traveled
1,165,570
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,329
611
62
5
0
210,397
6
W
Loki
6,622
552
81
7
0
278,078
1
L
Nemesis
6,698
558
80
7
0
252,099
5
L
Ne Zha
6,474
540
64
5
0
209,861
3
W
Janus
6,525
544
77
6
0
259,183
3
W
Cupid
7,181
598
99
8
0
220,601
4
L
Charybdis
6,616
551
70
6
0
225,773
1
L
Yemoja
5,342
445
19
2
0
238,669
4
W
Achilles
6,822
569
30
3
0
261,519
3
L
Scylla
6,923
577
104
9
0
239,168
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role