Player Matchup

Scylla
Scylla
 
Scylla
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CoolingWings359
Loki
Level 27
God Stats
5W - 15L
1,458 SR
Queue Stats
108W - 157L
1,282 Elo+
Party 1
Artemis
Artemis
FearMeAJR
Artemis
Level 3
God Stats
0W - 2L
1,340 SR
Queue Stats
1W - 3L
1,086 Elo+
Solo
Fenrir
Fenrir
Lucaw23
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,000 Elo+
Solo
Raijin
Raijin
RPrHihi1943
Raijin
Level 23
God Stats
2W - 3L
1,417 SR
Queue Stats
42W - 67L
1,263 Elo+
Party 1
Team Averages
Level 14
1,443 SR
1,226 Elo+

VS

Team Averages
Level 16
1,473 SR
1,395 Elo+
Fenrir
Fenrir
Demonic_Frost-
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,328 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Havak17
Morgan Le Fay
Level 29
God Stats
21W - 16L
1,482 SR
Queue Stats
98W - 94L
1,343 Elo+
Solo
Amaterasu
Amaterasu
KrustyNight1080
Amaterasu
Level 16
God Stats
19W - 17L
1,384 SR
Queue Stats
303W - 338L
1,301 Elo+
Solo
Ymir
Ymir
X-xRaiderx-xX__
Ymir
Level 3
God Stats
7W - 7L
1,500 SR
Queue Stats
195W - 192L
1,500 Elo+
Solo
Artemis
Artemis
the75thDragon
Artemis
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
2
0 / 0 / 0
5,243
291
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 6 / 1
7,788
433
2,508
12,179
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
FearMeAJR
Artemis
18
5 / 4 / 0
10,885
605
12,515
10,532
3,961
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Lucaw23
Fenrir
13
3 / 14 / 2
8,492
472
7,753
16,601
5,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
14
6 / 9 / 3
9,404
522
7,010
13,003
3,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 7
9,324
518
4,808
13,545
4,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Havak17
Morgan Le Fay
19
14 / 1 / 2
12,099
672
14,559
8,546
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
KrustyNight1080
Amaterasu
17
6 / 3 / 0
10,668
593
5,495
13,239
11,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 12 / 4
8,254
459
2,566
20,845
11,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
15
8 / 3 / 2
10,062
559
6,472
8,592
2,547
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
15
Kills
32
33
Deaths
23
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
L
1
6
1
0.25
W
4
4
7
1.88
L
Artemis
FearMeAJR
Artemis
5
4
0
1.25
W
Morgan Le Fay
Havak17
Morgan Le Fay
14
1
2
15
W
Amaterasu
KrustyNight1080
Amaterasu
6
3
0
2
L
Fenrir
Lucaw23
Fenrir
3
14
2
0.29
L
Raijin
6
9
3
0.83
W
0
12
4
0.17
W
Artemis
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,786
Damage
33,900
52,315
Taken
64,767
16,426
Mitigated
34,660
9,740
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
2,508
818
0
4,298
12,179
3,285
109
4,174
8,005
0
43,484
W
4,808
2,029
0
4,778
13,545
4,983
2,442
1,974
11,483
0
39,839
L
Artemis
FearMeAJR
Artemis
12,515
8,540
0
3,287
10,532
3,961
3,313
1,432
9,100
0
70,825
W
Morgan Le Fay
Havak17
Morgan Le Fay
14,559
1,156
0
2,668
8,546
3,707
1,024
1,324
7,095
84,718
0
W
Amaterasu
KrustyNight1080
Amaterasu
5,495
1,562
0
3,286
13,239
11,614
938
1,000
12,239
0
49,660
L
Fenrir
Lucaw23
Fenrir
7,753
1,736
0
810
16,601
5,304
907
2,539
14,062
0
38,182
L
Raijin
7,010
846
0
1,345
13,003
3,876
814
8,980
4,023
38,007
0
W
2,566
855
0
250
20,845
11,809
304
2,804
17,826
25,474
0
W
Artemis
6,472
3,596
0
845
8,592
2,547
5,218
1,839
6,691
0
57,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,812
Gold Earned
50,407
348
Minions Killed
451
0
Camps Cleared
0
1,260,457
Distance Traveled
1,745,893
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,243
291
0
0
0
8,648
0
L
Loki
7,788
433
78
4
0
356,457
0
W
Fenrir
9,324
518
64
4
0
356,824
0
L
Artemis
10,885
605
138
8
0
314,970
4
W
Morgan Le Fay
12,099
672
146
8
0
376,612
5
W
Amaterasu
10,668
593
105
6
0
394,493
5
L
Fenrir
8,492
472
55
3
0
295,123
0
L
Raijin
9,404
522
77
4
0
285,259
1
W
Ymir
8,254
459
41
2
0
328,448
4
W
Artemis
10,062
559
95
5
0
289,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role