Player Matchup

Neith
Neith
Diamond II
 
Neith
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Masters
Auronos
Zhong Kui
Masters
Level 160
God Stats
6W - 5L
1,772 SR
Queue Stats
734W - 730L
2,395 MMR
Party 2
Achilles
Achilles
Diamond V
Kreshoa
Achilles
Diamond V
Level 159
God Stats
2W - 2L
1,686 SR
Queue Stats
33W - 25L
2,341 MMR
Solo
Bakasura
Bakasura
Masters
Peny
Bakasura
Masters
Level 160
God Stats
19W - 28L
1,526 SR
Queue Stats
815W - 814L
2,352 MMR
Solo
Scylla
Scylla
Diamond II
nekofeet
Scylla
Diamond II
Level 160
God Stats
175W - 151L
1,740 SR
Queue Stats
364W - 346L
2,395 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,645 SR
2,197 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 110
1,676 SR
1,991 MMR
Artemis
Artemis
Diamond I
 
Artemis
Diamond I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond II
IVIastersin
Athena
Diamond II
Level 153
God Stats
2W - 0L
1,727 SR
Queue Stats
70W - 72L
2,351 MMR
Party 1
Arachne
Arachne
Masters
MidIsBad
Arachne
Masters
Level 160
God Stats
7W - 1L
1,776 SR
Queue Stats
244W - 230L
2,335 MMR
Solo
Apollo
Apollo
Platinum II
StickSteven
Apollo
Platinum II
Level 48
God Stats
2W - 0L
1,879 SR
Queue Stats
18W - 0L
2,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
2 / 6 / 3
5,282
528
3,790
7,123
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Auronos
Zhong Kui
8
1 / 4 / 0
4,821
482
1,177
7,078
4,706
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Kreshoa
Achilles
9
6 / 3 / 2
6,238
624
5,313
9,170
2,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Peny
Bakasura
9
1 / 5 / 1
5,360
536
714
9,739
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
nekofeet
Scylla
9
2 / 4 / 2
6,276
628
5,861
5,985
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatRaijinMorgan Le FayOdin

VS

Bans
OsirisNikeTsukuyomiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
5 / 5 / 3
5,941
594
5,785
5,868
1,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
 
Janus
11
1 / 2 / 3
5,932
593
1,252
3,661
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
9
0 / 3 / 7
5,456
546
1,569
7,274
3,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
MidIsBad
Arachne
10
5 / 1 / 4
6,201
620
3,955
6,010
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
12
11 / 1 / 2
7,189
719
16,097
6,763
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
12
Kills
22
22
Deaths
12
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
6
3
0.58
W
Artemis
 
Artemis
5
5
3
1.3
W
Janus
 
Janus
1
2
3
1.25
L
Zhong Kui
Auronos
Zhong Kui
1
4
0
0.25
W
Athena
0
3
7
1.17
L
Achilles
Kreshoa
Achilles
6
3
2
2.33
W
Arachne
MidIsBad
Arachne
5
1
4
7
L
Bakasura
Peny
Bakasura
1
5
1
0.3
W
Apollo
11
1
2
12
L
Scylla
nekofeet
Scylla
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,855
Damage
28,658
39,095
Taken
29,576
15,060
Mitigated
11,104
8,543
Healing
6,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,790
1,752
0
951
7,123
2,602
0
369
6,754
0
17,225
W
Artemis
 
Artemis
5,785
3,534
0
1,234
5,868
1,435
140
170
5,658
0
28,540
W
Janus
 
Janus
1,252
0
0
300
3,661
1,081
35
1,415
2,118
33,000
0
L
Zhong Kui
Auronos
Zhong Kui
1,177
0
0
2,279
7,078
4,706
0
0
7,078
18,280
0
W
Athena
1,569
441
0
1,344
7,274
3,280
70
1,300
5,858
15,044
0
L
Achilles
Kreshoa
Achilles
5,313
1,425
180
1,624
9,170
2,920
0
1,228
7,900
0
19,592
W
Arachne
MidIsBad
Arachne
3,955
2,219
0
2,746
6,010
2,393
0
1,980
3,958
0
22,854
L
Bakasura
Peny
Bakasura
714
526
0
3,165
9,739
3,274
0
77
9,662
0
19,975
W
Apollo
16,097
10,173
0
430
6,763
2,915
1,334
1,719
4,946
0
44,468
L
Scylla
nekofeet
Scylla
5,861
543
0
344
5,985
1,558
0
1,037
4,880
28,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,977
Gold Earned
30,719
232
Minions Killed
285
0
Camps Cleared
0
860,960
Distance Traveled
1,131,213
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,282
528
36
4
0
146,328
2
W
Artemis
5,941
594
51
5
0
162,276
2
W
Janus
5,932
593
74
7
0
203,974
4
L
Zhong Kui
4,821
482
37
4
0
118,759
3
W
Athena
5,456
546
31
3
0
206,114
0
L
Achilles
6,238
624
34
3
0
209,132
0
W
Arachne
6,201
620
53
5
0
192,632
0
L
Bakasura
5,360
536
68
7
0
199,762
0
W
Apollo
7,189
719
76
8
0
366,217
0
L
Scylla
6,276
628
57
6
0
186,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role