Player Matchup

Neith
Neith
 
Neith
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
CaptainQueeef
Arachne
Level 5
God Stats
3W - 0L
1,692 SR
Queue Stats
3W - 0L
1,767 Elo+
Party 1
Olorun
Olorun
LiquidBeeef
Olorun
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
jackalope1654
Cerberus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,383 Elo+
Party 1
Gilgamesh
Gilgamesh
khosker15
Gilgamesh
Level 88
God Stats
3W - 0L
1,448 SR
Queue Stats
12W - 15L
1,345 Elo+
Party 1
Team Averages
Level 50
1,528 SR
1,499 Elo+

VS

Team Averages
Level 12
1,484 SR
1,430 Elo+
Charybdis
Charybdis
EqualToNone
Charybdis
Level 22
God Stats
6W - 10L
1,434 SR
Queue Stats
57W - 63L
1,444 Elo+
Solo
Zeus
Zeus
Thuong12
Zeus
Level 15
God Stats
4W - 3L
1,531 SR
Queue Stats
22W - 20L
1,380 Elo+
Party 2
Bellona
Bellona
ValdirWorrior
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,500 Elo+
Solo
Horus
Horus
agasdfsdagasd
Horus
Level 5
God Stats
1W - 2L
1,267 SR
Queue Stats
4W - 7L
1,432 Elo+
Solo
Nemesis
Nemesis
kizlyz
Nemesis
Level 15
God Stats
13W - 5L
1,691 SR
Queue Stats
25W - 20L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
3 / 1 / 6
6,010
601
4,682
4,690
1,396
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
11
6 / 3 / 3
6,799
680
4,685
8,161
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
10
7 / 2 / 5
6,433
643
5,814
5,032
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
jackalope1654
Cerberus
8
2 / 1 / 8
5,507
551
2,406
7,120
6,119
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
khosker15
Gilgamesh
10
4 / 1 / 4
6,415
642
6,755
8,235
4,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EqualToNone
Charybdis
8
1 / 3 / 2
5,285
529
3,945
7,113
1,724
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
10
1 / 3 / 3
6,142
614
2,979
3,527
837
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
6
0 / 7 / 1
4,572
457
1,902
7,998
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
1 / 4 / 1
4,599
460
1,232
6,656
4,430
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
kizlyz
Nemesis
9
5 / 5 / 2
6,377
638
5,356
8,953
2,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
22
Kills
8
8
Deaths
22
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
6
6
W
Arachne
6
3
3
2.5
L
Charybdis
EqualToNone
Charybdis
1
3
2
0.67
W
Olorun
7
2
5
4.75
L
Zeus
1
3
3
0.83
L
Bellona
0
7
1
0.07
L
1
4
1
0.38
W
Cerberus
jackalope1654
Cerberus
2
1
8
6
W
Gilgamesh
khosker15
Gilgamesh
4
1
4
6
L
Nemesis
kizlyz
Nemesis
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,342
Damage
15,414
33,238
Taken
34,247
16,630
Mitigated
14,004
12,082
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,682
1,405
0
1,592
4,690
1,396
385
351
4,339
0
24,804
W
Arachne
4,685
3,052
0
3,429
8,161
3,452
0
174
7,987
0
43,803
L
Charybdis
EqualToNone
Charybdis
3,945
2,272
0
2,530
7,113
1,724
0
2,141
4,927
0
22,599
W
Olorun
5,814
2,368
656
2,098
5,032
1,441
380
706
4,326
23,154
0
L
Zeus
2,979
695
0
193
3,527
837
0
917
2,524
28,548
0
L
Bellona
1,902
1,059
0
923
7,998
4,119
0
1,856
5,747
0
8,103
L
1,232
689
91
1,388
6,656
4,430
0
891
5,721
211
9,209
W
Cerberus
jackalope1654
Cerberus
2,406
423
0
1,753
7,120
6,119
25
523
6,597
12,216
0
W
Gilgamesh
khosker15
Gilgamesh
6,755
1,676
0
2,554
8,235
4,222
922
1,436
6,799
0
24,959
L
Nemesis
kizlyz
Nemesis
5,356
2,683
0
1,069
8,953
2,894
0
2,415
6,495
0
31,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,164
Gold Earned
26,975
231
Minions Killed
202
0
Camps Cleared
0
950,484
Distance Traveled
977,192
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,010
601
52
5
0
197,437
4
W
Arachne
6,799
680
69
7
0
190,821
1
L
Charybdis
5,285
529
45
5
0
177,517
2
W
Olorun
6,433
643
43
4
0
170,702
1
L
Zeus
6,142
614
65
7
0
179,960
1
L
Bellona
4,572
457
23
2
0
192,767
0
L
Horus
4,599
460
19
2
0
203,101
0
W
Cerberus
5,507
551
24
2
0
201,019
3
W
Gilgamesh
6,415
642
43
4
0
190,505
1
L
Nemesis
6,377
638
50
5
0
223,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role