Player Matchup

Bellona
Bellona
LtTwinkleToes69
Bellona
Level 29
God Stats
2W - 2L
1,337 SR
Queue Stats
55W - 43L
1,439 Elo+
Solo
Hun Batz
Hun Batz
gohfuhkurself
Hun Batz
Level 24
God Stats
1W - 1L
1,236 SR
Queue Stats
24W - 23L
1,389 Elo+
Solo
Hel
Hel
isitjio
Hel
Level 17
God Stats
6W - 1L
1,674 SR
Queue Stats
51W - 44L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
zenktavis
Zhong Kui
Level 25
God Stats
15W - 6L
1,678 SR
Queue Stats
59W - 49L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ztebekan
Danzaburou
Level 29
God Stats
4W - 7L
1,234 SR
Queue Stats
231W - 181L
1,566 Elo+
Solo
Team Averages
Level 25
1,432 SR
1,469 Elo+

VS

Team Averages
Level 12
1,334 SR
1,134 Elo+
Scylla
Scylla
Enerjettico
Scylla
Level 12
God Stats
4W - 6L
1,309 SR
Queue Stats
44W - 53L
1,164 Elo+
Party 1
Nemesis
Nemesis
HarryPotterfan07
Nemesis
Level 17
God Stats
9W - 19L
1,264 SR
Queue Stats
68W - 74L
1,116 Elo+
Party 1
Athena
Athena
SupportEnjoyer
Athena
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,040 Elo+
Party 1
Mulan
Mulan
ThaneofGroans
Mulan
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 34L
1,276 Elo+
Party 1
Neith
Neith
ajaxguerre
Neith
Level 6
God Stats
2W - 11L
1,097 SR
Queue Stats
4W - 14L
1,075 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
7,305
487
4,596
8,661
4,317
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
gohfuhkurself
Hun Batz
15
5 / 0 / 7
8,698
580
8,220
6,095
2,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
16
8 / 0 / 2
9,982
665
7,005
4,423
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
zenktavis
Zhong Kui
14
5 / 1 / 1
8,712
581
5,689
6,704
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ztebekan
Danzaburou
17
9 / 0 / 6
10,896
726
11,294
8,469
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
0 / 6 / 0
6,343
423
35
7,059
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 7 / 1
6,584
439
4,045
11,785
4,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 5 / 0
7,192
479
4,757
14,113
11,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 1
6,239
416
2,051
7,760
5,070
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
11
0 / 7 / 0
6,131
409
2,326
8,346
2,382
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
29
Kills
1
1
Deaths
29
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
6
0
0
L
0
7
1
0.07
W
2
0
7
5.5
L
1
5
0
0.2
L
0
4
1
0.13
L
Neith
0
7
0
0
W
Hun Batz
gohfuhkurself
Hun Batz
5
0
7
8.5
W
Hel
8
0
2
9
W
Zhong Kui
zenktavis
Zhong Kui
5
1
1
5.5
W
Danzaburou
ztebekan
Danzaburou
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,804
Damage
13,214
34,352
Taken
49,063
15,972
Mitigated
24,925
15,342
Healing
4,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
35
35
0
550
7,059
2,063
0
3,148
3,593
30,882
0
L
4,045
2,002
0
487
11,785
4,284
292
3,213
8,560
0
42,723
W
4,596
1,386
0
3,666
8,661
4,317
983
1,850
6,811
0
27,393
L
4,757
1,266
0
1,855
14,113
11,126
0
2,591
11,364
24,245
0
L
2,051
534
0
806
7,760
5,070
104
3,280
4,436
0
20,861
L
Neith
2,326
1,376
0
490
8,346
2,382
144
0
8,297
0
24,776
W
Hun Batz
gohfuhkurself
Hun Batz
8,220
2,617
0
523
6,095
2,601
2,163
1,667
4,428
0
48,285
W
Hel
7,005
404
1,984
2,764
4,423
1,542
969
463
3,960
50,229
0
W
Zhong Kui
zenktavis
Zhong Kui
5,689
681
0
4,630
6,704
4,038
1,828
635
5,983
39,581
0
W
Danzaburou
ztebekan
Danzaburou
11,294
4,970
0
1,775
8,469
3,474
1,426
242
8,187
0
91,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,593
Gold Earned
32,489
492
Minions Killed
274
0
Camps Cleared
0
1,422,634
Distance Traveled
1,301,520
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,343
423
56
4
0
227,643
4
L
Nemesis
6,584
439
77
5
0
290,029
4
W
Bellona
7,305
487
52
3
0
308,105
0
L
Athena
7,192
479
38
3
0
289,862
6
L
Mulan
6,239
416
45
3
0
271,976
2
L
Neith
6,131
409
58
4
0
222,010
0
W
Hun Batz
8,698
580
84
6
0
316,574
5
W
Hel
9,982
665
116
8
0
313,596
11
W
Zhong Kui
8,712
581
87
6
0
168,784
2
W
Danzaburou
10,896
726
153
10
0
315,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role