Player Matchup

Jormungandr
Jormungandr
InRuinsKF
Jormungandr
Level 108
God Stats
4W - 3L
1,864 SR
Queue Stats
63W - 73L
1,325 Elo+
Party 2
Cthulhu
Cthulhu
Mr WlSKERS
Cthulhu
Level 29
God Stats
6W - 5L
1,573 SR
Queue Stats
42W - 52L
1,337 Elo+
Party 2
Olorun
Olorun
OmarEJS
Olorun
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 117L
1,310 Elo+
Solo
Team Averages
Level 60
1,646 SR
1,324 Elo+

VS

Team Averages
Level 42
1,364 SR
1,366 Elo+
Merlin
Merlin
Legitdaddyz
Merlin
Level 53
God Stats
4W - 6L
1,242 SR
Queue Stats
35W - 54L
1,300 Elo+
Solo
Nemesis
Nemesis
Y_I_Lag_2k
Nemesis
Level 60
God Stats
1W - 1L
1,603 SR
Queue Stats
43W - 47L
1,430 Elo+
Party 1
Ares
Ares
ltsDomm-
Ares
Level 14
God Stats
1W - 1L
1,247 SR
Queue Stats
22W - 25L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
InRuinsKF
Jormungandr
16
7 / 3 / 9
13,427
707
18,472
18,759
12,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Mr WlSKERS
Cthulhu
15
6 / 5 / 10
12,819
675
12,596
15,976
8,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
OmarEJS
Olorun
16
5 / 4 / 10
13,014
685
8,155
12,816
4,466
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
1 / 4 / 2
9,362
493
2,785
3,672
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Y_I_Lag_2k
Nemesis
16
6 / 7 / 4
12,424
654
15,547
24,371
16,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
16
4 / 7 / 7
12,119
638
7,799
21,386
19,499
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
11
12
Deaths
18
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
InRuinsKF
Jormungandr
7
3
9
3.83
L
Merlin
1
4
2
0.5
W
Cthulhu
Mr WlSKERS
Cthulhu
6
5
10
2.2
W
Olorun
OmarEJS
Olorun
5
4
10
2.5
L
Nemesis
Y_I_Lag_2k
Nemesis
6
7
4
1.14
L
Ares
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,223
Damage
26,131
47,551
Taken
49,429
25,688
Mitigated
37,374
16,662
Healing
7,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
InRuinsKF
Jormungandr
18,472
5,782
0
5,286
18,759
12,745
1,752
5,595
12,996
66,228
0
L
Merlin
2,785
146
46
251
3,672
1,191
0
3,048
624
3,430
0
W
Cthulhu
Mr WlSKERS
Cthulhu
12,596
1,136
168
4,667
15,976
8,477
415
2,883
12,876
45,330
0
W
Olorun
OmarEJS
Olorun
8,155
4,340
433
6,108
12,816
4,466
254
3,338
9,376
52,067
0
L
Nemesis
Y_I_Lag_2k
Nemesis
15,547
5,331
0
6,925
24,371
16,684
0
17,946
6,425
0
57,334
L
Ares
7,799
800
0
551
21,386
19,499
0
18,403
2,983
22,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,260
Gold Earned
33,905
218
Minions Killed
108
13
Camps Cleared
3
956,238
Distance Traveled
779,358
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,427
707
81
4
1
303,797
2
L
Merlin
9,362
493
3
0
1
79,834
1
W
Cthulhu
12,819
675
55
3
3
334,195
6
W
Olorun
13,014
685
82
4
9
318,246
3
L
Nemesis
12,424
654
76
4
2
365,556
3
L
Ares
12,119
638
29
2
0
333,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role