Player Matchup

Jormungandr
Jormungandr
ACidorp
Jormungandr
Level 28
God Stats
3W - 0L
1,736 SR
Queue Stats
146W - 136L
1,357 Elo+
Solo
Neith
Neith
BIBxD
Neith
Level 8
God Stats
8W - 1L
1,897 SR
Queue Stats
23W - 17L
1,658 Elo+
Solo
Loki
Loki
Black4Akashi
Loki
Level 46
God Stats
23W - 24L
1,387 SR
Queue Stats
51W - 53L
1,397 Elo+
Party 1
Hel
Hel
GamesAreHard
Hel
Level 14
God Stats
7W - 2L
1,733 SR
Queue Stats
88W - 71L
1,542 Elo+
Solo
Poseidon
Poseidon
tchernolerigolo
Poseidon
Level 7
God Stats
1W - 3L
1,082 SR
Queue Stats
2W - 4L
1,061 Elo+
Party 1
Team Averages
Level 21
1,567 SR
1,403 Elo+

VS

Team Averages
Level 23
1,413 SR
1,447 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CasualTryhardy
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 241L
1,662 Elo+
Solo
Aphrodite
Aphrodite
Jogadux
Aphrodite
Level 28
God Stats
0W - 1L
1,301 SR
Queue Stats
51W - 45L
1,451 Elo+
Solo
Olorun
Olorun
RedScorpionRus
Olorun
Level 27
God Stats
4W - 8L
1,348 SR
Queue Stats
105W - 130L
1,292 Elo+
Solo
Apollo
Apollo
wsmyzmw
Apollo
Level 27
God Stats
2W - 3L
1,415 SR
Queue Stats
76W - 81L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ACidorp
Jormungandr
10
1 / 2 / 0
5,939
540
2,893
5,635
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
BIBxD
Neith
11
4 / 2 / 4
6,591
599
5,611
5,035
1,387
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 4
6,060
551
2,981
9,251
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 2 / 0
7,048
641
5,189
6,879
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
10
7 / 0 / 2
6,391
581
6,123
3,922
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 1 / 1
6,365
579
5,109
5,694
3,425
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
5 / 2 / 3
6,883
626
7,341
7,049
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Jogadux
Aphrodite
8
0 / 5 / 2
4,639
422
363
5,652
1,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 2
5,759
524
2,042
5,000
1,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
wsmyzmw
Apollo
8
1 / 6 / 2
4,720
429
1,567
7,279
1,752
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
16
Kills
10
10
Deaths
16
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
1
1
3.5
W
Jormungandr
ACidorp
Jormungandr
1
2
0
0.5
W
Neith
BIBxD
Neith
4
2
4
3
W
0
4
4
0.5
L
5
2
3
3.25
W
4
2
0
2
L
Aphrodite
Jogadux
Aphrodite
0
5
2
0.2
L
1
2
2
1
W
Poseidon
7
0
2
8
L
Apollo
wsmyzmw
Apollo
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,797
Damage
16,422
30,722
Taken
30,674
10,636
Mitigated
12,964
13,112
Healing
7,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,109
990
0
2,280
5,694
3,425
364
2,280
3,414
790
31,408
W
Jormungandr
ACidorp
Jormungandr
2,893
1,652
0
1,195
5,635
3,739
0
153
5,482
27,962
0
W
Neith
BIBxD
Neith
5,611
2,859
0
2,415
5,035
1,387
1,020
90
4,945
0
40,994
W
2,981
904
195
4,207
9,251
2,621
0
938
8,313
0
29,309
L
7,341
2,592
0
2,128
7,049
4,197
0
2,392
4,657
0
42,531
W
5,189
286
572
3,418
6,879
1,984
0
1,084
5,795
35,848
0
L
Aphrodite
Jogadux
Aphrodite
363
197
386
1,645
5,652
1,734
0
2,634
3,018
16,637
0
L
2,042
830
0
552
5,000
1,856
236
3,471
1,529
25,480
2,180
W
Poseidon
6,123
650
0
1,110
3,922
905
130
107
3,815
33,557
0
L
Apollo
wsmyzmw
Apollo
1,567
1,052
0
639
7,279
1,752
34
3,428
3,851
0
15,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,029
Gold Earned
28,366
339
Minions Killed
266
0
Camps Cleared
0
981,389
Distance Traveled
1,016,622
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,365
579
66
6
0
217,649
3
W
Jormungandr
5,939
540
66
6
0
180,587
2
W
Neith
6,591
599
82
7
0
185,752
2
W
Loki
6,060
551
65
6
0
205,060
1
L
Nemesis
6,883
626
75
7
0
228,272
4
W
Hel
7,048
641
78
7
0
203,713
1
L
Aphrodite
4,639
422
39
4
0
191,122
0
L
Olorun
5,759
524
56
5
0
194,266
0
W
Poseidon
6,391
581
48
4
0
206,277
0
L
Apollo
4,720
429
30
3
0
185,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role