Player Matchup

Zeus
Zeus
ChinoFriki
Zeus
Level 81
God Stats
10W - 9L
1,540 SR
Queue Stats
336W - 373L
1,436 Elo+
Party 3
Sylvanus
Sylvanus
Dxsani-_-
Sylvanus
Level 106
God Stats
22W - 16L
1,636 SR
Queue Stats
155W - 177L
1,431 Elo+
Solo
Medusa
Medusa
Jalv
Medusa
Level 89
God Stats
6W - 6L
1,482 SR
Queue Stats
168W - 179L
1,449 Elo+
Party 3
Tyr
Tyr
Mini_pablito
Tyr
Level 87
God Stats
47W - 53L
1,476 SR
Queue Stats
325W - 376L
1,405 Elo+
Party 3
Bakasura
Bakasura
halo jhon rudo
Bakasura
Level 65
God Stats
44W - 23L
1,660 SR
Queue Stats
118W - 110L
1,495 Elo+
Solo
Team Averages
Level 86
1,559 SR
1,443 Elo+

VS

Team Averages
Level 69
1,451 SR
1,393 Elo+
Charybdis
Charybdis
Jesus00001
Charybdis
Level 80
God Stats
14W - 11L
1,521 SR
Queue Stats
527W - 577L
1,429 Elo+
Party 2
Ao Kuang
Ao Kuang
JohnnyWienerson
Ao Kuang
Level 67
God Stats
16W - 14L
1,468 SR
Queue Stats
56W - 82L
1,354 Elo+
Party 1
Mulan
Mulan
RocketBoi99
Mulan
Level 64
God Stats
3W - 4L
1,335 SR
Queue Stats
217W - 213L
1,389 Elo+
Party 1
Anubis
Anubis
SnortingRabbit
Anubis
Level 66
God Stats
79W - 54L
1,575 SR
Queue Stats
494W - 531L
1,425 Elo+
Party 2
Artio
Artio
servampeds
Artio
Level 67
God Stats
8W - 14L
1,358 SR
Queue Stats
312W - 309L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 6
10,065
592
8,039
8,439
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Dxsani-_-
Sylvanus
15
5 / 2 / 8
8,860
521
6,694
10,599
7,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Jalv
Medusa
16
6 / 0 / 8
9,846
579
12,033
9,246
3,154
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 1 / 7
9,607
565
7,064
11,285
7,531
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bakasura
16
6 / 0 / 6
9,740
573
7,603
6,751
2,719
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jesus00001
Charybdis
14
1 / 5 / 2
8,112
477
3,930
10,873
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
13
0 / 3 / 1
7,803
459
2,541
13,617
4,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 6 / 3
7,907
465
5,421
11,086
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 4 / 1
8,764
516
8,019
10,701
5,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
10
1 / 6 / 2
6,395
376
3,086
15,185
12,374
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
24
Kills
6
6
Deaths
24
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
W
Sylvanus
Dxsani-_-
Sylvanus
5
2
8
4.5
W
Medusa
Jalv
Medusa
6
0
8
10
L
Charybdis
Jesus00001
Charybdis
1
5
2
0.4
L
Ao Kuang
0
3
1
0.17
W
3
1
7
6.5
L
1
6
3
0.42
L
3
4
1
0.88
W
Bakasura
6
0
6
9
L
Artio
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,433
Damage
22,997
46,320
Taken
61,462
23,555
Mitigated
29,932
21,759
Healing
18,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,039
1,142
471
1,955
8,439
2,438
1,465
4,245
4,194
67,107
0
W
Sylvanus
Dxsani-_-
Sylvanus
6,694
2,597
1,784
2,544
10,599
7,713
360
2,144
8,455
33,494
8,564
W
Medusa
Jalv
Medusa
12,033
6,405
0
4,729
9,246
3,154
969
3,060
6,186
0
67,280
L
Charybdis
Jesus00001
Charybdis
3,930
1,371
0
4,304
10,873
2,663
0
1,740
9,001
0
56,432
L
Ao Kuang
2,541
594
191
4,733
13,617
4,113
0
201
12,809
41,167
0
W
7,064
282
0
5,615
11,285
7,531
462
3,682
7,603
0
52,342
L
5,421
672
0
2,016
11,086
5,644
0
3,400
7,331
0
45,424
L
8,019
207
0
2,708
10,701
5,138
0
3,383
6,982
70,853
0
W
Bakasura
7,603
5,046
0
4,661
6,751
2,719
2,486
587
6,164
0
47,807
L
Artio
3,086
343
512
3,703
15,185
12,374
0
5,401
9,504
24,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,118
Gold Earned
38,981
544
Minions Killed
465
0
Camps Cleared
0
1,656,473
Distance Traveled
1,527,561
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,065
592
127
7
0
281,147
2
W
Sylvanus
8,860
521
75
4
0
280,247
6
W
Medusa
9,846
579
108
6
0
318,269
4
L
Charybdis
8,112
477
112
7
0
283,451
1
L
Ao Kuang
7,803
459
97
6
0
313,899
0
W
Tyr
9,607
565
124
7
0
375,761
6
L
Mulan
7,907
465
83
5
0
341,122
1
L
Anubis
8,764
516
135
8
0
285,136
0
W
Bakasura
9,740
573
110
6
0
401,049
3
L
Artio
6,395
376
38
2
0
303,953
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role