Player Matchup

Bakasura
Bakasura
McBillingsley
Bakasura
Level 4
God Stats
1W - 1L
1,214 SR
Queue Stats
1W - 4L
1,037 Elo+
Party 1
Janus
Janus
MrRoboto76
Janus
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
7W - 11L
1,037 Elo+
Party 1
Horus
Horus
Nesolus
Horus
Level 28
God Stats
22W - 13L
1,683 SR
Queue Stats
130W - 129L
1,400 Elo+
Solo
Ullr
Ullr
SluggyBuggy
Ullr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Solo
Cthulhu
Cthulhu
j0mso
Cthulhu
Level 6
God Stats
1W - 1L
1,100 SR
Queue Stats
12W - 12L
1,106 Elo+
Party 1
Team Averages
Level 9
1,399 SR
1,216 Elo+

VS

Team Averages
Level 21
1,507 SR
1,303 Elo+
Apollo
Apollo
MHPMarston
Apollo
Level 9
God Stats
1W - 1L
1,683 SR
Queue Stats
5W - 12L
1,217 Elo+
Party 2
Cerberus
Cerberus
MhpAlejo
Cerberus
Level 9
God Stats
1W - 1L
1,683 SR
Queue Stats
6W - 12L
1,230 Elo+
Party 2
Tiamat
Tiamat
Nassim_F_Z
Tiamat
Level 40
God Stats
0W - 2L
1,227 SR
Queue Stats
82W - 72L
1,472 Elo+
Party 2
Nemesis
Nemesis
Pyrovi
Nemesis
Level 27
God Stats
25W - 27L
1,442 SR
Queue Stats
119W - 131L
1,290 Elo+
Solo
Sun Wukong
Sun Wukong
YiYuoo
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
McBillingsley
Bakasura
14
0 / 12 / 7
9,849
394
2,082
17,832
7,151
Janus
17
6 / 12 / 9
12,036
481
17,492
15,821
5,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Nesolus
Horus
18
4 / 3 / 30
13,823
553
7,862
25,321
32,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
32 / 1 / 6
16,329
653
56,113
31,041
19,865
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
j0mso
Cthulhu
15
1 / 10 / 13
10,692
428
6,307
20,140
20,281
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
MHPMarston
Apollo
16
6 / 12 / 9
10,731
429
8,578
23,289
18,975
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
MhpAlejo
Cerberus
15
4 / 7 / 6
10,060
402
4,536
23,320
22,173
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
Nassim_F_Z
Tiamat
19
12 / 12 / 8
12,802
512
20,030
28,693
20,449
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Pyrovi
Nemesis
18
5 / 6 / 10
12,170
487
12,698
24,465
15,444
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
YiYuoo
Sun Wukong
6
0 / 6 / 4
6,032
241
0
6,981
2,807

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
64
43
Kills
27
38
Deaths
43
65
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Apollo
MHPMarston
Apollo
6
12
9
0.88
W
Bakasura
McBillingsley
Bakasura
0
12
7
0.29
L
Cerberus
MhpAlejo
Cerberus
4
7
6
1
W
Janus
6
12
9
0.88
L
Tiamat
Nassim_F_Z
Tiamat
12
12
8
1.33
W
Horus
Nesolus
Horus
4
3
30
6.33
L
Nemesis
Pyrovi
Nemesis
5
6
10
1.67
W
32
1
6
35
L
Sun Wukong
YiYuoo
Sun Wukong
0
6
4
0.33
W
Cthulhu
j0mso
Cthulhu
1
10
13
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,856
Damage
45,842
110,155
Taken
106,748
85,365
Mitigated
79,848
38,551
Healing
19,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
MHPMarston
Apollo
8,578
3,843
0
0
23,289
18,975
475
5,351
17,798
0
43,418
W
Bakasura
McBillingsley
Bakasura
2,082
1,636
0
2,562
17,832
7,151
726
4,534
13,298
0
13,280
L
Cerberus
MhpAlejo
Cerberus
4,536
788
0
3,452
23,320
22,173
137
2,863
19,999
20,452
0
W
Janus
17,492
3,017
0
250
15,821
5,836
1,573
7,104
8,717
61,666
0
L
Tiamat
Nassim_F_Z
Tiamat
20,030
1,846
244
6,916
28,693
20,449
1,294
9,807
18,316
83,105
0
W
Horus
Nesolus
Horus
7,862
4,898
5,591
9,751
25,321
32,232
824
3,754
21,567
0
26,436
L
Nemesis
Pyrovi
Nemesis
12,698
7,274
0
8,537
24,465
15,444
1,798
4,861
19,459
0
84,499
W
56,113
36,221
0
17,204
31,041
19,865
5,024
4,274
26,767
0
162,040
L
Sun Wukong
YiYuoo
Sun Wukong
0
0
0
0
6,981
2,807
0
0
6,981
0
0
W
Cthulhu
j0mso
Cthulhu
6,307
887
531
2,662
20,140
20,281
542
4,900
15,240
36,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,729
Gold Earned
51,795
383
Minions Killed
359
0
Camps Cleared
0
2,072,424
Distance Traveled
1,544,492
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,731
429
50
2
0
390,115
0
W
Bakasura
9,849
394
42
2
0
407,054
0
L
Cerberus
10,060
402
44
2
0
409,863
0
W
Janus
12,036
481
105
4
0
368,838
0
L
Tiamat
12,802
512
129
5
0
339,448
0
W
Horus
13,823
553
23
1
0
476,022
3
L
Nemesis
12,170
487
136
5
0
405,066
0
W
Ullr
16,329
653
152
6
0
381,608
2
L
Sun Wukong
6,032
241
0
0
0
0
0
W
Cthulhu
10,692
428
61
2
0
438,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role